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[KCN] Warhammer40k Serious Roleplay
By Aloysius Devadander Abercrombie and 1 collaborators
A guide for Knight's Cross Networks' upcoming Warhammer 40k serious roleplay.

IP: 162.248.88.93

Discord: https://discord.gg/HhMttEM

Steam Group: http://gtm.steamproxy.vip/groups/KnightsCrossNetworks

Additional Info: https://www.youtube.com/watch?v=KyPjE1Sn-Ts
   
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The Basics (Basic Training, If Well Versed Skip To Next Section)
Well, recruit, welcome to the Death Korps of Krieg! We'll run you through the basics.

Facing Movements:
-Left Face
-Right Face
-About Face
If we ever use these commands, here's what they mean:
Left face is exactly how it sounds, turn 90 degrees to your left.
Right face is the same, just to the right.
An about face is a complete spin 180 degrees about. Always go over the right shoulder.

Firing Commands:
-(Commence) Fire
-Cease Fire
-Ready Weapon
-Unload
-Reload
-Fire At Will
When you're under cover, executing a heretic, or firing under command for any reason, you should know what these commands mean.
Commence Fire, sometimes just called "Fire" is giving you the order to fire off one shot, unless instructed otherwise- such as "Fire Three Shots."
Cease Fire is the command to, if Firing At Will, stop firing.
Ready Weapon is the command to bring your LasGun up. Hold R ingame to do so, or create the following bind - bind [key] "say /toggleraise" to quickly tap your key to raise your weapon.
Unload is the command to, in a timely manner, exhaust the remainder of your clip.
Reload is the command to place a new cartridge in your weapon.
Fire At Will is the command to commence firing any amount of rounds as you wish, until commanded to Cease Fire.


Marching Commands:
-Forward
-Half Step
-Double Time
-Halt
-Reverse
-Column [Left/Right]
-Flank [Left/Right]
When marching in formation these commands will be utilized by your Drill Instructor or leadership.

The describing word is the preparatory command. This means you will not move until the command of "March" is given, unless the command is Column or Flank, in which case you will start that movement when the direction is given.
Forward(Prep) March (Command of Execution) orders you to begin marching forward at a normal pace.
Half Step(Prep) March (Command of Execution) is the command to march slowly. By default in-game the key is ALT, also known as "ALT-Walking"
Double Time(Prep) March (Command of Execution) is the command to run instead of walk. To do this use the sprint key, by default shift.
[Your group (Squad, Company, Battalion, Singular, etc.)](Prep) Halt (Command of Execution) is the command to cease marching.
Reverse (Prep) March (Command of Execution) is the command to turn around while marching, subsequently marching in the opposite direction.
Column (Prep) Left/Right (Command of Execution) is the command for the front of your squad to turn where he or she stands. He begins marching and the rest snake around.
Flank (Prep) Left/Right (Command of Execution) is the command for the entire Squad/Rank to turn either direction at once, marching whole.

Extra:
When given your weapon, access your inventory by hitting F1, then navigating to your inventory. From here you can right click your weapon and click "Equip."
Ranks
Here is the rank table for this server:
- Lord Commander Militant
- Lord Commander
- Lord General Militant
- Lord General
- General
- Colonel
- Captain
- Major
- Lieutenant
- Sergeant
- Corporal
- Guardsman
The Death Korps of Krieg
The Death Korps of Krieg are Imperial Guard Regiments raised from the world of Krieg. Notoriously grim and fatalistic warriors, they seek to atone for their planet's past rebellion by dying glorious deaths in service to the Imperium. For this purpose, Death Korps regiments routinely request to fight in the galaxy's deadliest warzones, grinding their enemy down through long battles of attrition and siege warfare.



(Verbatim from http://wh40k.lexicanum.com/wiki/Death_Korps_of_Krieg )

Standards:
Each soldier in the Death Korps of Krieg (DKK) is to carry his LasGun or primary weapon with him or her at all times. When in a non-combat zone each soldier is required to keep his uniform tidy and cleaned. Scars are allowed without replacement, as they are a proof of combat. Each soldier must keep a spare filter to his gas mask on him at all times, even in a non-combat zone.

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1 Comments
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