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While Silicoids are strong overall, Sakkra and Klackon often suffer from lack of zortium and can become a quick meal despite having great number of ships and underground troops.
Psilon are weak early, and their late game ships suck anyway (as well as all other AI fleets), so they are not a big problem, but Psilon spies and ground troops are really nasty.
Bulrathi and Meklar almost always suck in mid and late game, and same is true for Darlock and Elerians.
Gnolams and Humans (strong economy races) along with Trilarians sometimes grow well and stay strong quite long, as well as Mrrshan (fast conquest based on nearly invincible ships may compensate overall mediocrity).
"My father always played on the Impossible difficulty. Always 8 races, Pre-Warp, and Huge galaxy. Sakkra and Silicoid will always dominate the galaxy alongside the Klackon, and if contact was made before even the Antarans started coming out the game was already over."
Most of the time it works exactly like that. If I start too close to somebody aggressive, well, I'm cooked.
Unfortunately, I found that the mid and late game AI is quite weak. Should I survive early encounters managing a strong race (or get to a decent computer and plasma cannons with a suck one), the galaxy is doomed.
I don't play often, but over last 5 or 6 years I achieved a goal of dominating Steam version with every unmodified race (impossible/huge/pre-warp) while not touching neither Antaran home world nor Orion, and Psilon is not even an option - creative trait is grossly overpowered.
The "Good" Races: Alkari, Trilarians, Gnolams, Psilons. They will rarely initiate warfare, but there's this grey area between rarely and never.
The "Bad" Races: Sakkra, Silicoid, Klackon, Meklar, Mrrshan, Bulrathi. These ones will prefer to first fight, then talk. Silicoids not even that.
The Annoying Races: Elerians, Darloks, Humans. The first two will steal all your tech or steal other's tech and frame you for doing so.. Humans will (in typical Human fashion) first make trade agreements with you and then randomly break them and attack you. My absolute worst race, I think I've only played Humans a couple of times, and I've literally played hundreds of games of MOO2.
I have broken the game (literally) clocked gold, and my favourite strategy is Android Takeover where you play on Impossible and aren't allowed to have any race go extinct.
To win in Android Takeover:
You must replace ALL population with androids by loading colonists into freighters and sending them into the sun.
You are not allowed to destroy the Antarens, nor are you allowed to extirpate any other race.
You must collect at least one of every species for the Android Petting Zoo, whether this is a controlled planet or not does not matter.
You may not end the game.
How to react to Races in MOO2
The Humans, Trilarians, Meklar, Alkari, Mrrshan, Bulrathi, or the Gnolam: Open trade and then conquer them later.
Elarians: Don't donate to their Only Fans. That's how they get you.
Darlock: Exterminate immediately or they will steal everything you own.
Klakon: Zerg Rush them or they will fleet spam you to death. Turn their homeworld into a farm.
Sakkra: Prepare for a war of attrition. They spam pops but their fleets suck.
Psilon: Oh shit, oh fuck. You may want to restart if you don't get them conquered early. Turn their homeworld into a research post.
Antarans: Think Sid Meier's Pirates. Board their ships and steal their stuff.