GamersGoMakers

GamersGoMakers

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Perfect Games
By Der von Kürenberg
Look here to make the perfect game!
   
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Perfect Games
The play areas mentioned here are in order to the numbers in the list!
Example: For Action - Beat'em up.
First number is 4. 4xGameplay, and so on.

Gameplay
Game Engine
Graphics
Sound
Ai
Ui
Scripting
Network
UI Design
Level Design
Content Design
System Design
World Design
Sound Design
Gamewriting
Action - Beat'em up 4 3 4 3 2 2 2 2 2 3 2 2 2 3 1
Action - Hack&Slash4 3 4 3 2 2 2 2 2 3 2 2 2 3 1
Action - Fighting 3 3 4 3 3 2 2 2 2 3 2 2 2 3 1
Action - Platform 4 3 4 3 2 2 2 2 2 3 2 2 2 3 1
Action - FPS 2 4 4 2 3 2 2 2 2 3 3 3 2 2 1
Action - TPS 2 4 4 2 3 3 2 2 2 2 3 3 2 2 1
Action - TacticalS 2 4 4 2 4 2 2 2 2 2 3 3 2 2 1
Action - Shoot'em up4 3 4 3 2 2 2 2 2 3 2 2 2 3 1
Action - MMOFPS 3 4 3 2 1 2 3 4 2 2 2 3 3 2 1
Adventure - Adventure2 2 3 2 1 3 2 1 1 3 3 2 4 2 4
Action Adventure - A3 3 3 2 2 3 2 2 2 3 2 2 3 2 3
RPG - RPG 3 2 2 2 2 3 2 1 3 3 2 2 4 2 4
MMORPG - RPG 3 3 2 2 1 3 3 4 2 3 2 2 3 2 2
Action RPG - RPG 3 3 3 2 2 3 2 2 2 3 2 2 3 2 3
Construction - Sim. 3 3 4 3 4 3 2 2 3 1 2 2 2 2 1
Management - Sim. 3 3 4 3 4 3 2 2 3 1 2 2 2 2 1
Life - Simulation 3 3 4 3 4 3 2 2 3 1 2 2 2 2 1
Flight - Simulation 4 3 4 3 3 3 2 2 2 2 2 2 2 2 1
Racing - Simulation 4 3 4 3 3 3 2 2 2 2 2 2 2 2 1
Space Flight - Sim. 4 3 4 3 3 3 2 2 2 2 2 2 2 2 1
Train - Simulation 4 3 4 3 3 3 2 2 2 2 2 2 2 2 1
Sport - Simulation 4 3 4 3 4 2 2 2 2 2 2 2 2 2 1
4x - Strategy 3 2 2 2 4 3 2 2 2 4 2 2 3 2 2
Real-Time - Strat. 3 2 2 2 4 3 2 2 2 4 2 2 3 2 2
Turn-Based - Strat. 3 2 2 2 4 3 2 2 2 4 2 2 3 2 2
Artillary - Strategy 3 2 2 2 4 3 2 2 2 4 2 2 3 2 2
War - Strategy 3 2 2 2 4 3 2 2 2 4 2 2 3 2 2
Education - Education4 2 3 2 3 3 2 1 3 3 3 2 1 2 2
Casual - Casual 4 1 4 3 1 3 2 2 3 4 2 1 2 3 1
Music - Casual 3 1 2 4 1 3 2 2 3 3 2 2 2 4 1
Quiz - Casual 4 1 2 3 2 3 2 2 3 4 2 2 2 2 2