Killing Floor 2

Killing Floor 2

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KF-WinterFarm
   
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Maps and Mods: Maps, Gamemodes, Survival, Objective
Tamaño
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Actualizado el
177.161 MB
24 DIC 2016 a las 4:47 a. m.
12 ENE 2020 a las 3:31 a. m.
12 notas sobre cambios ( ver )

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KF-WinterFarm

En 1 colección creada por Pt.Jones
Pt.Jones KF2 Custom Maps
6 artículos
Descripción
Description
A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time and a day to night cycle.

[paypal.me]



Features:
  • Open wide farm outdoor map

  • Fog mechanic

  • Day/Night cycle mechanic

  • Characters Dialog/Conversations on certain areas

  • Snow!

  • Custom Textures & Objects (some destructible as well!)

  • Custom SFX

  • Custom Collectable

  • Randomized Objectives

    Version:
    4.1

    Map Size:
    Large

    Recommended Difficulty:
    Normal or Hard

    Contributions:
    Beppe88 for feedback & bug testing!

    Everyone at the Killing Floor 2 community for all the awesome feedback!

    Freesound[www.freesound.org] for additional SFX

    Dev Notes:
    Hello everyone!

    I would like to present to you all one of the latest projects I have been working on. This has to be one of the biggest map I’ve worked on yet featuring a large winter foggy farm environment.

    As always, I Hope you all enjoy it as much as I did on creating it!

    You can make a difference!
    Greetings! Enjoying my content so far and feel like helping out? Then feel free to leave back any feedback or suggestions.

    Additionally, if you're feeling mighty generous and would like to help out even more, than I also gladly accept donations in any other shape or form.

    Despite that fact that I always take great care and spend numerous amount of hours on each of my custom maps (I also try to consistently update them), my works will always remain free.

    Therefore, not only would donations encourage me to carry out even more content that I absolutely love creating, but it will also greatly help on the way, so it really makes a difference.

    Once again, I can't thank enough the entire KF2 community for their overwhelming positive and continues feedback for each published custom map, and I look forward on creating even more custom content!
Discusiones populares Ver todo (1)
1
29 DIC 2016 a las 3:42 p. m.
Beta Feedback
Pt.Jones
59 comentarios
DieKaiserschlacht 29 SEP 2021 a las 1:53 p. m. 
bruh what's with the forced objective, I last played this map in 2017 and don't remember this shit in the map. I normally play on hell on earth so it was quite the surprise when I realized I had to down in that basement with a ton of zeds behind me, of course I died. please remove this and add a separate objective map
Zach Fett 18 JUL 2021 a las 8:21 p. m. 
How come there's a "MapTest" entry in KFWorkshopMapSummary.ini? It's causing that to show up in my server's map list as "Incomplete".
Pt.Jones  [autor] 12 ENE 2020 a las 3:35 a. m. 
Hello everyone!

A new hotfix is live (V4.1) which should address any new bugs that came with V4.0 update.

For more info simply check out the latest patch notes here. Enjoy! :B1:
Pt.Jones  [autor] 9 ENE 2020 a las 4:38 a. m. 
Hello everyone!

Just wanted to let you all know that a new version (V4) is finally live and basically features some of the most requests fixes! Such as tuning down the zed spawn rate around the large house, making the repair objective truly optional, and finally better overall optimization.

For more info simply check out the latest patch notes here.

Enjoy! :B1:
Pt.Jones  [autor] 11 DIC 2019 a las 3:51 a. m. 
Hey all!

Just wanted to let everyone know that finally after so many setbacks and trying to polish the map as much as possible before the first public release, my latest custom map KF-BoathouseFinale is finally released!

Soon I shall begin making a revision of all my previous uploaded maps to ensure that they are working properly on the latest KF2 build.

Hope you all enjoy it as much as I did on creating it! :boomer:
Pt.Jones  [autor] 8 DIC 2019 a las 2:28 a. m. 
Hello everyone, thanks for the feedback. I would like to let you all know that either today or tomorrow I am planning on releasing one of my latest maps that I've been working on for already some time.

Once this new map has been released, I'll be focusing on updating all of my previous maps to ensure that they are stable with the latest KF2 build, and in particularly will be also looking into fixing this zed spawn issue alongside providing a big performance fix. So please stay tuned! :boomer:
HASCHKAKERLAKE 7 DIC 2019 a las 4:57 p. m. 
@PT.Jones / @Beppe88
Im not that familiar with the KF2 SDK but i was wondering, what is the cause for the massive wave in a long playround, so i had some time, started the KF2 SDK and was digging around and found that:

Under Menu View -> World Info -> World Info -> My Map Info -> Survival Objective -> Preset Wave Objectives -> Long Objectives -> [7]
WaveScale is set to 10.00000

Can this be the Problem, which leads to a massive amount of Zed's within the objective ?
The Shadow 7 DIC 2019 a las 3:16 p. m. 
The map looks good, but there's high loss of FPS sometimes which makes it borderline unplayable, and on top of that, there's shitty objective mode bs in survival (welding for example) which destroys any interest or enjoyability to play it. If you can't fix the FPS loss at least make it a normal survival map because right now it's just a map you play once and uninstall afterwards.
HASCHKAKERLAKE 27 OCT 2019 a las 4:23 p. m. 
Thanks for this awesome map.. played since release and i like also the custom sounds!

Yesterday i installed it onto my ranked server and found some strange bug? When there will start an objective like 'keep the area free' at santas house, it will force the server to set the remaining-zeds to a ridiculous amount?
https://gtm.steamproxy.vip/id/HASCHKAKERLAKE/screenshot/764975951346492829

On the Server are no mods, Cheats disabled, VAC enabled... Game-Mode Survival with 10 Waves
Rex-Wil 7 OCT 2019 a las 6:37 a. m. 
Thanks Pt.Jones! I look forward to both the new map and the improvements of this map! :wrynhappy: