1931: Scheherazade at the Library of Pergamum

1931: Scheherazade at the Library of Pergamum

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Athleticist Achievement Guide
By Pluvius
A guide to doing the things necessary to unlock the Athleticist achievement, including the locations of a sufficient number of Athletics points.
   
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Introduction/Disclaimer
This guide is for unlocking the Athleticist (and related) achievement(s) in 1931: Scheherazade at the Library of Pergamum. As the non-trivial part of this achievement is getting 100 Athletics points, the guide is mostly a reference to the places where these points can be found. While the guide has been tested to work, 1931 can be a buggy game at times, and your mileage may vary. This guide is not intended to be a comprehensive listing of available Athletics points, so you may find points that aren't referenced here. If you do, feel free to drop me a line and I'll give you credit for your discovery.
General Hints
  • Before attempting this achievement, you should have a good understanding of the game, including a good feel for time management, general knowledge of the Capers and cutscenes that occur in each area, and a grasp of how to clear these in a way that gets you the points you need without getting stuck too often on Obstacles. This guide is not intended for beginners; people new to 1931 should give the game a few playthroughs and at least try to get the various Dream achievements first.
  • An Athleticist playthrough (as well as playthroughs for any other difficult achievement) should be done in Easy mode. 1931 is hard enough without adding modifiers to Obstacles.
  • While the main part of the guide tells you exactly what Capers contain Athletics points, you will still need to go through all of the Capers (and the cutscenes) that the game has to offer unless you have a precise understanding of how Capers unlock. This is because many Capers require you to have completed previous Capers and cutscenes to be available (e.g. most if not all love-interest-based Capers require the previous Capers for that character to have been done). As such, an Athleticist playthrough can double as an All Adventures! playthrough, but note that the latter achievement is glitchy and may not unlock for you regardless.
  • You should probably focus on doing the Athleticist achievement to the exclusion of other attribute-based achievements in your playthrough. Not only is it difficult to get a lot of points in other attributes while focusing on getting Athletics points, but a number of Athletics points are mutually exclusive to points in other attributes, meaning that it's likely impossible to get the achievements for more than one attribute at a time. That said, you should probably try to get a moderate amount of Dream of Family points (and don't pursue a romance) in order to give yourself more Inspiration slots.
  • As noted above, the difficult part of this achievement is getting the 100 Athletics points. Beyond that, all you have to do is train up all of the Athletics skills (easily done once you've gotten a lot of Athletics points) and play until you reach the end of the game on June 13, 1931. You don't even need a good ending for the achievement to the best of my knowledge, but you'll probably get one anyway due to the numbers of Relationship points you'll get just for playing through all the Capers.
How to Use the Point Guide
For the sake of brevity, this guide uses a particular format to relate the location of each Athletics point. The general case looks like this:

+n Caper #x (Obstacle Requirements)

where n is the number of points you get, Caper is an identifying code word for the Caper (usually the name of the Caper's central character or a keyword in the Caper's title or the name of the Adventure), x is the number of the Obstacle for which the point(s) is/are given, and Obstacle Requirements is what check needs to be successfully done to get the point(s). For example:

+1 Bigglesworth #2 (Leaping/Grace)

says that you can get an Athletics point on the second obstacle of Bigglesworth's Adventure in that region by successfully passing one of the Leaping or Grace checks. Some Obstacles must be completed in a specific way to give you a Athletics point; those cases look like this:

+1 Bigglesworth #5 (Leaping ONLY)

There are other cases where it's not an Obstacle that gets you a point, but a dialogue option. There are no Athletics points that unlock simply through a dialogue, but theoretically these cases would look like this:

+1 Roland 5th choice after start ("take this gift" ONLY)

which here means that you get an Athletics point in Roland's Adventure in that region by picking the dialogue option that contains "take this gift" when you get to the fifth branchpoint after the start of the Adventure.

There are sometimes paths to get Athletics points that are more complicated than simply passing an Obstacle or picking a single dialogue option. These cases look something like this:

+1 Evelyn 2nd choice after #5 ("go with Rashad" ONLY) then #6b (Resolve)

where you have to make a specific dialogue choice then successfully complete a Resolve check (which may occur at any time after the dialogue choice). When there are multiple mutually exclusive paths to get Athletics points, the "best" path in the opinion of the guide author (usually in terms of lower Stress points or extra points in other attributes) is listed.
Point Guide
New York #1
  • +10 Tutorial 1st choice ("fencing team" ONLY)
  • +10 Tutorial 2nd choice after #1 ("run circles" ONLY)

  • +1 Evelyn #1 (Dodge/Poise)

  • +1 Bigglesworth #2 (Leaping/Grace)
  • +1 Bigglesworth #5 (Leaping ONLY)

  • +2 Anna #4 (Strength/Climbing/Resolve)
Total gained in New York #1: 25
Cumulative total (including starting points): 35

Egypt
  • +1 Main #2 (Perception/Strength)*

  • +1 Evelyn 2nd choice after #5 ("go with Rashad" ONLY)
    then #6b (Resolve)

  • +1 Nigel #5 (Leaping ONLY)
  • +1 Nigel #6 (Fisticuffs)

  • +1 Roland #2 (Leaping/Grace)

  • +1 Ahmose #2 (Leaping/Perception/Poise)
*This Obstacle appears automatically on the afternoon of July 10. You will get
this point even though it doesn't appear as a pop-up after the Obstacle.


Total gained in Egypt: 6
Cumulative total (including starting points): 41

New York #2
  • +1 Evelyn #1 (Strength/Riding)
  • +1 Evelyn #5 (Patience/Perception)

  • +1 Park #2 (Awareness ONLY)
  • +1 Park #3 (Moxie/Fisticuffs)
Total gained in New York #2: 4
Cumulative total (including starting points): 45

Australia
  • +1 Main #10 (Strength/Escape Artistry)

  • +1 Platypus #2 (Strength/Moxie)
  • +1 Platypus #4 (Strength/Fisticuffs)

  • +1 Problems #1 (Resolve)
  • +1 Problems #3 (Leaping/Strength)

  • +2 Nigel 2nd choice in cellar ("move it" ONLY)
    then #3 (Strength/Problem Solving)
    then 3rd choice after #3 ("open window" ONLY)
    then #4 (Strength/Stealth)
  • +1 Nigel #5 (Leaping/Fisticuffs)
Total gained in Australia: 8
Cumulative total (including starting points): 53

New York #3
  • +1 Anna #2 (Moxie)
  • +1 Anna #3 (Dodge ONLY)*

  • +2 Football #5 (Problem Solving)
*This point is not acknowledged in the pop-ups.

Total gained in New York #3: 4
Cumulative total (including starting points): 57

India
  • +1 Main #8 (Climbing/Stealth)*

  • +1 Bombay 2nd choice between rest and #3 ("climb" ONLY)
    then #3 (Climbing/Strength/Courage)
  • +1 Bombay #5 (Awareness/Grace)*

  • +1 Geopolitics #1 (Perception/Grace/Moxie)
  • +1 Geopolitics #4 (Strength/Poise/Moxie)
  • +1 Geopolitics #5 (Leaping/Resolve)

  • +1 Felix #3 (Stealth/Fisticuffs)
  • +1 Felix #4 (Leaping/Perception)

  • +1 Nigel #4 (Stealth/Leaping)

  • +1 Sterling 3rd choice in river (any choice EXCEPT "alternate route")
    then #1 (Animal Handling/Escape Artistry/Courage)
  • +1 Sterling 4th choice in train ("STEAM" ONLY)
    then #4 (Grace/Dodge/Leaping)

*This point is not acknowledged in the pop-ups.

Total gained in India: 11
Cumulative total (including starting points): 68

New York #4

Note: This guide assumes you'll be staying with Evelyn at Christmas. You can't
get any better rewards with the other characters, and you get Dream of Family
points this way.

  • +1 Library #1 (Climbing ONLY)
  • +1 Library #4 (Stealth/Moxie)

  • +1 Evelyn #1 (Leaping/Grace)
Total gained in New York #4: 3
Cumulative total (including starting points): 71

Peru
  • +1 Main #4 (Resolve/Leaping)*

  • +2 Tellos #4 (Grace/Dodge)

  • +1 Felix #1 (Grace/Courage)

  • +1 Roland #2 (Fisticuffs/Dodge/Stealth)

  • +1 Nigel #3 (Grace/Climbing)

  • +1 Sterling #4 (Dodge/Perception)
  • +1 Sterling 7th choice after #6 ("resist" ONLY)
    then #7 (Strength/Fisticuffs/Deception)

*This point is not acknowledged in the pop-ups.

Total gained in Peru: 8
Cumulative total (including starting points): 79

New York #5
  • +1 Evelyn #4 (Grace/Magic Tricks)
  • +1 Evelyn #5 (Climbing/Strength)
Total gained in New York #5: 2
Cumulative total (including starting points): 81

New Orleans
  • +1 Main #4 (Grace/Fisticuffs)
  • +1 Main #7 (Problem Solving)*
  • +1 Main #10 (Resolve/Strength)*

  • +1 Steven #3 (Grace/Magic Tricks)
  • +1 Steven #4 (Resolve/Dodge)
  • +1 Steven 1st choice after #4 ("treasure" ONLY)
    then #5 (Problem Solving/Poise)

  • +1 Anna 3rd choice after #2 ("search" ONLY)
    then #4 (Grace/Courage)
  • +1 Anna #5 (Moxie/Strength)
  • +1 Anna 2nd choice after #9 ("flee" ONLY)
    then #10 (Grace/Leaping)
*This point is not acknowledged in the pop-ups.

Total gained in New Orleans: 9
Cumulative total (including starting points): 90

New York #6
  • +1 Anna #1 (Strength ONLY)
  • +1 Anna #2 (Grace/Strength)
  • +1 Anna 5th choice after #3 ("fingerprint" ONLY)
    then #4b (Strength ONLY)

Total gained in New York #6: 3
Cumulative total (including starting points): 93

Turkey

Note: Sterling's Caper happens automatically at the end of the trip.

  • +1 Main #1 (Moxie/Stealth)
  • +1 Main #6 (Escape Artistry/Leaping)

  • +1 Nigel #4 (Climbing/Strength)

  • +1 Ahmose #6 (Escape Artistry/Problem Solving)

  • +1 Two #9 (Strength/Magic Tricks)

  • +1 Sterling 5th choice after start ("tandem jump" ONLY)
    then #2 (Listen/Grace/Hope)
Total gained in Turkey: 6
Cumulative total (including starting points): 99

New York #7
  • +1 Zul 1st choice after #6 ("telling stories" ONLY)
    then #9 (Strength/Magic Tricks)
Total gained in New York #7: 1
Cumulative total (including starting points): 100
Conclusion
Thank you for reading this guide. I hope it helps you unlock this particularly difficult achievement. Please let me know any questions or comments you have regarding this guide.