Marvel: Ultimate Alliance 2

Marvel: Ultimate Alliance 2

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Changing/Adding/Swapping Characters & Costumes
By KL36720
Once you follow the bin Extraction from this:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=781337670

Follow the steps below
   
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Programs needed
Characters Adding/Changing/Swapping
1) A "Stat" file. Since the herostat and npcstat are no more and is now broken up into individual files under "data/stats/heroes/", and "data/stats/npc/", each new characters needs their own entry. The menulocation entry doesn't seem to do anything, unlike MUA1. Nanite Nick Fury doesn't even have one in his stat file, and the instructor creator Teancum might have reading this right one location is assigned to more than one character.

2) A talents file

3) PKGB packages, specifically [charactername]_[modelnumber].pkgb and [charactername]_fightstyles.pkgb. Comes from anims and actor folders

4) add entry to /data/stats/character (heroes or npc)/character(heroes or npc)listing.xmlb. Add new characters to the BOTTOM of that list (after the last character like on herolisting which ends with Wolvie) or you will get "content missing" errors as apparently it relies on the order in which they're posted.

However, according to Teancum, unlike MUA1 every character (even DLC & exclusives) is listed in the .exe file, so we may not be able to add anyone new for now. & now currently researching for exceeding more slots.
Costume Adding/Changing/Swapping
Similar to Characters Adding/Changing methods above, but only relies on changing [modelnumber], which is found on "actors" folder. For example, Nanite Nick Fury (158) only have 1 costume, so copy paste 2101 (the original Fury's costume) and renamed as 15802 first

2) Changing/Adding new costume PKGB packages only focus on [charactername]_[modelnumber].pkgb to change its [modelnumber]

3) add costume entry to /data/stats/character (heroes or npc)/[charactername].xmlb. Add new costumes on the skin number, follow the step from other charactername.xmlb file's skin codes

It is presumably max 3 costumes for now

Samples from Stickbro: Iron Man as War Machine
http://i.imgur.com/XFtRufi.jpg

NOTE: There isn't any news on retexturing programs, even mesh modding for this game, unlike MUA1
7 Comments
потужний 22 Oct, 2018 @ 2:06am 
Do u know how to open all costumes without cheat codes??
Natsu × Ken 26 Jul, 2018 @ 5:24am 
Thanks for information.
Rika Furude 24 May, 2018 @ 7:36am 
Sorry, don't know ere to ask, but I can't play multiplayer. Game just disconnect, always. Have a fix for that problem? I searched in google, but didn't find anything. Can somebody help, please? Thanks.
punkmasterpix 7 May, 2018 @ 3:19pm 
it took me a bit to find what you're talking about, but i got it working- thanks!
KL36720  [author] 7 May, 2018 @ 4:36am 
@punkmasterpix You have to make a new character packages for third costumes
punkmasterpix 6 May, 2018 @ 11:34pm 
I Think i'm doing something wrong- i managed to get War Machine working as Iron Man's 3rd costume, but all the powers and talents are broken/missing. any idea what i might have missed?
JustAPrinnyDood 22 Sep, 2017 @ 5:45am 
I'd love to see some gameplay of this. Is it possible to make bosses like Colossus playable since he see has unique moves?