Clickteam Fusion 2.5

Clickteam Fusion 2.5

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Firefly - FPS - (5) Mapping
   
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16 dec, 2016 @ 14:59
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Firefly - FPS - (5) Mapping

I 1 samling av Squatter
Firefly - FPS - Wolfenstein 3D
6 artiklar
Beskrivning
This is my fifth Firefly example intended to reach the end goal of a pseudo-3D graphic FPS using 2D sprites and no Y dimensional movement. The inspiration is Wolfenstein 3D and Doom. The latter had more features and broke more into the Y dimension.

(1) You will be able to move on the X-Z plane and look in all directions.
(2) Walls are created and the player collides with them.
(3) 2D Static Sprites are added.
(4) HUD is created and you can stab with the knife. The Y dimensional mouse look was disabled since Wolfenstein 3D did not have this feature.
(5) Added Mapping feature using a pixel map. Other examples are provided using Active Objects, Qualifiers and Nodes as a mapping technique.

[ISSUE]

Collisions slow down the engine significantly. Turned them off.

Current Fix: Turn on and off collisions due to player presence (I did not do this in the example)

SOURCES AND REFERENCES

Advanced Mapping Guide

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834932429