RPG Maker 2003

RPG Maker 2003

99 ratings
Custom Title Screen w/ Parallax Background.
By luigi house but it mansion
This is a mirror of this Tumblr post[dark-lord-saytenn.tumblr.com] I made formatted for Steam. This should help you if you're tired of the default Title Screen formatting and want to learn how to make something different.
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The whole darn thing
Okay, first thing you need to do is go to your game’s Database, go to the System tab and uncheck the Use box next to the Title Graphic.



Then, you make your title in GIMP or whatever image editing software you have that isn’t MS Paint. Your title must consist of three 320x240 PNG images with 256 color palettes and a background color that serves as a chroma key. The title goes on top, and the selections go on the bottom or center, ordered horizontally or vertically, and each image indicating that the options in title have been selected, then save them in your game’s Pictures folder. I have put my three menu images into a gif so one would get the idea.



What, you expected a completely serious tutorial? Pfft, nah.

Now for the panarama, there are plenty of tutorials on how to make parallax images for RPG Maker, so we’re just gonna use a frame from the anime Kaiba edited to be seamless in GIMP.



Gaze at Warp’s smug ass grin.

Now, in the editor, create an empty map with a 20x15 tile size, and enable Parallax background, and set it to his smug ass ♥♥♥♥♥♥♥ face I can’t believe



Create a player start point in the corner of the screen and surround it with empty collision events. Add six events at the top left corner of the screen and set their triggers to Parallel Process.



For the first of the six events, hide the player then show the screen with a fading animation of your choice. Set the Variable 0002 to the name “Title Select” with a value of 1, then name Switch 0001 “Title Loaded” and set it to ON. Create a second page so that when Title Loaded is ON, nothing happens. This prevents the fading animation from looping.



On the second Event, create a Key Input Processing command that controls Variable 0001 (Title). Enable the directional and selection keys and check the “Wait for Key Input” box.



Create two Conditional Branches so that when the left key is pressed (Title = 2), it plays a sound effect of your choice and subtracts the Title Select variable by 1, and that when the right key is pressed (Title = 3), it adds to Title Select by 1.



On the third Event, create two conditional branches that prevent the Title Select variable from being greater than 3 and less than 1, as seen below.



On the fourth Event, create three conditional branches for when the Title Select variable equals 1, 2 and 3 respectively, a Show Picture command changes Picture number 1. On the first event, set the picture to the New Game selection, the second branch to the Continue selection, and the third branch to the Exit selection. Set “Use Transparent Color” to Yes on each one.




On the fifth Event, disable access to the pause menu.



Finally on the last event, create three pages for each selection choice. On the first page, set the condition so that when Title Select equals 1 and the Z key is pressed (Title = 5), a sound of your choice plays, the screen fades with an animation of your choice, and the player gets teleported to where you want to start the game. You’ll have to enable menu access and show the player on another map.



On the second page, set the conditions so that when Title Select equals 2 and the Z key is pressed, a sound plays and the Load Menu appears.



On the last page, set the Conditions so that when Title Select equals 3 and the Z key is pressed, a sound plays, the screen fades and the game exits.



Now all you have to do is make the rest of the game. Or download the “game”[www.dropbox.com] or watch a demonstration on YouTube below:

11 Comments
entrailslover #FrottingFriday 4 May, 2024 @ 10:17pm 
the title screen worked perfectly, but for some reason when i start a new game it was INCREDIBLY slow. do you or anybody else have any idea on how to fix this?
korse 12 Mar, 2024 @ 8:52pm 
lol... thank you sadie! :)
Kaiju Kojin 15 Feb, 2024 @ 10:23am 
10/10

The story was riviting, the characters developed, and I was at the edge of my seat asking myself... will he fuck the beaver?
nicole.ham 11 Feb, 2023 @ 11:07pm 
I was WRACKING my brain on how to do this, and here this tutorial is to save the day. Thank you SO MUCH for your humor clear explanations!!
EmilyLadyEmerald 19 Sep, 2021 @ 8:43am 
To resolve a couple of the issues I've read in the comments:
-If the first thing you see when starting the game is the load menu, make sure to click on "Display title screen" in the top bar of the program.
-If your options are placed vertically, change the conditional branches of the second event so that the values for the [Title] variable are 1 for the first branch (down) and 4 for the second (up); next, switch the "Control Variables" operations so that you add 1 in the first branch and subtract 1 in the second branch. Now it should work vertically.
muad-dib 19 Jul, 2021 @ 6:15pm 
"I will vore the entirety of montana" i have never laughed so hard at an rpg maker tutorial
tastyyelosnowman 31 Mar, 2021 @ 1:38pm 
Worked perfectly for me thanks, very handy. Agree with the Not MS Paint point, it gives a fuzzy edge around your text that looks horrendous. Not sure why you prevent the player movement as surely on a blank map they couldn't move anyway, maybe I'm missing something there.
drr3member 19 Jun, 2020 @ 10:43am 
I have a problem, so I followed every step right and the menu works just fine, but when I go to start the game, the character can't move and none of the inputs work.
cherphobium 4 Feb, 2020 @ 6:41am 
I have a problem. I followed each step but the first thing that happens when I launch the game is that the load menu appears. I cancel and then I'm on the main menu and everything works well. On the sixth event, where it says "On the second page, set the conditions so that when Title Select equals 2 and the Z key is pressed, a sound plays and the Load Menu appears." I changed the command to something else, but when I launch again the game, the same load menu appears, so that'ts not coming from the sixth event. I'm puzzled.

Also, if I wanted to create the menu options vertically and not horizontally, how should I change the numbers on the variables?
NeshBearWorks 8 Aug, 2019 @ 9:31pm 
thanks I liked it. either if I couldn't download the game
lol