Team Fortress 2

Team Fortress 2

The Magnetonator: The Resubmit
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Klasse: Demoman
Plaats voor voorwerp: Wapen
Bestandsgrootte
Geplaatst op
Bijgewerkt op
5.950 MB
12 jul 2012 om 3:58
19 aug 2012 om 18:45
3 wijzigingsnotities (weergeven)

Wil je dat dit item officieel wordt geaccepteerd en ondersteund in Team Fortress 2?

Ja
Nee, bedankt /
Geen interesse
Vraag het
later opnieuw
Omschrijving
The Magnetonator has been updated with a better skin, improved optimization, enhanced magneto-bombs and new particle effects! There are now only two styles, for simplicity.

The inspiration for this weapon came from my long time desire to have a stickybomb launcher specifically for taking out buildings, hence the wires, lights, magnets, etc.
I hope you like it.

Please comment.

(you can view this model in 3D here: http://p3d.in/pY8Lm )

Have a nice day!



---------------------------------------
Some ideas for the mechanics. Yes I am aware Valve comes up with weapon stats:

+ Attracted to buildings/machines?
+ Charge builds power?
+ Zaps/Disables/Damages buildings?
+ Stuns enemy players?
+ The more that are attatched to building, the more zapping/damaging?
+ Right click unleashes damage?

- Not sticky, bombs roll around aimlessly on ground, how sad?
- Doesn't deal significant damage to players?
- Does not destroy buildings 100%?
- Vulnerable to fire before activated?

ZAP!

What was that? Not a spy in base?! Nope, 'twas demo-man!

===
Thanks to everyone that provided feedback and encouragement.
Populaire discussies Alles weergeven (3)
24
14 sep 2017 om 10:55
Stats :P
Mumsfilibabba
1
14 aug 2015 om 12:14
stats?
tmddbs
0
30 nov 2013 om 20:42
SKIN
Hypers