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Increasing your Strength or Dexterity can spike your positive malignity. Those two stat increases tend to come out of nowhere. This is a problem, because a speil of digging or a little woodcutting in the evening can turn a smooth night into a hostile one - solely because you suddenly earned ~1000 malignity and went right over the neutral reputation threshold. Try to stay far away from positive malignity if you're not ready for a fight.
I have a suggestion for "Passive killer: Poison" though:
Seeds - or at least apple seeds - carry a very small risk of poison. I ate a few dozen apple seeds in a single playthrough before getting poisoned. If you're in the clear for hunger but you don't have the cure nor the health to survive poison, hold off on eating seeds. Just in case.