Distance

Distance

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Shadow
   
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Mode: Sprint
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27 nov, 2016 @ 7:34
3 sep, 2017 @ 17:45
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Shadow

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Moving forward is hard to do when you are looking at the ground... most of the time....

WARNING: This track, is not like my other tracks and was specifically made to be cruel by my own definition. There are traps, and jumps that need to be perfectly timed in order not to blowup. This track is NOT for beginners or casual players to the game.
3 kommentarer
i0nTempest 28 nov, 2016 @ 14:22 
This is a cool concept but i kinda dont like more than one fake finish zones. Also i think u can add a few wings enabled sectors
Semtex4ya  [skapare] 27 nov, 2016 @ 11:41 
Thanks for the feedback, I do like the the disabled jump idea, wish i had thought of that while making the track. As for the fake finish lines, i thought it would be a mean trick just to add, you think your done, NOPE *insert evil laugh* >=D.
MCrekna1 27 nov, 2016 @ 10:24 
A cool track but It has allot of room for improvement. Wish it didnt have multiple fake finishes... Though it did suceed at throwing new concepts to the player as the track progressed. Turning the red sections from jump barriers to platforms was great and something i caught onto after only 1 death. Only thing is the core concept isnt taught to the player well at the begining. I thought it was a road i was supposed to grip fly up to. You could have forced the player to learn by disableing jump at the begining and having them go over a section of invisible road. Then showed them the turn.

Overall it is a nice concept, but there is allot of room for improvement.