Daikatana

Daikatana

[Daikatana] Creating maps for Daikatana with IonRadiant
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4 Comments
Chaz 26 Nov, 2016 @ 12:29pm 
Thanks.
Dekonega  [author] 26 Nov, 2016 @ 2:36am 
Thanks you! If there's anything you'd like to see in next video send me a message.
Chaz 25 Nov, 2016 @ 8:51pm 
Great video man.
Dekonega  [author] 25 Nov, 2016 @ 12:29pm 
I've been writing the instructions to setup the tools and stuff. After that I went to writing how to make maps but I thought that my instructions aren't probably making much sense for first-time Radiant users so I made this complementary video for the first chapter of the Steam Guide I'm writing.

And shit, I just completely forgot about explaining the detail brushes. Well... It can be done in next video. But basically the table that we added to the map... We don't need the map compiler to calculate lights and shadows for it. It's just a detail in the map. So we can mark it as "detail brush" and it won't slow down the compilation process which is kind of important to optimise performance. But I can explain that better in optimisation video and also sectors and shit. I was aiming for 45 minutes and this is why it's few minutes shorter than intended.