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And shit, I just completely forgot about explaining the detail brushes. Well... It can be done in next video. But basically the table that we added to the map... We don't need the map compiler to calculate lights and shadows for it. It's just a detail in the map. So we can mark it as "detail brush" and it won't slow down the compilation process which is kind of important to optimise performance. But I can explain that better in optimisation video and also sectors and shit. I was aiming for 45 minutes and this is why it's few minutes shorter than intended.