Team Fortress 2

Team Fortress 2

3,441 betyg
Hadal
5
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
26.661 MB
22 nov, 2016 @ 0:20
1 nov, 2023 @ 6:27
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Hadal

Beskrivning
Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.

Gameplay
Hadal is an attack/defend map featuring 4 control points. However, its final point is always accessible so you will always be playing one of 2 points for maximal excitment.

How to load map
Workshop version:
  • Subscribe to the map on the workshop
  • Use this in-game console command
map workshop/cp_hadal_rc1.ugc804251853

TF2maps version:
map cp_hadal_rc1
Populära diskussioner Visa alla (1)
0
19 sep, 2017 @ 22:47
Using Hadal in SFM
CHAD_THUNDERCOCK
178 kommentarer
Leeloo 25 apr @ 21:05 
like seriously never make another map ever again you fucking suck at it
Leeloo 25 apr @ 21:04 
absolute dogshit map, shouldnt have been added to the game
ShadowMan44 24 mar @ 20:35 
You should add the "Two minutes left in the mission" Administrator voiceline. Why? Because it's been popping up lately.
Fred Fuchs 7 dec, 2024 @ 14:19 
I'm late but man did you cook with this map
Fox 23 nov, 2024 @ 3:01 
One of my favorites ever. I waited years for Underwater-style map.
Ramiro 20 nov, 2024 @ 7:22 
Quite literally my favorite map to play on. Not sure why everyone is complaining though, the people complaining are the same ones that play turbine, 2fort and hightower 24/7.
This map is really well balanced, it's always fun to run to last and fight red while your teammates run to A to cap since no ones there.
It's a bit of a maze at first but once i got the hang of it i noticed just how detailed and well constructed it was.
Just keep smiling! 17 nov, 2024 @ 21:28 
Never been so pissed off playing a map in my life, why was this ever added officially?
lul 28 okt, 2024 @ 10:33 
aids
Rampant 18 aug, 2024 @ 16:21 
Love the map but it seriously needs playerclip brushes to smooth out player movement. Getting stuck in geometry is a serious issue for Red in B (especially the big and the small yellow pipes).
Hound From Heck 17 aug, 2024 @ 22:02 
This shit's rough yo