Steam telepítése
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Fordítási probléma jelentése
Still acting a little wierd at times too. It does still need the 1s timer block right? I've also got the WCCT timer and the stored data panel (not really sure I need that for my application?)
I don't understand where it could be setting antennas back on in this version... But the code IS complex and I may have missed something.
Maybe KSH reintroduced the bug?
The current is 3.1A which should no longer have the antenna forcing on (there was a bug in older verisons of SE where the antenna would turn off if you tried to remote control a grid).
Does the stock craft control have the feaures I need?
I don't have the NOPOWER option in Techniker, but I could add it if you want it to leave batteries alone.