Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Dunamis
   
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54.375 MB
18 nov 2016 om 23:00
1 wijzigingsnotitie (weergeven)

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Dunamis

Omschrijving
Strange creatures roaming the valley, a town in distress, and you are stuck in the middle of it. Discover the hidden truth surrounding Dunamis and unite the populace in order to drive the marauding creatures out of the valley once and for all.



Dunamis Features:
12 Quests with 21 total solutions and 28 total results
Varied endings based on quest outcomes
Dense map design
19 specifically crafted combats featuring custom stats and scripting; all designed for challenge and not filler
Dialog based skill checks used for alternate solutions
Final dungeon with puzzles and choices that impact the ending
A Day/Night Cycle and accompanying NPC behaviors
Includes most of the features found in Divinity: Original Sin
Puzzles with multiple solutions
A tight economy that requires tough spending choices
1 player campaign with up to 2 Companions (4 available)


Known issues and bugs:
1. Pet Pal is not supported
2. Killing everybody is not supported
3. Use the Rift Travel Menu for fast travel, there are no waypoint shrines.
4. Check the Rug.
6. *BUG* - Items sometimes do not transfer to the player during trade, but the NPC will still take your items. I recommend you save before doing any trading. Also clicking trade, immediately closing the window, and then opening the trade window again seems to help.
7. Create a separate in-game profile for playing mods.
8. The remote control in your inventory can adjust the Day/Night cycle length and configure autosaves.
9. Tactician mode support is limited; it works but is mostly limited to a few extra enemy skills, ability bonuses, and the default health changes.

Have fun, and if you have any issues contact me on the Forum or message me on Steam


Thanks to the following people who helped during the course of creating the mod:
Burgee
Norbyte
TheMasterRat
Baardvark
Roguelike
Rhidian
Noaloha
JecklynHyde
Abraxas*

Populaire discussies Alles weergeven (1)
8
11 jan 2018 om 4:42
Bugfix and feeback thread! Some spoilers inside
Sethlon
31 opmerkingen
SniperHF  [auteur] 6 okt 2020 om 22:53 
You cannot use XCBags and other mods with this mod, combining mods in Divinity 1 is very difficult.

It starts a new character at level 1.

My other mod A Necromancer's Crusade starts you at Level 3.
kmcsjr 6 okt 2020 om 7:13 
Hi, from reading this it looks stand alone. Does that mean creating a new party level 0, or is there a crazy chance it overlays XCbag6man mod mid game, for extra content, now that I don’t want the game to end?
NOVVAKI 4 aug 2020 om 1:14 
If I add and play this mod in another profile, do I still get the achievements in the main game?
SniperHF  [auteur] 26 jun 2019 om 23:20 
This mod is a separate campaign from the main game, so yes.
Azzlann 26 jun 2019 om 18:51 
Sorry if this has been answered before. Do you need to start a new game to use this mod?
SniperHF  [auteur] 12 mei 2019 om 11:32 
It's a completely different game basically just using the D:OS engine and assets.
Substantially less polished of course :bonehead:
Alexis 12 mei 2019 om 1:24 
Thanks you for your answers SniperHF, I'm glad you say it is challenging because that's what I was looking for in modding DOS, I play in tactician et find the battles to be rather easy once you understand the mechanics well. So the Dunamis Mode is like a whole new story launching the game or it adds up to the main story line and eveything ?
SniperHF  [auteur] 11 mei 2019 om 22:48 
@Alexis
Epic Encounters only supports the main campaign. D:OS mods don't combine well at all.
This mod is more of a stand alone entity with its own world and such.

It can be pretty challenging though, I designed all the combats specifically for that, none are copy/pasted. Most people report I was successful at that, perhaps too much so lol.

But there's no (easy) way to get most of the features Epic Encounters adds in this mod or any other mod.

When I say this mod is for EE I mean the Enhanced Edition. Dunamis originally was a D:OS Classic mod that I made and ported to the EE.

I'm biased of course but I think it's worth playing even if you lose out on some of those extra skills and other changes from Epic Encounters. It's the only D:OS mod to support a complete campaign with a story, branching quests, skill checks even the base game doesn't use, and a day night cycle. There's probably no D:OS 2 mod that rivals it either, though I haven't followed that scene as closely.
Alexis 11 mei 2019 om 15:49 
Hey ! This mod looks like fun, I'd wish to try it and create a new game with epic encounters, will this work fine ? I saw you stated EE earlier but I'd rather ask
Flim 31 mei 2018 om 15:01 
thank you very much for that wonderful mod!