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Weapons... and you! (Extemely Outdated)
By HeartBender
A guide on weapons, and what you should use in what situations.
   
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Early Game Weapons (Bows, spears.)
Bow: A fast-firing bow, which uses arrows, durrr. It is considered a "skill" weapon considering it doesn't use bullets, it has decent damage, can kill a fully healed naked in 1 headshot, and 1 body shot. a freshspawn... headshot, dead. 2 shots, downed. A geared? My guess? 5-8? Headshots would help.

Crossbow: Ahhh, this tool is quite lethal. If you're not wearing head armor you are a one shot, even at full health I believe, unless they changed it, it fires rather slow, however it deals double what the bow does, and has better bullet-drop. (Or arrow drop.)

Wooden Spear: This weapon deals about 20 when using it as a melee, and 40-80 as a thrown depending on the gear. Using 2-3 spears can kill someone quite fast, as long as you have thrown 2 and use the third to assault via melee, or you can throw them all, just don't miss.

Stone Spear: I don't really know how much damage it does, but I know it does deal more than the spear, my best guess.. it deals 30-40 with melee, and 50+ with throwing, 2 should down someone, especially with headshots.

Bone Knife: This is a weapon/tool it is VERY fast attack speed, and has low damage, 15ish, however it can be very effective vs: flesh targets who are unarmored, and can be used to gather dead animals meatses. Can be thrown.

Bone Club: Uhh, please don't use this. It has high attack speed, but its damage is probably 10??? Can be thrown.

Mace: This weapon is quite lethal it has high damage, and a sweeping attack, can be thrown.

Sword: This weapon was recently buffed and is my guess, lethal now. It can attack fairly quickly, can be thrown.

2-Handed Sword: This weapon attacks slowly, but packs a punch. Can be thrown.

Machete: This is a "Upgraded" Bone knive, but VERY low durability. It can be used to attack, its very fast attack speed, but it's truly not worth it. Can be thrown.

Salvaged Cleaver: This weapon attacks slowly, packs a punch, and can be thrown.
Pistols (9MM)
Revolver: I know.. this'll sound... redundant... The revolver is a gun that holds 8 bullets, it's... ehh... not very good. It's fairly low damage, low rate of fire, and will probably not kill an armored target unless you get headshots, even with a whole clip. It is a very early game weapon, and is only useful short to medium ranges.

Semi-Automatic Pistol: This bad boy holds 10 bullets, can fire as fast as you can click, and has EXTREMELY HIGH DAMAGE. It's got higher damage than the Assault Rifle, at 40 damage, it can definately kill anyone in 4 rounds or less. It canbe used Short to far ranges, but excels at Short to Medium, however its still good at far range. Tip: A Muzzle Booster does not work on this gun.

(NOT IN THE GAME YET.) Soon to come: Beretta M92 "The M9" more commonly called: This weapon is a 15 round pistol, Most likely will use pistol bullets, I cannot tell you the damage, but I can speculate this will probably be a moderate damage pistol, like, 20-30, this is a fairly common handgun used by the Police in multiple states in the U.S also by the U.S Army. Not sure about other countries. It can fire fairly quickly, little recoil.
Submachine Guns. (SMGS, pistol bullets (9MM))
Thompson: A 20 round SMG with high fire rate, moderate damage and is good close-quarters to moderate ranges, it's got pretty good accuracy, it's lethality is determined by users accuracy, however 4-8ish shots should put down any target, even armored.

Custom SMG: a 24 round SMG with extremely high fire rate, moderate damage and is good close-quarters and not so good, but still can do moderate ranges, it's fairly inaccurate at moderate ranges due to such a high fire rate and recoil due to fire rate, however, close quarters it should mow down any opponent. 4-8 shots should put down any foe.

MP5A4: A 30 round SMG with high fire rate, moderate damage, and is good at close to moderate ranges, it's got VERY high bullet drop offafter 60M it is NOT RECOMMENDED FOR RANGED battles. It can kill any foe with 3-6 shots, maybe less maybe a tad more depending.

Shotguns (Uses "Shotgun" ammo.)
Eoka "Pistol": This weapon technically isn't but technically IS a pistol, however it uses handmade shells, which is basically a shotgun ammo, it is a hand-cannon. It has a random fire trigger, very unreliable use to be-able to backfire and kill the user, I don't know if it still does that. Please don't use this. It's genuinely terrible. It's meant to be.

Waterpipe Shotgun: This is quite an early game gun, and can be just as lethal as an Assault Rifle, loaded with Buckshot its damage is extremely high, high enough to kill an armored target in one blow at extremely close range, it is good Close Quarters Combat, and is not good for medium to long ranges, unless you use slugs. Slugs will usually not kill in one blow, not unless a headshot. However... this gun only holds 1 shell/slug at a time.

Double Barrel Shotgun: This is another early game gun, but slightly further down the line, it is just as lethal as the Waterpipe, however.. instead of only being able to hold on shell, it can hold 2. This will DEFINITELY kill an armored target in close quarters, unless you goof majorly. This weapon excels in Close Quarters, not so much at medium to far, unless loaded with slugs.

Pump Shotgun: This is a very good shotgun, it can hold 6 shells/slugs, and is as the same as the previous, extremely lethal in close quarters. This weapon has high damage and will kill in Close quarters, not so effective at medium to long range, unless loaded with slugs. Tip: This weapon can not use a muzzlebooster because it is a PUMP ACTION SHOTGUN. It WILL NOT WORK.
Rifles (Takes 5.56)
Semi-Auto Rifle: A Rifle which has a 16 round clip, can fire as fast as you can click, it's got average damage, it will take about 4+ hits to an armored target, and 2+ for an unarmored. headshots will take about 2-3 shots off. It's good for close-far combat, but not extremely far, it's bullet drop gets significant around 200M+ It will take a little bit of practice to learn how to use this weapon at far ranges. (200+)

Tips for Semi-Auto Rifle: Since it's a semi-automatic rifle.. that means you cannot use things like the Muzzle Booster on it, A Muzzle Booster feeds gasses back into the rifle to make it fire faster... however... It doesn't work on this gun, since it can only fire as fast as you can... Muzzle Boosters can make your guns bullet trajectory off especially at mid-long ranges. Basically... don't use it... It doesn't do anything.

AK74 (Assault Rifle): A rifle which has a 30 round clip, average firerate, high damage and is good close to far ranges, it is not recommended for extreme ranges (200+) since it is not a "Long range rifle" Its bullet drop off will become significant around 200+, it is best to use a different gun for sniping. This gun can use the Muzzle Booster attachment for a fire rate increase. This gun is very lethal, and can kill quickly, 2-5 shots maximum should do the trick, against ANY target. 2 being unarmored, 5 being armored.

Tip: This gun is good versus the Helicopter.

Bolt Action Rifle: This is a long range rifle, which has a 4 bullet magazine capacity, very slow fire rate, but extremely high damage. This is recommended for medium, to extremely long range fights, it is not good in close quarters combat, and will get you killed unless your target is wounded. This can kill someone in around 3 shots, most likely 1 if they're unarmored and naked. Headshots will instantly kill anyone without head armor. and can still kill people even with head armor. (Instantly, that is.) This gun can not use a Muzzle Booster, because it would make the shots innacurate, and it's a Bolt Action, it is a 100% set fire rate.

Tip: This gun is good with a 4x Zoom Scope, it helps with long range fights.

LR-300: Another rifle which has a 30 round clip, faster firerate than the AK74, but slightly lower damage, it is considered "As good or better" Than the AK74, but that is purely opinion, this gun is lethal, just like the AK, in close quarters, and mid as well. it is good Close Quarters to long range, but it's bullet drop off is around 150+ So try to stick to Close to Medium ranges.

Attachments Good for Rifles in general, would be the Holosight (For Assault Rifles, such as the AK, or LR-300.) and a flashlight or lasersight, which is upto you.
Light Machine Gun (LMG) (5.56 rounds)
There is currently only one Light Machine Gun in the game and it is the:

M249 Light Machine Gun: This LMG has a 100 round clip, slightly fast fire rate and it exceptional at taking down helicopters, this gun is quite good for raiding and defending due to high magazine capacity (100 round clip), it is quite strong, it can kill a foe in 5 bullets or less, although, lets be honest, you'll spray, won't you? Especially with this bad boy... It has VERY high recoil, so you'll need some practice before you go mowing down nakeds with it, though. It is exceptional at close quarters combat due to its high magazine capacity and ability to make anyone think twice before peeking you. It can be used at long ranges, however that won't get you very far. This is an extremely rare weapon, as it can only NORMALLY be obtained via downing a helicopter, and it isn't a 100% chance. Good luck.
Ect Weapons, I.E: Explosives.
Beancan Grenades: This are extremely shoddy and double-edged weapons, they can not kill in one blow unless the target is weakened, they also would have to be fairly close to it for it to even affect them somewhat. This is used in Satchel Charges. This weapon has a RANDOM fuse timer of 1-10 seconds, it can even go off in your face. Not recommended to use as a weapon, unless for satchel charges.

F1 Grenade: These grenades are deadly, however.. your target would have to be extremely close, and any explosive resistance at all will not kill them, even if on the grenade (Unless they're weakened already.) THis is a good tool to use on people camping in a small area, using multiple WILL KILL especially if the targets cannot get away. Fuse timer: 3ish seconds I believe.

Rocket (Regular): These have very high splash damage, and WILL kill anyone, if close, a decent range can maim very badly. Used for anti-personnel and raiding. These have a very quick bullet drop, use cautiously.

Rocket (Incendiary): These are very good for blocking off areas, or limiting an open area, or raiding wood bases. However: The actual rocket doesn't do much, and WILL NOT KILL ANYONE unless they are practically almost dead: The flames however ARE VERY DEADLY. They slow and and kill you quickly. These have a very quick bullet drop, use cautiously.

Rocket (High Velocity): These are... uh... not very good. They are good for hitting a precise target, however their damage is very low, and have very, very, very little splash damage. I don't know if they still don't or know, but they use to not kill a human even if they hit directly. they do around 80 to a person. These can fire very far and only drop slightly, not recommended.

Rocket Launcher: This is a weapon from which you fire Rockets from.

C4: C4 does around 375 damage to a structure, and have no splash damage to BUILDINGS, these WILL KILL someone if they are standing right infront of one, that goes off, or closely behind the object that is blown up, such as a door, these do BREACHING DAMAGE meaning if you use one on an armored door, it should not harm the person on the otherside, however if you use 2, it will kill the person on the other side.

Satchel Charges: Satchel Charges are a early game C4, they do 60ish structure damage, and can deal breaching damage just like C4 and rockets.They also, like the beancan grenade, have a random fuse timer of 1-15 I believe, and can set off at any time, use cautiously.

Flamethrower: This a "weapon" that is mainly used for raiding, it holds 100 Low grade fuel (LGF) and is only effective vs: wood, flesh. It has no affect vs stone, metal, armored. It can be used to attack people, however its range is short, and it's better to use a gun. Does create flames which burn whatever it touches overtime.

Land Mines: Landmines have a trigger mechanism: If you step on one, it will trigger a pressure plate, if you step off, or jump, it blows up, you die. It WILL kill you. These are tools for base defense, and general annoyance/guerrila warfare.

Snap Traps (BEAR TRAPS): These tools are similar to the landmines, however instead of a pressure plate, they use a snapping plate, if you step on one, it immediately snaps the trap, harming you, it can be repeatedly set up to repeatedly snap trap people, It cannot kill a full health person I believe, but it can kill a freshspawn, or a hurt enemy.

Barricade (WOOD): This is a simple repelling tool, it is sharp wooden barricade that deals damage to players who run into, or bump into it. It slows you down, and can kill you, however, it doesn't deal very high damage. Can be destroyed via flame thrower, or tools, however using tools will have a "Barbed" effect on you, which will reflect some damage onto you, it's fairly high I believe.

Barricade (UPGRADED WOODEN) This is a bit more upgraded repelling tool, its a wooden barricade with metal pikes, it deals a bit more damage, and can slow, can also kill. Can be destroyed via flame thrower, or tools, however using tools will have a "Barbed" effect on you, which will reflect some damage onto you, it's fairly high I believe.

Barricade (METAL) THis is a fully upgraded repellent tool that is a metal, it cannot be destroy via tools or flame thrower and must be blown up via explosives. It deals decent damage, and can kill, and does slow.
Attachments
Holosight: A basic "scope" that adds a reticule to your aim when you "aim" with the gun.

4x Zoom Scope: A scope that allows you to zoom in 4x better and take better aim at extreme ranges.

Silencer: A silencer, it silences your shots (Cannot be heard more than 40M away) and removes any muzzle flash, allowing you to not be tracked so easily. It is unconfirmed right now, but it also possibly dampens (reduces) damage slightly.

Muzzle Break: A muzzle edition that dampens recoil, at the cost of making your bullets travel path unpredictable sometimes.

Muzzle Booster: a muzzle edition that accelerates fire rate, at the cost of making your bullet travel path unpredictable sometimes. (WARNING: THIS DOES NOT WORK ON "SEMI-AUTOMATIC" weapons.

Weapon Flashlight: A weapon flashlight, hitting "F" I believes allow you to turn on the flashlight when it is on a weapon.

Weapon Lazerpointer: A weapon lazerpointer that allows you to have slightly better hipfire accuracy, can be turned on for a hipfiring aiming lazer to allow for greater hipfiring.
Extra Information
Please let me know if you spot anything mispelled and I can and will change it, also let me know if I missed any weapons, I'll be glad to fix it. If you have any questions or concerns about weapons and attachments or whatever, I can help.
5 Comments
Nyanpasu! 3 Feb, 2020 @ 11:01pm 
Join the gang now :
PRO LEVEL 10
Slee 31 Jul, 2017 @ 11:12am 
thanks 10/10 guide
Nobletangent 18 Dec, 2016 @ 12:14pm 
noice
HeartBender  [author] 30 Nov, 2016 @ 5:38am 
@Lt. Smith Thank you very much, I appreciate it.
Lt. Smith 30 Nov, 2016 @ 4:43am 
Nice guide, even if I knew all this. Well done!