Gated Community 2
   
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"What we've created is 3 independently defendable properties. But, what if you're the only member of your team on? You can't be expected to defend three bases. The purpose of the central clubhouse is to power defensive sentries which are hidden in treetops to cover all three bases. With the concept of property, you fence off/trap areas of the map to direct the flow of people down a pathway you want them to follow, and you line that path with sentries. But as mentioned, each base also has an industrial generator, so you can power at least some sentries, which allow you to potentially advance out from your base, into a clubhouse, and turn that power on if it's off. This independat power control allows you to draw enemies in closer, then flip on the industrial generator trap. Simultaneously, you can turn power off to other players bases and allow non-team members to safely roam about without shooting absolutely everyone who happens to wander by."