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MArmOS 3.0 Example: Welding Crane
   
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12 nov, 2016 @ 23:03
17 nov, 2017 @ 18:11
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MArmOS 3.0 Example: Welding Crane

I 1 samling av Timotei~
MArmOS V3.0 Examples
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This is a welding crane that I made to show the new potential that MArmOS 3.0 has to offer.

You can use it to reverse engineer the arm and make your own.

You can find the script here.

And you can find the script's steam guide here.



Arm Definition:
var Prefix = "WC: "; new Rotor( Name: Prefix+"Motor1", Axis: "Z" ); new SolidLG( 0, 0, 3 ); new Rotor( Name: Prefix+"Motor2", Axis: "-Y" ); new SolidLG( -7, 0, 1 ); new Rotor( Name: Prefix+"Motor3", Axis: "Y" ); new SolidLG( 9, 0, 0 ); new Rotor( Name: Prefix+"Motor4", Axis: "Y" ); new SolidLG( -6, 0, 1 ); new Piston( Name: Prefix+"Piston1", Axis: "-X" ); new Rotor( Name: Prefix+"Motor5", Axis: "-X", OriMode: true ); new SolidSG( 4, 5, 0 ); new Rotor( Name: Prefix+"Motor6", Offset: 180, Axis: "Y", OriMode: true ); new Rotor( Name: Prefix+"Motor7", Axis: "X", OriMode: true ); new SolidSG( 7, 0, 0 ); new UserControl( Speed: 10, UseArmAsReference: true );
20 kommentarer
Corki99 30 dec, 2024 @ 22:18 
Has the blueprint been corrupted? I can't get it to load into the game
Sokolovsito 16 jul, 2021 @ 8:33 
Does someone know how can I paste the crane in a station and get it to work?
Trik 12 feb, 2021 @ 5:35 
omg I just fried my brains with this script
JohnyRico 7 nov, 2020 @ 12:06 
Assemble 2 rotors An cockpit name = Arm Controlle, show error - no controller deifne O_О
Chuckles 29 jan, 2020 @ 21:33 
Does this arm definition work better for you? I believe your solids are off slightly, so the arm doesn't move exactly the way you'd expect it to.

var Prefix = "WC: ";
new Rotor( Name: Prefix+"Motor1", Axis: "Z" );
new SolidLG( 0, -1, 2 );
new Rotor( Name: Prefix+"Motor2", Axis: "-Y" );
new SolidLG( -8, 1, 1 );
new Rotor( Name: Prefix+"Motor3", Axis: "Y" );
new SolidLG (10, 1, 0);
new Rotor( Name: Prefix+"Motor4", Axis: "Y" );
new SolidLG( -5, 0, 0 );
new Piston( Name: Prefix+"Piston1", Axis: "-X" );
new Rotor( Name: Prefix+"Motor5", Axis: "-X", OriMode: 1 );
new SolidSG( -4, 5, 0 );
new Rotor( Name: Prefix+"Motor6", Offset: 180, Axis: "Y", OriMode: 1 );
new Rotor( Name: Prefix+"Motor7", Axis: "X", OriMode: 1 );
new SolidSG( 7, 0, 0 );
new UserControl( Speed: 10, UseArmAsReference: true );
A Very Stoned Frog 25 okt, 2019 @ 18:04 
can u pick heavy shit up wiith this script
im making a base layer
sneakyzebra1 19 mar, 2019 @ 19:33 
So im trying to reverse engineer this thing and i cant seem to get it to work. i even tried ripping it off your truck and pasting the arm onto a different grid as well as the timer block,control seat and PB. I can get the arm to go home but i cant control it like i can on the truck. What argument are you using in the timer block? Also, if i were to change up the length of some of the conveyors and paste the pistons and rotors from your blueprint back on, do you think would it still operate? or would it be a waste of time because i would have to change something in the PB
zeckmon3 1 okt, 2018 @ 21:38 
Wow this is AMAZING the worst part is seting it up but once its working wow
Timotei~  [skapare] 17 nov, 2017 @ 18:12 
Updated for 1.185 :steamhappy:
Timotei~  [skapare] 16 jun, 2017 @ 7:55 
@Ribena Good observation. But in this case, since the Rotor is rotating along the same axis, it doesn't make a big difference. The coordinate system is only shifted 2.5 m lower. The 0 would actually be inside the platform instead of on top of it. But I guess I should still fix that when I get free time to avoid confusion. Thanks for reporting.