Total War: WARHAMMER

Total War: WARHAMMER

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Karak Eight Peaks/Castle Drakenhof/Erengrad - Faction Capitals
   
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Tunnisteet: mod, Campaign
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8.541 MB
11.11.2016 klo 1.54
30.8.2017 klo 10.15
6 muutosilmoitusta ( näytä )
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Karak Eight Peaks/Castle Drakenhof/Erengrad - Faction Capitals

Kuvaus
Updated for Norsca DLC.


This mod changes certain factions so that once they retake their proper home settlement, their faction capital changes:

Clan Angrund/Crooked Moon - Karak Eight Peaks
Von Carsteins - Castle Drakenhof
Wintertooth - Erengrad


Not only is this more lore appropriate (Why Belegar would continue to rule from Karak Izor once reclaiming his family's home, or why Vlad would hold his court in a poor Sylvanian village...) but it also affects where trade routes come from - especially important for Clan Angrund, as he is no longer landlocked and can form a trade route from Karak Eight Peaks -> Barak Varr and begin trading by sea.


This is a startpos mod, so is incompatible with any other mods that modify the startpos.esf file.



Want to implement this in your favourite startpos mod? See this link for instructions: http://imgur.com/a/ycpEV
80 kommenttia
OwL_PaRTy 29.4.2023 klo 14.38 
Does Mixu's factions and unlocker edit the startpos.esf?
Delicious Pancakes 16.2.2019 klo 7.52 
@Psychopriest
I don't know why, but it doesn't work anymore. It used to work, but now every time I play as Von Carstein the capital doesn't change when I take Drakenhof (don't know about the other factions, haven't tested that). I saw in the comments that this has happenned already in the past and apparently you fixed it, so maybe you could please fix it again?
Huzi 22.2.2018 klo 8.34 
Finally I can play Angrund folks properly Thanks.
NordenBear 25.10.2017 klo 7.34 
Plan to make a similar mod for Warhammer 2 once Mortan Empire comes out? :) Considering the factions you do for here will be there too. Pluss Queec (skaven) have mission to take Karak 8 peaks too.
Tanis 12.10.2017 klo 10.55 
Hi!! Seems like the mod is incompatible with the actual version of the game. Any insight? Thanks!!
Psychopriest  [tekijä] 24.9.2017 klo 0.42 
@Franko
1. Unfortunately this mod works at the faction level, e.g. it says "Clan Angrund's real capital is Karka Eight Peaks" as opposed to at the lord level "Belegar Ironhammer's real capital is Karak Eight Peaks". So to change it so Ungrim relocates to Karak Kadrin would mean changing the Dwarf faction as a whole.

2. It looks like that mod changes the 'starpos.esf' file, which this mod also does, in which case they won't be compatible unfortunately. Crysnos added this mod's changes into his excellent faction mods though so the mod you linked already includes this!

@gongoozler
I can't remember SFO making any changes to the startpos.esf file so it should be compatible!


Basically, if a mod affects the initial world map in any way (e.g. moving lords around, making factions playable, changing who owns what when the game starts) chances are it's incompatible.
Man with No Name 21.9.2017 klo 9.16 
@Psychopriest:
1) What about Ungrim Ironfist, wouldn't it make sense for his captial to be Karak Kadrin (Slayer Keep) when he captures it?
2) Does this mod work alongside Legendary Lord Unique Start Position mod?
gongoozler 20.9.2017 klo 21.24 
Does it compatible with SFO? I could get into thegame, hope it works.
Wolfenswan 31.8.2017 klo 3.10 
1. Open the save game, select the "factions" display table and click parse:
https://i.imgur.com/3mSvsEf.png

2. Double-click the faction you want to edit in the list below, and modify the highlighted value:
https://i.imgur.com/aNU2EfS.png . IDs can be retrieved as indicated in @Psychopriest's imgur guide.

3. Close the window and File -> Save Savegame (takes a while).
Vectreigns 30.8.2017 klo 20.24 
@Wolfenswan, can you elaborate on where to find that option a little for those of us who aren't familiar with the Save Parser?