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I'm confused about installation of mods. I created a Mods folder in the \Steam\steamapps\common\SatelliteReign installation and moved some dll mod files inside, but I'm not able to see the mods activated. Also in some other posts, I see that there is something to be done inside SatelliteReignWindows_Data folder which get me more confused. Someone here could help me better understand ?
Voice Attack maybe?
https://gtm.steamproxy.vip/app/268870/discussions/0/1742268706831686379/
https://prnt.sc/qura5p
I updated the repository and the SyndicateMod project is the one with the code for doing this. Its in the method called Test(), but I will probably polish this and move it somewhere else once I begin making new UI window types.
It should be fully possible to edit current items though, and maybe add new items that share the same names and descriptions.
I have for a while considered making another custom DLL for the games code. I made one that would unlock debug mode, debug menus and special backer skins, and also the option to change the skins of your agents to different types of skins in game.
ArmorRegenRateOffset,
Armor
and
MaxArmorModifier
It can be found on ModifierData5L which is the object type contained in an m_Modifiers list.