ENDLESS™ Legend

ENDLESS™ Legend

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Endless Faction Traits
   
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TYPE: Extension
CONTENT: Other
Tunnisteet: UGC
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135.747 KB
4.11.2016 klo 21.04
7.11.2017 klo 20.56
6 muutosilmoitusta ( näytä )

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Endless Faction Traits

Kuvaus
Adds numerous new faction traits, allowing you to specialize toward a certain empire or victory type, weild abilities previously only faction specific, and experiment with a few game changing traits. All new traits are included in the "various" category, and are listed below.

Science and Industry
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Curious (3 Levels) - Increases Science on cities by 10%.
Hardworking (3 Levels) - Increases Industry on cities by 10%.
Relics of the Past - Anomalies give +5 science.
Watermills - +1 Industry on Rivers.
College Funding - +1 Science per population.
Production Line - +1 Industry per population.
Marinas - +2 Science on Water.
*Peer Reviewed - +20% Unit Maintance, -25% Dust Production, +1 Science per district, +1 Science during winter.
Endless Salvage - Only Industry FIDS on ruins, +7 Industry on ruins, x2 Industry on ruins

Economy and Growth
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Fertile (3 Levels) - Increases Food on cities by 10%.
Seafood - +1 food on lake, ocean, or river disctricts including in the winter.
Floodplains - +1 Food on rivers.
*Dust Driven - +25% Unit Buyout reduction, 20% building, and 15% settler. 0.5 Industry multiplier, and additional +1 dust on districts during summer and winter.
Vegetable Gardens - +1 Food per population.
Lighthouses - +2 Dust production on coastal districts.
Sustainable Housing - -.2 Food for population upkeep

Approval and Influence
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Beach Resorts - Increases City Approval on Ocean or Lake districts by +2.
Expert Diplomat - +4 Influence per peace, and +8 per alliance.
Art Academies - +1 Influence per population
Festivals - +2 City Approval on cities.
Motivational Leaders - +2 City Approval per hero, and +1 influence per hero.
Sprawling - Reduces City Expansion Disapproval from 10 to 5.

Military and Defense
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Reinforced Walls (3 Levels) - City Defense increased by 50, 100, and 200.
*Elite Soldiers - 20% Unit cost increase, +20% unit health and damage increase. +20% military upkeep.
Golden Heart - +2% unit health.
Combat Techniques - +2% unit damage.
*The Draft - Unit Cost Reduction of 20%, Unit health and damage decreased by 10%, military upkeep decreased by 20%, and City Approval lowered by 10.
War Economy - +10% Unit Production per war.
Minutemen - +2 Experience per turn on Militia
Experienced Tactician - +2 Experience per turn on Armies

Misc.
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Assimilation - Villages give 2 workers instead of 1.
Iceborn - Units recieve an additional +2 movement during winter on land, water, and +2 vision in the winter.
Low Cost Alloys - 5% Building Cost Reduction.
Heaven Beetle - Increases city base FIDS output by 3.
Cursed - Allows use of Black Spot.
Harsh Negotiations - Allows forcing of truces.

* = A major change to gameplay.
Note: To OP stacking, you cannot have two of some abilities. (Mainly unit production % or opposites)

Drop a comment if you have any suggestions, you find a mistake, or if you enjoy this mod. I will attempt to respond to all comments.

Check out my map collection with all of the maps I've made for Endless Legend!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=788428445

Additional Recommended Mods for this mod:
Increases the trait count. This will likely also effect the pace of the game.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=560024134
Adds "tiny traits" to fill up the last few points
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=549634394&searchtext=tiny+traits

Known Issues: Possible issues with multiplayer
55 kommenttia
Ruggedgolem 11.5.2020 klo 19.01 
Has this been updated recently?
Shiloh's Biggest Simp 8.12.2019 klo 11.22 
@Gentleman Mudkip I think I was at war with 1 or 2 empires before I checked then declared war on the other 5 in one turn. Might have reached the cap. If I could make one tiny suggestion, I think it would be nice if you gave it diminishing returns as opposed to a strict cap so there is still some benefit for each war
Gentleman Mudkip  [tekijä] 7.12.2019 klo 12.10 
I'm not sure if it's compatible with that mod, if that's of interest I can look into it. I capped War Economy because unit production cost is really strong, but if it doesn't work at all that's something I can look into.
Shiloh's Biggest Simp 6.12.2019 klo 8.41 
I'm not sure if War Economy is working. I declared war on everyone and no change in unit cost. If i'm understanding correctly it should have reduced cost by 70%, or does it do something else?
Guvenoren 25.11.2019 klo 8.07 
Is this mod up to date?
Misery 13.11.2019 klo 22.47 
I, too, am wondering about the compatibility between this and the ELCP.
DustDevil 16.9.2019 klo 16.05 
Is this mdo compatible with ELCP and with FREEFORMFACTION (the one that allows you to custom make custom factions and mess with traits point cost)?
Gentleman Mudkip  [tekijä] 5.7.2019 klo 13.39 
@coldburg, are you using any other mods or special maps?
Iceberg 5.7.2019 klo 13.05 
The next turn never loads after I end turn 37.
Big Brother Max 5.7.2019 klo 12.47 
what is that?