Cities: Skylines

Cities: Skylines

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Decal Hover Area
   
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9.416 KB
2016 年 11 月 4 日 上午 10:30
2017 年 8 月 15 日 上午 3:26
2 项改动说明 ( 查看 )

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Decal Hover Area

描述
This mod allows changing the hover area for big decals in real time.

UPDATE 1:
Added option to reduce decal culling. (disappearing when looking away from center of decal)
https://youtu.be/dRuir2Lm0cs
NOTE: The camera will jump up over the decal, so use Camera Positions Utility to disable prop collision:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=898480258


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http://cslmodding.info
45 条留言
Bud_Spencer 2022 年 2 月 20 日 下午 1:49 
@Tmac86 Comes late, but yes
Tmac86 2022 年 1 月 11 日 下午 10:27 
This mod requires Decal Prop Fix which is now a function of the new Prop Anarchy 0.6.8 by Quistar. Will this mod now work with Pop Anarchy instead of Decal Prop Fix?
Aziz 2020 年 11 月 3 日 上午 3:42 
Thank you so much for making these mods
We really appreciate it
baronjutter 2018 年 7 月 14 日 下午 1:33 
Well thank you so much for making content for a game you don't play :)
Ronyx69  [作者] 2018 年 7 月 14 日 上午 11:45 
@baronjutter Well I don't play the game lol, but yeah filtered marquee, would be good if move it had filtering for single selection as well.
baronjutter 2018 年 7 月 14 日 上午 11:39 
Do you have trouble with thin fence nodes? How do you deal with them, other than filtered rectangle selection?
Ronyx69  [作者] 2018 年 7 月 14 日 上午 12:10 
@baronjutter I can't say it's completely impossible, but I would have no idea how to do that, because the hover area you grab on networks is defined by the actual half width parameter, which also affects other things.
baronjutter 2018 年 7 月 13 日 下午 4:31 
I have so much trouble grabbing the nodes on new network objects like fences/barriers, always end up having to use the rectangular mass-selector with only nodes turned on, which is a pain. Any chance to work up something that makes the nodes on thin networks like fences default to some minimum size that's actually clickable?
Gumboot Guy 2018 年 3 月 3 日 下午 8:41 
What's a hover area? Is this for players or for mod makers?
Ronyx69  [作者] 2017 年 11 月 21 日 下午 10:47 
@gevenstaines Yeah but it's probably a bit more complex or it could be laggy, I'm not sure.