Cities: Skylines

Cities: Skylines

Ocen: 622
Decal Hover Area
   
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4 listopada 2016 o 10:30
15 sierpnia 2017 o 3:26
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Decal Hover Area

Opis
This mod allows changing the hover area for big decals in real time.

UPDATE 1:
Added option to reduce decal culling. (disappearing when looking away from center of decal)
https://youtu.be/dRuir2Lm0cs
NOTE: The camera will jump up over the decal, so use Camera Positions Utility to disable prop collision:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=898480258


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Komentarzy: 45
Bud_Spencer 20 lutego 2022 o 13:49 
@Tmac86 Comes late, but yes
Tmac86 11 stycznia 2022 o 22:27 
This mod requires Decal Prop Fix which is now a function of the new Prop Anarchy 0.6.8 by Quistar. Will this mod now work with Pop Anarchy instead of Decal Prop Fix?
Aziz 3 listopada 2020 o 3:42 
Thank you so much for making these mods
We really appreciate it
baronjutter 14 lipca 2018 o 13:33 
Well thank you so much for making content for a game you don't play :)
Ronyx69  [autor] 14 lipca 2018 o 11:45 
@baronjutter Well I don't play the game lol, but yeah filtered marquee, would be good if move it had filtering for single selection as well.
baronjutter 14 lipca 2018 o 11:39 
Do you have trouble with thin fence nodes? How do you deal with them, other than filtered rectangle selection?
Ronyx69  [autor] 14 lipca 2018 o 0:10 
@baronjutter I can't say it's completely impossible, but I would have no idea how to do that, because the hover area you grab on networks is defined by the actual half width parameter, which also affects other things.
baronjutter 13 lipca 2018 o 16:31 
I have so much trouble grabbing the nodes on new network objects like fences/barriers, always end up having to use the rectangular mass-selector with only nodes turned on, which is a pain. Any chance to work up something that makes the nodes on thin networks like fences default to some minimum size that's actually clickable?
Gumboot Guy 3 marca 2018 o 20:41 
What's a hover area? Is this for players or for mod makers?
Ronyx69  [autor] 21 listopada 2017 o 22:47 
@gevenstaines Yeah but it's probably a bit more complex or it could be laggy, I'm not sure.