Cities: Skylines

Cities: Skylines

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Decal Hover Area
   
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9.416 KB
2016年11月4日 10時30分
2017年8月15日 3時26分
2 項目の変更履歴 ( 表示 )

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Decal Hover Area

解説
This mod allows changing the hover area for big decals in real time.

UPDATE 1:
Added option to reduce decal culling. (disappearing when looking away from center of decal)
https://youtu.be/dRuir2Lm0cs
NOTE: The camera will jump up over the decal, so use Camera Positions Utility to disable prop collision:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=898480258


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45 件のコメント
Bud_Spencer 2022年2月20日 13時49分 
@Tmac86 Comes late, but yes
Tmac86 2022年1月11日 22時27分 
This mod requires Decal Prop Fix which is now a function of the new Prop Anarchy 0.6.8 by Quistar. Will this mod now work with Pop Anarchy instead of Decal Prop Fix?
Aziz 2020年11月3日 3時42分 
Thank you so much for making these mods
We really appreciate it
baronjutter 2018年7月14日 13時33分 
Well thank you so much for making content for a game you don't play :)
Ronyx69  [作成者] 2018年7月14日 11時45分 
@baronjutter Well I don't play the game lol, but yeah filtered marquee, would be good if move it had filtering for single selection as well.
baronjutter 2018年7月14日 11時39分 
Do you have trouble with thin fence nodes? How do you deal with them, other than filtered rectangle selection?
Ronyx69  [作成者] 2018年7月14日 0時10分 
@baronjutter I can't say it's completely impossible, but I would have no idea how to do that, because the hover area you grab on networks is defined by the actual half width parameter, which also affects other things.
baronjutter 2018年7月13日 16時31分 
I have so much trouble grabbing the nodes on new network objects like fences/barriers, always end up having to use the rectangular mass-selector with only nodes turned on, which is a pain. Any chance to work up something that makes the nodes on thin networks like fences default to some minimum size that's actually clickable?
Gumboot Guy 2018年3月3日 20時41分 
What's a hover area? Is this for players or for mod makers?
Ronyx69  [作成者] 2017年11月21日 22時47分 
@gevenstaines Yeah but it's probably a bit more complex or it could be laggy, I'm not sure.