Cities: Skylines

Cities: Skylines

622 beoordelingen
Decal Hover Area
   
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9.416 KB
4 nov 2016 om 10:30
15 aug 2017 om 3:26
2 wijzigingsnotities (weergeven)

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Decal Hover Area

Omschrijving
This mod allows changing the hover area for big decals in real time.

UPDATE 1:
Added option to reduce decal culling. (disappearing when looking away from center of decal)
https://youtu.be/dRuir2Lm0cs
NOTE: The camera will jump up over the decal, so use Camera Positions Utility to disable prop collision:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=898480258


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45 opmerkingen
Bud_Spencer 20 feb 2022 om 13:49 
@Tmac86 Comes late, but yes
Tmac86 11 jan 2022 om 22:27 
This mod requires Decal Prop Fix which is now a function of the new Prop Anarchy 0.6.8 by Quistar. Will this mod now work with Pop Anarchy instead of Decal Prop Fix?
Aziz 3 nov 2020 om 3:42 
Thank you so much for making these mods
We really appreciate it
baronjutter 14 jul 2018 om 13:33 
Well thank you so much for making content for a game you don't play :)
Ronyx69  [auteur] 14 jul 2018 om 11:45 
@baronjutter Well I don't play the game lol, but yeah filtered marquee, would be good if move it had filtering for single selection as well.
baronjutter 14 jul 2018 om 11:39 
Do you have trouble with thin fence nodes? How do you deal with them, other than filtered rectangle selection?
Ronyx69  [auteur] 14 jul 2018 om 0:10 
@baronjutter I can't say it's completely impossible, but I would have no idea how to do that, because the hover area you grab on networks is defined by the actual half width parameter, which also affects other things.
baronjutter 13 jul 2018 om 16:31 
I have so much trouble grabbing the nodes on new network objects like fences/barriers, always end up having to use the rectangular mass-selector with only nodes turned on, which is a pain. Any chance to work up something that makes the nodes on thin networks like fences default to some minimum size that's actually clickable?
Gumboot Guy 3 mrt 2018 om 20:41 
What's a hover area? Is this for players or for mod makers?
Ronyx69  [auteur] 21 nov 2017 om 22:47 
@gevenstaines Yeah but it's probably a bit more complex or it could be laggy, I'm not sure.