Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No problem! Godspeed and good hunting, CMDR. o7
Thanks for the tips!
Correct. Flight assist only determines whether or not your ship automatically counteracts your controls to compensate for Newtonian physics. (i.e. firing reverse thrust when you throttle down, or firing thrusters to null your roll/pitch/yaw when you return the joystick to center.)
Learning to fly FA-off is a biiiiig deal though. It improves your pitch rate so you can get around on people easier. it lets you do stuff like point the nose the ship (And its weapons) in a given direction without changing the ship's current course...which means you could aim behind you without changing direction.
Just beware turning off Flight Assist on a planet, because FA is what's applying constant upward thrust in an attempt to counter the pull of gravity. Without it, you'll just drop. (Which is why some people will assign analog upward thrust to a dial on their HOTAS, for manual on planets.)
Lol. Im a little nooby with the whole stealth thing in this game. Im assuming flight assist being on/off doesnt make a difference when your thrusters are off right?
Well jeez, I should think a time lord would already know the answer to something so trivial. But w/e. Depends on the situation, really.
The biggest heat producers are the thrusters and the shield generator...but the second you shut off the thrusters, you completely lose the ability to control the ship. However, this also means that, once in motion, you remain in motion. (So if you're good enough, you could inertial coast past customs, though it'd mean flying dead-stick through the mailslot.)
In practice, it's much easier to just pop a heatsink, which will drop you to 0% heat for several seconds...usually long enough to evade authority scans when entering or leaving a station. Note however that when you're undetectable it also means that NPCs won't 'see' you for the purposes of collision avoidance ...something to keep in mind, with Belugas, Orcas, T-9s, Corvettes, and the like, zipping in and out of port and taking up the whole bloody mailslot.
Or I could, you know, not melt my computer, thanks.