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You approach the ghost-on-fire slowly and then enter this small path at the right (marked on that screenshot in previous comment) and at the very end of it, throw the doll the furthest (north-west) you can. The ghost will imediately go after it so don't wait for it to reach it (when it does it's too late already - it won't stay there more than a second and will go straight after you). Run to the item and instead of grabbing it, hide in the bush that is very near to it. Ghost will lose your track and after few moments will return to his original position. Then you leave your hiding and quickly grab the item. You have much of a headway, but still be fast - the ghost's speed is no joke. After you get the item the ghost will of course get you, but it doesn't matter since it's already in your inventory. Besides it's not like you can escape that path unharmed, the game designed it to be oneway only.
Sadly at the point I attempted to face him I kinda wasted all my salt already. I only had two portions left and after I used them in not very thought-out manner I died, respawned, and learned I own no more salt and can't make another attempt. Then I started a scavanger hunt and checked every trashbin for salt, but had no luck. Seems like the game produces only 9 or 10 portions of it, so if you waste all of it - you're eternally out. Sadly I had no idea how and on which ghosts the salt works so I used it up earlier and since I'm a collector I ended up getting my limit early. Maybe the game does produce some salt afterwards, but maybe it's very luck-based and rare :/
But actually, you can trick this ghost without the salt as well. At least I did it and it worked. All you need is this voodoo doll from Hanako ghost. I prepared a screenshot to make it clearer: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1109757623 .
For some reason I had troubles to outsmart it with bunny hop so I did a mixed strategy. Bunny hop, and at other points dash (right to around half between the first and second outer points of the meter). Then a bit slower (for a second or less) so it restores, and dash again. Why does it matters? The first dash is very fast and gives a lot of the headway, more than the bunny hop. When you slow down the monster prepares to attack, but you're already dashing and getting away from it. It especially helped me on the way back from chimney . It somehow always got me in the last moment when I bunny hopped, but when I only used a bit of the fastest dash on the meter, I got out just fine. When in trouble, it's a good idea to mix both strategies I think (and experiment).
This is the moment to use your skills of misleading that you worked so hard to learn.
My tip: when you're near the shrine leave your hiding and run in some up direction so the hands will follow you. You can for example circle a pillar (first going up, then right/left away from hands, then down) and then run in your desired direction. Using bunny hop will be very helpful to put distance between you and the hands. All you need to worry about now is to push that activation button in time. What happens later doesn't interest you - you don't have to escape this situation anymore because if it's the last shrine, the battle is automatically over.
It's best that you don't wait for the hands to appear again - they are faster than you and if you panic and mislick you can die easily (and start over). Every time you unhide the hands sense it and rush to you, but after you hide again they lose their trace and search for you everywhere.
This way you can try to move to outer area and locate the shrines, then choose the right moment to run to it, activate, and run to hide again (even to the same pillar, if the head won't obstruct it - it can actually and I think that its purpose is to block your path). Then you move along the pillars (either up or down near the red line) till you activate them all.
Here's the catch though : the hands will get smarter and the less shrines there is left for you to activate they will wait for you at the shrines. They go away if you're patient and wait, but they most certainly will be there waiting at the last shrine location.
So actually after running endlessly and tiring my hand from rapidly and nonstop pressing that run button, I gave up on the "bunny hop and mislead" strategy. There are tons of spiky pillars. I could like hop from one to another and sneakily activate the shrines this way, right? Actually yes, it works! Of course it probably needs a lot more patience to do (or maybe the same amount, I'm just guessing, after all I didn't succeed with any other strategy).
So here is a detailed guide:
a) just right after the battle starts run to the closest pillar (preferably one that isn't located too much up, you don't want the hand to get to you first) and click that hide button. Then wait. The head won't move so you will continuously see the red cloud near your character. But it shows also other red presence - the hands. Sometimes it's difficult to know where they are thanks to the head stalking you (I guess that's why it's a boss battle, the difficulty is higher).
This was the trickiest part in whole game for me. What ultimately worked were two things:
-> bunny hop in a zigzagging way (if you do it fast enough, the big hand will stop at the gate and won't chase you anymore, like it lost your trace. Then you only need to do smaller zigzags to keep the minion hands away).
-> the second big hand just after the first: you can actually lure it to enter the light area. It might need some patience (for me it worked for like 6th attempt... sometimes at first). It will then disappear so you can run like a boss to the next shrine (okay, almost, the minions will still chase you, but at this point they are a piece of cake).
Also, the last chase actually looks harder than it is. You only need some luck, not even skills, which means I didn't have to try it out dozens of times, like I had to with the first one. So keep your hopes up! Luck factor does exist in this game.