Yomawari: Night Alone

Yomawari: Night Alone

35 ratings
Guide to Beat Each Boss Spirit ~100%
By ProdCharles
How to Beat ALL Boss Spirits

This guide should help you beat each boss character easily and with a high success rate (almost 100%). To avoid spoilers, I introduced all bosses in the order that they appear in the game! This way, you can progress through the guide at your own pace, depending on which boss spirit you have gotten past in the game.

Boss Order:

1. Vacant Lot Boss
2. Incinerator Boss
3. Rice Field Boss AKA Cliff Boss
4. Downtown Boss
5. Factory Boss
6. Tunnel Boss
7. Final Boss

In this guide, I use the terms DI and Bunny Hopping/Dash Canceling. These terms are explained via this link: https://www.youtube.com/watch?v=IMK43rI_Tc8

While this is a written guide, you can access a video guide that has the exact same content via this link: https://www.youtube.com/watch?v=YzVn6v7UeoY

Good luck!
   
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Introduction
In this guide, we will be looking at all of the boss fights in Yomawari and exactly how you can defeat each boss easily. To avoid any spoilers, I will list each boss in the order in which they appear in the game - this will also allow you to go through each boss one at a time at your own pace! Also, please keep in mind that not all of the names mentioned in this guide are official!

If you are more of a visual and auditory learner, check out the video I made that has all of the information included in this guide!

Ok, let's begin!

Vacant Lot Boss Spirit
The first monster that I want to cover is more like a semi-boss, but I wanted to cover it first just in case anyone was having trouble. It's the Flying Spaghetti Monster! Also known as the Road Blocker. This boss monster can be very intimidating as it is the first large spirit that you encounter in the game. As it always moves along a predetermined path, all you need to do is move out of its way or hide in a bush until it has gone past you.

That's it!
Incinerator Boss Spirit
Next up, Human Faced Dog!

Human Faced Dog will appear after your second save and charge at you faster than you can run over time, as you will run out of stamina. It is important to find a bush to hide in as soon as possible to hide from this boss, as it will cause him to immediately disappear.

To beat this boss, you need to distract him with the wet bone that you collect from the drained swimming pool. This will make him run away and you won't have to deal with him again!
Rice Field Boss Spirit AKA Cliff Boss Spirit
After your third save, you will eventually encounter Cliff Lady, or Cliff Girl. Cliff Lady is the spirit of a woman that died at the Night Town Cliff. She appears after you cross the bridge between the Night Town Field and Cliff.

To get past Cliff Lady, you need to collect the muddy key that she guards on her intro sequence to open the gate leading to the Cliff. You then need to DI her movements in order to make it to the path leading to the bottom of the Night Town Cliff. (DI basically means that you need to predict and dodge her movements around the map, which is easier than it sounds! In-depth Explanation) This will trigger a cut scene where you put Cliff Girl's body and spirit to rest.

Downtown Boss Spirit
The next boss spirit that you encounter will be the Centipede Spirit. The Centipede spirit appears in the alternate dimension that you dial into at Downtown Night Town. Before making the Centipede spirit go away, you need to be able to dodge its headbutts and dial out of the alternate dimension. Due to the odd hitbox of the Centipede's head, this is most easily done by moving in the opposite direction to the head's movement. You can also dodge to the side as well, but it's a bit harder to pull off.

In the main dimension, quelling the Centipede's spirit is just a matter of replacing the salt on each plate in Downtown Night Town.
Factory Boss Spirit
At the Factory, you will have to face Inverse Mr. Yomawari, or Inverse Yomawari. Inverse Yomawari appears outside of your home and whisks you away to the Factory. Here, he will spawn in certain mini sequences and charge at you. Since he can only move quickly in a straight line, it's a good idea to move in a direction 90 degrees to his path. For example, if he moves north or south, try moving east or west.

Inverse Yomawari may not respawn after certain sequences, but there are two distinct sequences where you can't rely on dying to get past him. For these sequences, it's a good idea to bunny hop/dash cancel to get past him. Bunny hopping/dash canceling is covered in this guide, but it basically means to spam your sprint button. After dodging Inverse Yomawari on the Factory Airwalks, it will lose control of its momentum and impale itself on a wooden stake.
Tunnel Boss Spirit
Master Hand appears in the Tunnel area of the game. For an end game boss, this one is pretty easy to defeat! Master hand is basically a slower version of Inverse Yomawari, charging in one direction at a slower speed.

The key to beating Master Hand is to DI* his charges in a way that makes him move in a useless direction - a useless direction being a direction you don't need to move in. You can make the Master Hand dissipate by activating the shrines along the rocky path. Just be careful of the Servent Hands (the smaller black ones) that may try to flank you in the process.

*DI basically means to move in such a way that makes the enemy chase you in a predicted line of motion.
Final Boss Spirit
Finally, the Final Boss: Andross, or the Night Town God! Andross appears just when you find Sis, making your journey seem just that little bit more painful. While the head is hardly lethal, the Master Hands are what will be the cause of most of your worries, especially considering that there are two of them. Nevertheless, it should be easy to juke them by DI'ing* outwardly and then moving inwardly as strategically as possible. There are also spikey pillars that you can use to hide and make the Master Hands go away, but I never really saw much of a use for these.

To defeat Andross and beat the game, all you have to do is activate all 6 shrines around his spawn point. You'll be able to find all of the shrines by following the hexagonal red path along the ground around the pillars.

*To DI is to force the enemy to move in a certain predicted direction.
Conclusion and Video Guide
I hope that this guide helped you to beat each boss! You will receive an achievement for defeating each boss except for the Vacant Boss Spirit and Tunnel Boss Spirit. If you are a visual and auditory learner, check out the video I made on this guide that includes all of the information in this guide.

Terminology
DI - Directional Input: to force an enemy to chase you along a line of sight by exploiting its attack pattern, then moving in the opposite or some alternate direction to dodge their attacks.

Bunny Hopping/Dash Canceling/Stutter Stepping: rapidly tapping the sprint button to exploit the sprint meter's recovery rate.

Explanation of these mechanics:

17 Comments
Zemekis 29 Sep, 2022 @ 5:44pm 
Good stuff, man. Thanks
mr.bankbowling 13 Aug, 2017 @ 4:07pm 
4. Incinerator ghost-on-fire. (part 2)

You approach the ghost-on-fire slowly and then enter this small path at the right (marked on that screenshot in previous comment) and at the very end of it, throw the doll the furthest (north-west) you can. The ghost will imediately go after it so don't wait for it to reach it (when it does it's too late already - it won't stay there more than a second and will go straight after you). Run to the item and instead of grabbing it, hide in the bush that is very near to it. Ghost will lose your track and after few moments will return to his original position. Then you leave your hiding and quickly grab the item. You have much of a headway, but still be fast - the ghost's speed is no joke. After you get the item the ghost will of course get you, but it doesn't matter since it's already in your inventory. Besides it's not like you can escape that path unharmed, the game designed it to be oneway only.
mr.bankbowling 13 Aug, 2017 @ 4:05pm 
3. Incinerator ghost-on-fire. (part 1)
Sadly at the point I attempted to face him I kinda wasted all my salt already. I only had two portions left and after I used them in not very thought-out manner I died, respawned, and learned I own no more salt and can't make another attempt. Then I started a scavanger hunt and checked every trashbin for salt, but had no luck. Seems like the game produces only 9 or 10 portions of it, so if you waste all of it - you're eternally out. Sadly I had no idea how and on which ghosts the salt works so I used it up earlier and since I'm a collector I ended up getting my limit early. Maybe the game does produce some salt afterwards, but maybe it's very luck-based and rare :/

But actually, you can trick this ghost without the salt as well. At least I did it and it worked. All you need is this voodoo doll from Hanako ghost. I prepared a screenshot to make it clearer: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1109757623 .
mr.bankbowling 13 Aug, 2017 @ 3:59pm 
3. The factory monster (yep, the one that wants to eat you everytime it sees you)

For some reason I had troubles to outsmart it with bunny hop so I did a mixed strategy. Bunny hop, and at other points dash (right to around half between the first and second outer points of the meter). Then a bit slower (for a second or less) so it restores, and dash again. Why does it matters? The first dash is very fast and gives a lot of the headway, more than the bunny hop. When you slow down the monster prepares to attack, but you're already dashing and getting away from it. It especially helped me on the way back from chimney . It somehow always got me in the last moment when I bunny hopped, but when I only used a bit of the fastest dash on the meter, I got out just fine. When in trouble, it's a good idea to mix both strategies I think (and experiment).
mr.bankbowling 13 Aug, 2017 @ 3:55pm 
Last boss (part 3 - last one)

This is the moment to use your skills of misleading that you worked so hard to learn.

My tip: when you're near the shrine leave your hiding and run in some up direction so the hands will follow you. You can for example circle a pillar (first going up, then right/left away from hands, then down) and then run in your desired direction. Using bunny hop will be very helpful to put distance between you and the hands. All you need to worry about now is to push that activation button in time. What happens later doesn't interest you - you don't have to escape this situation anymore because if it's the last shrine, the battle is automatically over.
mr.bankbowling 13 Aug, 2017 @ 3:53pm 
Last boss (part 2)

It's best that you don't wait for the hands to appear again - they are faster than you and if you panic and mislick you can die easily (and start over). Every time you unhide the hands sense it and rush to you, but after you hide again they lose their trace and search for you everywhere.

This way you can try to move to outer area and locate the shrines, then choose the right moment to run to it, activate, and run to hide again (even to the same pillar, if the head won't obstruct it - it can actually and I think that its purpose is to block your path). Then you move along the pillars (either up or down near the red line) till you activate them all.

Here's the catch though : the hands will get smarter and the less shrines there is left for you to activate they will wait for you at the shrines. They go away if you're patient and wait, but they most certainly will be there waiting at the last shrine location.
mr.bankbowling 13 Aug, 2017 @ 3:49pm 
2. Last boss (part 1)
So actually after running endlessly and tiring my hand from rapidly and nonstop pressing that run button, I gave up on the "bunny hop and mislead" strategy. There are tons of spiky pillars. I could like hop from one to another and sneakily activate the shrines this way, right? Actually yes, it works! Of course it probably needs a lot more patience to do (or maybe the same amount, I'm just guessing, after all I didn't succeed with any other strategy).

So here is a detailed guide:
a) just right after the battle starts run to the closest pillar (preferably one that isn't located too much up, you don't want the hand to get to you first) and click that hide button. Then wait. The head won't move so you will continuously see the red cloud near your character. But it shows also other red presence - the hands. Sometimes it's difficult to know where they are thanks to the head stalking you (I guess that's why it's a boss battle, the difficulty is higher).
mr.bankbowling 13 Aug, 2017 @ 3:44pm 
1. the passage of gates (aka the hands chase), just before the last boss
This was the trickiest part in whole game for me. What ultimately worked were two things:
-> bunny hop in a zigzagging way (if you do it fast enough, the big hand will stop at the gate and won't chase you anymore, like it lost your trace. Then you only need to do smaller zigzags to keep the minion hands away).
-> the second big hand just after the first: you can actually lure it to enter the light area. It might need some patience (for me it worked for like 6th attempt... sometimes at first). It will then disappear so you can run like a boss to the next shrine (okay, almost, the minions will still chase you, but at this point they are a piece of cake).

Also, the last chase actually looks harder than it is. You only need some luck, not even skills, which means I didn't have to try it out dozens of times, like I had to with the first one. So keep your hopes up! Luck factor does exist in this game.
mr.bankbowling 13 Aug, 2017 @ 3:42pm 
Hi, when I was having problems in the factory I found your (very helpful!) guide. Bunny hop really saved me at some moments. Sadly not all advice worked for me, but I managed to figure out my own way of beating the bosses. I thought I could share some tips for people with less skills. (...to be continued in next comments)
ProdCharles  [author] 30 Dec, 2016 @ 4:44pm 
You're welcome! :steamhappy: