Killing Floor 2

Killing Floor 2

174 vurderinger
KF-Asylum
   
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93.148 MB
30. okt. 2016 kl. 18.11
27. mai 2017 kl. 14.36
13 endringslogger ( vis )

Abonner for å laste ned
KF-Asylum

I 1 samling av RockMax
KF1 Remakes
42 gjenstander
Beskrivelse
Remake from Killing Floor 1

27.5.2017
Fixed Shadows
Some adjustments
Fixed lightshafts

24.1.2017
Added doors
Fixed Landscape
New path nodes
New spawn volumes

5.1.2017
Fixed some issues with SpawnVolumes

Final Build 4.1.2017
RENAMED THE MAP BACK TO KF-Asylum without any
♥♥♥♥♥♥ V4 or V7 behind it

Increased Fps
Upated Pathnodes
Updated Lightning
Updated Splattermaps

My other maps

KF-Stalker-Sarcophagus
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=827752340

KF-Aphrodite
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=785576438

KF-Stalker-Agroprom
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=771175495

KF-HorzineMoonFactory-V3
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=805146749

Added more detail to the map and for now I consider this
map final!
23 kommentarer
Kranot 11. apr. 2019 kl. 12.26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10. feb. 2018 kl. 11.20 
this map is decent
RockMax  [skaper] 27. mai 2017 kl. 14.40 
New update + updated screenshot slideshow
RockMax  [skaper] 3. jan. 2017 kl. 16.37 
Renamed the map back to KF-Asylum, more in description
zachjd 29. des. 2016 kl. 13.57 
Thanks
RockMax  [skaper] 29. des. 2016 kl. 9.23 
V4 is now final
zachjd 27. des. 2016 kl. 23.06 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [skaper] 26. des. 2016 kl. 20.08 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25. des. 2016 kl. 4.43 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [skaper] 14. des. 2016 kl. 13.18 
Scooter-Tan: Where exactly? can you send me a pic?