Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Best stay foccus on materialism or individualism about govs (scientific directory or oligarchic plutocracy, for exemple) and equilibrate with specie traits to have other bonuses too (Like strengh, cleverness or pop growth, etc: those giving bonus in 3 main valors).
In my xps in VH its both better chances to hope to prevail.
Militarism & xenophoby are very intresting about influence (wich is also needed in big quantity) but u pay too much fast ur agressivie doctrine by quick DoW of neighbours and u fail coz in VH u need some 100to120years to reach credible fleets and hope to hold the lines in conflicts.
Its frustrating (i prefer agressive govs) but seems obvious from my xps...