Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
1) most elements are obselete
2) cutting still provides plenty of production and can still quickly boost a young city in a forest to a metropolis (the forest just needs to be inside your borders)
3) this means that you can still exploit cutting by playing russia (for extra land) with religious settlements (same) on a tree dense map
4) i am sure there is some kind of gold exploit you could use to compensate for the less of the ability to sell units
5) based on these principals, it is not unreasonable to make a new guide (though less effective by far, it would still be a step forward)
If anything, that was a worthy reason to have this guide to make it widespread enough so the devs had no option but patching it. I'll mark this as obsolete and let it slide as is
Thanks for the guide though, it was quite interesting to explore its possibilities ;)