Normality

Normality

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Normality - Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on Normality, which is anything but it's namesake. Stay Normal!
   
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1. Blue Pen Prision
GET THE CUSHION ON THE BED
GET THE REMOTE
GET THE BIRD TOY FROM THE KITCHEN
USE THE BIRD TOY WITH THE REMOTE IN THE LOUNGE
EXAMINE THE SOFA
GET THE COINS AND THE GIZMO THAT CAME OUT OF THE SOFA ( ON THE FLOOR)
GET THE T-SHIRT FROM THE OPEN DRAWER
GET THE FLYER ON THE FLOOR AND READ IT
READ THE NOTE YOU ALREADY HAVE IN THE INVENTORY
GET THE COFFEE MUG
GET THE WHITE PAINT
USE THE WHITE PAINT ON THE MUG
GET THE LITTLE BOX ON THE COOKER
GET THE SHARKPOON OUT OF THE BATH
USE THE WINDOW
USE THE OPEN WINDOW
TALK TO DAI ABOUT EVERYTHING
WALK OUT OF THE CRADLE ONCE DAI HAS LOWERED YOU
USE THE MAP ( 'M') AND GO TO THE PLUSH REST FACTORY
2. Plush Rest Factory
EXAMINE FOOTPRINTS BY THE MIDDLE DUMPSTER ON THE RIGHT HAND SIDE OF THE BUILDING

GET THE RUSTY COG ON THE FLOOR BY THE RED CONTAINER
GET THE OXY-ACETYLENE TORCH BY THE FURNACE
ENTER THE BUILDING BY THE FRONT DOOR
USE THE 'I AM FAT' T-SHIRT ON KENT
TALK TO THE RECEPTIONIST [POINT OUT THE T-SHIRT]
GO THROUGH TO THE HOSPITAL NICHE
USE THE COFFEE MACHINE/CONTEMPORARY SCULPTURE
GET THE COFFEE
TALK TO TIDDLER
GET THE RADIO (YOU WILL ONLY NEED THE CURRENT RECIEVER)
GET THE CURRENT SENDER (PLUGGED INTO THE WALL BY THE RADIO)
GET THE CAR BATTERY BY THE STAIRS
GO UP THE STAIRS AND GET THE SLUMBER MANUAL ON THE FLOOR AND READ IT
USE THE CURRENT RECIEVER ON THE BARE ELECTRICAL WIRES BY THE BED
USE THE CURRENT SENDER ON THE BED
USE THE BATTERY/CURRENT SENDER COMBINATION ON THE CURRENT RECEIVER
GO TO THE TOILET
STAND ON THE TOILET AND USE THE AIR VENT

FROM THE AIR VENT GO FORWARD AND TAKE THE FIRST LEFT. FOLLOW THE TUNNEL ROUND UNTIL YOU FIND THE BELT. GET THE BELT

FROM THE AIR VENT GO FORWARD AND TAKE THE FIRST RIGHT, FOLLOW THE TUNNEL ROUND UNTIL YOU COME TO A SECOND AIR VENT. LOOK DOWN AND USE THE ALARM CASE TO GET THE DEBRIS

LEAVE THE VENTILATION SYSTEM FROM WHERE YOU CAME IN AND GO TO THE CHANGING ROOM.

TALK TO THE TESTER

IN THE SAME ROOM LOOK FOR SOME LOCKERS WITH "TUBBY" WRITTEN ON THEM AND OPEN THE FOURTH LOCKER ALONG (2ND DOWN).

GET THE BOOKS IN THE LOCKER AND EXAMINE THEM
GO BACK TO THE EMPTY BED AND PUT THE DEBRIS ON IT
GO TO THE GRINDERS (PAST ALL OF THE FAKE LIVING AREAS)
READ THE MANUAL ON THE FLOOR BY THE EXTINGUSHER
USE THE BELT WITH THE EXTINGUSHER
USE THE EXTINGUSHER
GET THE EXTINGUSHER
USE THE CONTROL BOX
USE THE MIDDLE GRINDER
TALK TO HEATHER AND GET YOUR MISSION ORDERS

USE THE EXTINGUISHER ON ONE OF THE PAINT DRUMS AROUND THE BACK OF THE FACTORY

USE THE MAP TO GO TO THE MINT MALL
3. Mint Mall
TALK TO THE MATCH VENDOR
GIVE THE COSTUME BOOK TO THE VENDOR
GO INTO THE MALL AND TALK TO THE NORM
TRY TO WALK PAST THE NORM AND HAVE THE EXTINGUISHER CONFISCATED

GO UPSTAIRS AND GET THE SCREWDRIVER FROM UNDERNEATH THE PARTIALLY OPENED SHUTTER DOOR

GO INTO THE "THRIFTY FIFTY" SHOP ON THE SAME LEVEL
GET A YAPPY PUPPY
GET A SMALL GLIDER
USE THE YAPPY PUPPY ON THE SMALL GLIDER
REPEAT PREVIOUS THREE STEPS UNTIL ALL YAPPY PUPPIES ARE FREE
GET THE FRUIT CROPPERS ON THE WALL
USE THE FRUIT CROPPERS ON THE BIG GLIDER
GO OUT OF THE STORE AND GET THE FRUIT CROPPERS
GO DOWNSTAIRS TO THE FREEZER SHOP

TALK TO THE ASSISTANT ABOUT HIS JOB (HA HA HE'S GOT SUCH A JOLLY OUT LOOK ON LIFE)

WHEN IT IS DARK GO TO THE HANGING SPEAKER ANND USE FRUT CROPPERS ON IT
GO TO THE "DISCO LA LA" STORE
TALK TO THE STORE OWNER
GET THE "TOTAL CLAP" CD HANGING ON THE WALL
GO INTO THE BACK ROOM
USE THE SPEAKER ON THE HI-FI
USE THE CD ON THE HI-FI
GO TO THE WAFFLE STATUE
USE THE MATCHES ON THE FIRESTARTER BOOK
GET BLOWN UP BY THE NORM INTO THE STORAGE ROOM
USE THE MATCHES ON THE CRATES
GO BACK TO THE DEN (NEXT TO THE FACTORY)
TALK TO HEATHER
4. Television
GO BACK TO YOUR APARTMENT
USE THE SCREWDRIVER ON THE WASHING MACHINE
USE THE LITTLE BOX ON THE RAT IN THE WASHING MACHINE
USE THE MAP TO GO TO THE TV STATION
GET THE CLOD OF EARTH OUTSIDE THE STATION (OR THE TURD)
TALK TO DOOR MAN
GIVE THE RAT IN THE BOX TO THE DOOR MAN
GO INTO THE TV STATION AND FIND THE COMPUTER ENGINEER AND TALK TO HIM
THROW THE CLOD OF EARTH OR TURD AT HIM
EXAMINE THE SHIRT HE GAVE TO YOU
EXAMINE THE ID BADGE ON THE SHIRT (REMEMBER "HOLEN")
GO TO OFFICE 1 (MR. JOHNSONS OFFICE)
TALK TO THE WOMAN AND ARRANGE AN APPOINTMENT
TALK TO MR JOHNSON AND GET A SECURITY PASS
GO TO THE CONTROL ROOM AT THE BACK OF THE BUILDING
OPEN THE DOOR WITH THE SECURITY PASS
PUT THE VIDEO TAPE IN THE EMPTY MACHINE (VT 2)
USE THE COMPUTER (PASSWORD - HOLEN) ENTER THE COMMAND -RUN VT2
GO BACK TO THE DEN TO CELEBRATE
USE THE MAP TO GO TO THE ORDINARY OUTPOST
5. Ordinary Outpost
TALK TO THE NORM ON RECEPTION AND GET THE RESEARCH ELEVATOR KEYPAD SEQUENCE (1-5-7-2).

GO TO THE ELEVEATOR ON YOUR LEFT AS YOU CAME IN AND ENTER THE PASS NUMBER ON THE KEYPAD

GO INTO THE OPEN ELEVATOR AND WAIT UNTIL IT TAKES YOU TO THE RESEARCH LEVEL

GO TO THE DESK AND TALK TO CONRAD SMULCH
GET THE SCALPEL ON THE DESK (BY THE WINDOW)
GO INTO THE SOUND PROOF ROOM
USE THE SCALPEL ON THE RESTRAINING STRAPS
LEAVE THE SOUND PROOF ROOM
GET THE PRISONER
GO TO THE METAL TUBE
USE THE BUTTONS ON THE SIDE OF THE TUBE
PRESS DOWN SO THAT THE CAPSULE ARRIVES
USE THE BUTTONS ON THE SIDE OF THE TUBE
PRESS THE RED BUTTON SO THE TUBE OPENS
USE THE PRISONER ON THE CAPSULE
USE THE BUTTONS ON THE SIDE OF THE TUB
PRESS UP SO THE CAPSULE LEAVES
GO THROUGH THE BROKEN LAB WINDOW (THE INTERNAL ONE)
GET THE SPANNER OFF THE DESK
GO OUT THROUGH THE BROKEN OUTSIDE WINDOW
FROM THE CRADLE, GET THE LADDER
USE THE PULLEY
USE THE MAP TO GO BACK TO THE PLUSH REST FACTORY
USE THE LADDER ON THE RED CONTAINER AT THE BACK OF THE BUILDING
USE THE LADDER TO GET ON TOP OF THE CONTAINER
USE THE SPANNER ON THE ENGINE TO GET THE LITTLE COG
GO BACK TO THE RESEARCH LAB AT THE NORMALITY OUTPOST
GO THROUGH THE BROKEN INTERNAL LAB WINDOW
USE THE TWO COGS ONT HE WASTE GRINDER
USE THE PAINT SAMPLES ON THE WASTE GRINDER
GET THE DISH CLOTH (ON THE FLOOR)
USE THE DISH CLOTH ON THE EXTINGUSHER
TALK TO CONRAD SMULCH BEHIND THE DESK
GO BACK DOWN TO THE RECEPTION (USE THE KEYPAD CODE 1-5-7-2)
ASK THE NORM IN RECEPTION ABOUT THE PROCESSING FLOOR

WALK OVER THE LOOSE TILE BEHIND THE PILLAR BY THE FRONT DOOR, YOU SHOULD HEAR A THUD NOISE AND TURN ON THE FOUNTAIN

TALK TO THE NORM AGAIN ABOUT VARIOUS THINGS THEN FINALLY ASK HIM ABOUT THE FOUNTAIN.

WHEN THE NORM HAS GONE EXAMINE THE EMPTY RECEPTION AREA AND GET THE CODE (1312)

USE THE NEW CODE ON THE OTHER ELEVATOR KEYPAD.
GO TO PROCESSING AND ASK FOR A PRISONER

WHEN THE GUARD HAS GONE, GO AROUND TO THE DESK AND HIT THE BIG RED BUTTON

LOOK BEHIND YOU
GO TO THE MAN IN THE RED ZOOM TUBE
EXAMINE THE BIG SCREEN
EXAMINE THE NEW MAN IN THE RED ZOOM TUBE
PAUL NYSTALUX WILL THEN FIND YOU
TELL HIM "I'M ON GAURD"
6. Prisoner
YOU WILL NOW BE IN PRISON.....AS A GUARD

TALK TO THHE TV PRODUCER TWICE
GO TO THE COMMUNAL NORM ROOM
GET THE PAPER BALL OUT OF THE BIN AND EXAMINE IT
READ THE PRISONER LEDGER (ON THE BUREAU)
USE THE BUREAU (TO OPEN IT)
GET THE PAPER UNDER THE ROLL TOP
GET THE OUT OF ORDER SIGN OFF THE NOTICE BOARD
GET THE TWO REMAINING PIECES OF PAPER OFF THE NOTICE BOARD
EXAMINE ALL THE PIECES OF PAPER IN THE INVENTORY

GO INTO THE ZOOM SYSTEM CONTROL ROOM AND PUT THE PEDALS IN THIS ORDER (FROM THE LEFT); FIRST-DOWN, SECOND-UP, THIRD-UP, FOUURTH - UP, FIFTH-DOWN. PUSH THE LEVER TO THE FAR RIGHT PRESS THE "ENGAGE"BUTTON.

WHILE YOU'RE LYING AROUND ON THE JOB, GET THE 'BLOB' WHICH IS ON THE UNDERSIDE OF THE CONTROL BOX AND ALSO GET THE PIECE OF PAPER NEXT TO IT.

EXAMINE THE NEW PIECE OF PAPER

GET THE REST OF THE BUGS (OR 'BLOBS') ON THE HANGING SIGN, WHERE THE 'O' SHOULD BE. GET THE 'BLOB' BY THE RED LIGHT, OPPOSITE THE HANGING SIGN. GET THE 'SHADOW' UNDER THE BLUE BOX.

GO BACK INTO THE MAIN COMMUNAL ROOM AND OPEN THE FOOD HATCH
PUT ALL THE BUGS INTO THE STEAM CLEANER

GO BACK INTO THE ZOOM ROOM AND PUT THE PEDALS IN THIS ORDER (FROM THE LEFT); FIRST-UP, SECOND-DOWN, THIRD-DOWN,FOURTH-UP,FIFTH-DOWN. PUSH THE LEVER TO THE FAR LEFT. PRESS THE ENGAGE BUTTON.

GET OUT AND EXIT VIA THE ELEVATOR.
GO BACK TO THE DEN AND TALK TO EVERYONE
7. Booster Station Madness
USE THE MAP TO GO TO THE STREET
GO INTO THE TV SHOP
EXAMINE THE MICRO TV
TALK TO THE OWNER ABOUT A REMOTE FOR THE TV

WHEN THE OWNER GOES TO THE BACK ROOM USE THE KEYS BEHIND THE DESK TO LOOK
THE DOOR BEHIND HIM

WHEN THE OWNER HAS GONE, GO TO THE OTHER SIDE OF THE COUNTER AND GET THE CRATE/BOX (THIS WILL GIVE YOU A LEG UP TO THE TRAPDOOR IN THE CIELING)

IN THE ATTIC, GET THE MALLET BEHIND THE GREEN CRATE
EXAMINE THE WOODEN SLATES IN THE WALL
USE THE MALLET ON THE WOODEN SLATES
WALK ONTO THE DODGY BIT OF CEILING IN THE NEXT ROOM
FALL THROUGH CEILING
GET THE HANGING TEDDY (TO GET THE COILED WIRE)
GET THE TEDDY ON THE FLOOR
GET THE LIGHT BULB
USE THE COILED WIRE ON THE EXPOSED BULB PINS.
GET THE LITTLE WIRE
OPEN THE CONTROL BOX AND USE THE LITTLE WIRE ON THE CIRCUIT BOARD
USE THE COILED WIRE ON THE SAME CIRCUT
USE THE TEDDY EYES WITH THE SLOT(POOR TEDDY)
PRESS THE BUTTON NEXT TO THE SLOT AND RETIRE
8. Free Dai
GO INTO THE REMAINS OF THE GENERATOR ROOM AND GET THE RUBBER PIPE STICKING OUT OF THE FLOOR

GO OVER TO THE NORM TRUCK AND USE THE PIPE ON THE BUILDING AIR VENT NEXT TO THE TRUCK

WHEN THE NORMS HAVE GONE, OPEN THE BACK OF THE TRUCK
GO BACK TO THE DEN AND GET YOUR NEXT MISSION FROM HEATHER
9. Rocket Science
USE THE MAP TO GO TO THE MINT MALL
GET THE MATCHES OUTSIDE THE ENTRANCE
GO INTO THE MALL
CLIMB UP THE RUINED WALLS AND GET THE RUBBER PIPE
GET SOME OF THE YELLOW ROPE WHICH SURROUNDS THE YELLOW WAFFLE
GET THE RED FIRE CRACKER
GET SOME PLANKS OF WOOD
USE THE MAP TO GO TO THE PLUSH REST FACTORY
USE THE MATCHES ON THE OXY-ACETYLENE TORCH (NEXT TO THE RED CONTAINER)
USE A GAS CYLINDER (INSIDE THE CONTAINER), AND WATCH IT SINK.

GO AROUND TO THE OTHER SIDE OF THE CONTAINER AND USE A PAINT BARREL WITH THE RIVER.

USE THE ROPE WITH THE PLANKS
USE THE RAFT WITH THE RIVER
USE EVEN MORE GAS CYLINDERS
SURF USA
GET ANOTHER MISSION OFF OF HEATHER
10. Stadium
JUST INSIDE THE STADIUM ENTRANCE, TURN AROUND AND USE THE SWITCHES ON THE WALL.

WHEN THE GUARDS HAVE GONE, GO INTO THE ARENA AND GET THE GOGGLES ON THE CRATES ON THE LEFT OF THE STAGE.

USE THE SHAFT IN THE ENTRANCE TUNNEL TO GET THE SEWERS

ONCE IN THE SEWER YOU WILL HAVE TO STUMBLE AROUND IN THE DARK UNTIL YOU FIND A BRICK ON THE FLOOR WHICH YOU MUST GET. ONCE YOU'VE GOT BRICK, NEARBY, THERE WILL BE AN OPENING ABOVE TO A GRATE WITH SOME BATTERIES. IF YOU ARE LOOKING UP AT THE BATTERIES THEN THERE WILL BE A HOLE IN THE WALL AT KNEE LEVEL. PUT THE BRICK IN THE HOLE AND USE IT TO STEP UP AND GET THE BATTERIES.

USE THE BATTERIES ON THE GOGGLES
USE THE GOGGLES ON KENT
NOW FOLLOW THESE INSTRUCTIONS TO GET THROUGH THE SEWER STAGE
FROM THE GRATE GO DOWN THE TUNNEL TO A CROSSROADS AND TURN RIGHT
USE THE GUITAR ON THE BARS THAT YOU COME TO
GO THROUGH THE BARS AND TAKE THE SECOND TURNING ON YOUR RIGHT
USE THE GUITAR ON THE STRANGE WALL SECTION
GET THE ROOF BRACE

GO BACK ALONG THE TUNNEL TO A CROSSROADS, GO STRAIGHT OVER THIS, THEN OVER ANOTHER CROSSROADS UNTIL YOU REACH AN "ACCESS" SIGN

USE THE ROOF BRACE ON THE ACCRESS SIGN

CARRY ON GOING FORWARD FROM WHERE YOU WERE COMING AND TAKE THE FIRST LEFT.

THEN TURN LEFT, DOWN SOME STAIRS TO THE OLD LAB
USE THE 'YOU HAVE NOT BEEN HERE' POSTER (TO TEAR IT DOWN)
USE THE HOLE IN THE WALL
EXAMINE THE MICROWAVE MACHINE
GET THE AXE

GO BACK TO WHERE YOU ORIGINALLY GOT THE ROOF BRACE ( UP THE STAIRS, RIGHT , RIGHT, OVER TWO CROSSROADS THEN THE TUNNEL)

USE THE AX ON THE CRATE
USE THE CRATE (TO GET THE SUIT)
GO BACK TO THE OLD LAB
GO THROUGH THE HOLE IN THE WALL
USE THE SUIT ON THE BRAIN

GO BACK TO WHERE YOU ORIGINALLY GOT THE ROOF BRACE AND GET THE ROOF BRACE ON YOUR WAY THERE.

FROM THE CRATE GO ALONG THE TUNNEL TO THE CROSSROADS, TURN LEFT, TAKE THE FIRST LEFT, AND COME TO ANOTHER FALSE WALL

USE THE GUITAR ON THE WALL
GO TO THE ELEVATOR AND USE THE ROOF BRACE ON THE DOORS
USE THE ELEVATOR AND WATCH THE ENDING...

After the Credits, you'll get booted back to DOS.
11. ADG Episode 26
https://www.youtube.com/watch?v=0aEkcpmn6V8
https://www.youtube.com/watch?feature=player_embedded&v=bE04roKlKmY
Developed: Gremlin Interactive
Published 1996 Interplay
Genre: 1-Player FP Inventory Adventure
4 Comments
ninjagamer 8 Sep, 2024 @ 3:07pm 
I got locked up in prison When I found Paul. What do I do?
Barney 29 May, 2022 @ 3:56pm 
page down and page up to look up and down
misa88 1 Nov, 2021 @ 3:57am 
For some reason I'm stuck: I'm in the vent in the factory right above Tiddler's office, but I can't figure out how to look down/get the debris, as there's no navigation item available...
Anyone able to help?
VolnuttHeroP64  [author] 19 Jan, 2020 @ 9:04am 
Okay.
After picking up the Coffee Mug, you have to use it on the mug then use the White Paint on the mug.