Life is Strange™

Life is Strange™

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Life Is Strange Complete Soundtrack
Por Bosterm
This is a guide to all music in Life Is Strange and includes a link to a YouTube playlist of all music.
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Premiar
Favoritos
Favorito
Quitar
Introduction

Full YouTube Playlist

Licensed Tracks

Licensed Tracks (excluding Audio Network)

Jonathan Morali Compositions

Reddit Thread

This is a YouTube playlist of every piece of music in Life Is Strange. This guide explains how music works in the game, where each track plays, and how music works in certain scenes.

This project began when I downloaded Człowiek Drzewo’s soundtrack. In his version, he labels each instrumental track as “Track 1,” “Track 2,” and so on, so I tried to label each instrumental track based on when it played in the game. The project quickly grew when it became apparent that there were still some pieces of music in the game not present in his version.
What this soundtrack includes
This soundtrack has every piece of music that plays during the main game in order of appearance, resulting in 145 tracks and 6 hours and 7 minutes of music. This includes both instrumental tracks composed by Jonathan Morali and licensed music by various artists. In turn, there are two types of licensed tracks: those from Audio Network[us.audionetwork.com] and those that are not. Audio Network tracks are usually less prominent and not in cutscenes, such as the music Dana plays in her room, music at the Two Whales, and most of the music from the Vortex Club party. Licensed tracks not from Audio Network are almost always used in cutscenes and were officially released outside of Life Is Strange. These tracks were also included in the Life Is Strange Official Soundtrack, and in some cases, were shortened in the game. For these, I have included both the original version of the track and the edited version that appears in the game. The official soundtrack only includes the original versions.

Additionally, when possible I have included the lyrics with songs in their metadata. I do not guarantee they are 100% accurate, especially in the case of difficult songs to transcribe like “Got Well Soon.” Also, not all of the songs from Audio Network have lyrics online and transcribing those lyrics would be labor intensive and delay the release of the soundtrack. If anyone is interested in lyric transcription, contact me and I will gladly include your lyrics and give you credit.
What this soundtrack DOES NOT include
This soundtrack does not include any music from trailers, teasers, or the recaps that play at the beginning of Episodes 2 - 5 unless that music is also present in the game itself. As I recall, only the teaser for Episode 4 has music (“Got Well Soon”) and the recaps play “Max & Chloe.” It also does not include the instrumental tracks from the official soundtrack, as many of those are slightly different than the music that plays in the game. For example, “Kate” from the official soundtrack has a slightly different arrangement on the official soundtrack. While I do want this soundtrack to be as exhaustive as possible with regard to the original game, I also do not wish to compete with the official soundtrack release, which is why I decided not to include the instrumental tracks from the official soundtrack unless they are the same as what plays in the game.

As for audio in the game itself, obviously this does not include dialogue or sound effects, with just a few sound effects that I will note in the track listing. I did not include what plays when Max focuses on a photo, as the game considers it a sound effect.

Additionally, there are four appearances of music in the game that I do not include. In all these cases I decided the music was too faint and not distinct enough to be worth including and was better classified as part of the background sound effects.

The first is on the main campus in Episode 1, where Justin and the other skaters play their own music on a phone in addition to the non-diegetic background music. They play three instrumental tracks from Audio Network: Skate Park by Barrie Gledden and Richard Kimmings[www.audionetwork.com];Deserted 2 by Barrie Gledden, Kes Loy, and Richard Kimmings[www.audionetwork.com]; and No Regrets 2 by Barrie Gledden, Kes Loy, and Richard Kimmings[www.audionetwork.com].

I also do not include music in the hallway of Blackwell in Episode 2. There, Luke plays two songs on his phone: “Storm Warning” by David O’Brien) and (“Cool Power” by Darren Leigh Purkiss. Also, an unknown girl plays music near the bathroom: Mind Made Up by William Davies[www.audionetwork.com] and Live My Dream by William Davies, Edward Nutbrown, and Charles Nutbrown[www.audionetwork.com].

Next at the end of Episode 3, there is a light background beat when Max first arrives in the alternative timeline and is sitting with members of the Vortex Club. No idea where this is from. It is not in a full list[forums.eu.square-enix.com] of all Audio Network tracks.

Finally, Max can hear music from Evan’s room in the boy’s dorms in Episode 4: (“Drifting By” by Richard Lacy and Sarah Elizabeth Lacy).

Also, a lot of fans really enjoy the music from the Episode 1 launch trailer. In addition to variations of "The Storm" theme from the game, it also has instrumental guitar music by Sylvain Lux and "Glass Walls" by Nik Ammar.
Audio Sources
The tracks come from four primary sources. Most of the tracks are audio rips using audio ripping tools made by /u/RenegadeWade on reddit. Some are renamed tracks from Człowiek Drzewo’s soundtrack. The original versions of the licensed tracks are from the official soundtrack. Finally, if I could not find the music in the audio rips, I recorded the music directly using Audacity and turning off dialogue and sound effects in the game’s audio settings.
How Music Works


For a more technical explanation of how music works, see this blog post.[blog.audiokinetic.com]

Music in Life is Strange is controlled by triggers, meaning when an event occurs the game will play a music track or multiple tracks. In many cases the trigger is the beginning of the scene, but in some cases it can be caused by a change in the scene as triggered by the player. For example, when Max goes downstairs for breakfast in the Price household in Episode 3 there is no music track playing. When she talks to Joyce however, “Golden Hour Breakfast” will play. In the track list and the comments metadata for each file, I have noted every trigger for each music track.

Also, the game plays music two ways: on loop and finite. “Max & Chloe” plays on loop when Max and Chloe first ride in the truck in Episode 1, meaning once it reaches the end of the track, it will start playing from 1:20 in the track until the scene ends and the music fades out. Finite tracks only play the track once and then no music plays. “Back to the Junkyard” plays from the beginning of Max and Chloe’s return to the junkyard at night in Episode 4, but after playing for the full 52 seconds, the track ends and no more music will play until they reach Rachel’s burial place. In the track list and comments metadata, if I do not say the track plays on loop, then it is a finite track.

In addition, sometimes the game plays multiple tracks at the same time or adds a new layer of music due to a trigger. For example, when Max and Chloe break into Blackwell at night, the scene starts with “Breaking and Entering” and will play on loop. When Max walks further into Blackwell to get bomb supplies, an extra layer of music starts playing on top of “Breaking and Entering,” together making “Night Walk”. The extra layer will fade away when Max goes back to the principal’s office. In some cases I use two files for this; in others I include both the single and double layers in the same file.

Some of the scenes in the game are too complex to fully explain in the track list or metadata, so I will explain these scenes in this guide.
Pause Menu and Max’s Diary


Version 1
Version 2

There are two different tracks that play on both the Pause Menu and Max’s Diary, though they both sound very similar. The difference is their opening and the opening’s length; version 1’s opening lasts for 1:03 and version 2’s opening lasts 0:50. Both versions then start playing an identical track that loops every 1:05.

When you first open the Pause Menu or diary, the game randomly plays either version, and then alternates back and forth between the two versions as you open and close the Pause Menu or diary. In other words, if version 1 plays when you pause the first time, version 2 will play when you pause the second time, and version 1 will play again the third time.

If you pause during some cutscenes, instead of opening the menu the screen is covered with a pause icon. It will still play either version of the pause menu music and alternate back and forth as you pause and unpause, just like with the pause menu.

Perhaps obviously, opening the pause menu or diary will pause the music and audio playing in the game itself and will resume right where it was stopped when you resume play.
Blackwell Academy


The “Main Campus” area in Episode 1 and “Dormitories” area in Episode 4 both follow unique rules for area music. “Main Campus” opens with the finite track “Blackwell Academy," which either fades out when the track ends or will fade into the loop “Blackwell Academy Fountain” (track 14) if Max sits on the fountain or under one of the trees. Once the opening track has played, after a couple minutes without music one of the four tracks I named “Blackwell Academy Main Campus” will play at random.
Once the track runs out it is followed again by another two minutes without music and then plays one of the four tracks. I’ve never heard the same track played twice in a row, but the order the tracks play does vary. For example, you might have track 1, then 2, then 3, then 1 again. At any time, if Max sits on the fountain or under the tree it will fade into “Blackwell Academy Fountain.”

The “Dormitories” area in Episode 4 follows similar rules. It also opens with a finite track, “Return to Blackwell Academy," and again plays one of the same four tracks at random after two minutes without music. It does not have a place for Max to sit that will play music.
Max’s Room


You have control of Max in her room four times: Episode 1, 2, 3, and 5. Episode 3’s appearance does not have any music after the opening cutscene, and Episode 5 plays “Reality Breaking Apart." Neither scene lets you play music on her Hi-Fi or guitar, which you can do in both Episode 1 and 2. In Episode 1, Max can play “Crosses” on her Hi-Fi, and she will play a solo version of “Crosses” on her guitar. If the song is playing on the Hi-Fi, she will sync her performance to the song. Episode 2 opens with “Something Good” playing in Max’s room, which she can either turn off or will just stop playing after enough time passes. She can then turn it back on. She plays a solo guitar version of “Something Good,” which she will sync to the song if it’s playing.

For a more technical explanation of how music works in Max's room in Episode 2, see this blog post.[blog.audiokinetic.com]
Dana’s Room

Dana will play music in her room in Episode 2. She plays three songs from the Audio Network, and turns the music off if Max starts to talk to her. The three songs initially play in this order:
  1. What a Day
  2. Naughty
  3. Save the World
Then, the songs go back up the list, so “Naughty” plays again followed by “What a Day.” Then it goes back down the list again. In other words, the loop continuously goes up and down the list, meaning “Naughty” plays a lot more often than the other two songs if you bother to stand around in Dana’s room for a really long time.
Chloe’s Room


Aside from the alternate timeline, Max visits Chloe’s room four times, once in Episodes 1 and 3 and twice in Episode 4. Two licensed songs play on Chloe’s Hi-Fi in Episode 1: “Santa Monica Dream” and “Piano Fire.” Aside from putting in the CD that plays “Santa Monica Dream,” Max does not have control over when the songs play, unlike in later episodes. In Episode 3, Max can play a song on the Hi-Fi once “Lua” finishes playing. At that point, she can choose between Angus & Julia Stone (“Santa Monica Dream”), Sparklehorse (“Piano Fire”), and Bright Eyes (“Lua”). Once that song finishes playing, she can choose to play another song. Episode 4 introduces a fourth song in Chloe’s room, “In My Mind,” when Max returns to the original timeline. This first time in Chloe’s room in Episode 4, she is unable to play further songs on the Hi-Fi once “In My Mind” finishes playing. When Max and Chloe return to her room to complete their investigation, Max can play any one of those four songs that have previously played in Chloe’s room. Once again, she can choose another song once it finishes playing.
David's Garage


If Max defends David in Episode 3, David will stay in the garage in Episode 4 and play music on his radio. The radio plays the following three tracks in this order:
  1. Preacher Man 2
  2. La Ballade Du Midi
  3. Mustang Drive
Unlike Dana's music, which also consists of three tracks, his music actually loops. So, after Mustang Drive, Preacher Man 2 will play and the loop starts over again.
Vortex Club End of the World Party

The party scene begins outside with a muffled version of the entrance music, which I called “Outside the Vortex Club Party.” This plays during a finite cutscene, and plays again, this time on loop, in Episode 5 when Max uses Warren’s photo to go back to warn Chloe. It then plays on full volume on loop in the party lobby in “Vortex Club Party Entrance.” The last ten seconds or so of this track play when Max walks into the main party area, which will cause the game to crossfade into “Got Well Soon.”

The music in the main party area consists of the following ten tracks in this order:
  1. Got Well Soon
  2. Bamalam
  3. Make the Call
  4. Hot In There
  5. NRG Flex
  6. All Eyes On Me
  7. All Wrong
  8. Check ‘Em Out
  9. Bang Tidy
  10. Byte Me
With the exception of “Got Well Soon,” all of these tracks are from Audio Network. Each track transitions into the next, much like a real DJ would. For example, the last 17 seconds or so of "Bamalam" include sampled audio from "Make the Call". As a result, the division between some of the tracks is fairly arbitrary, and the game itself places them together in one track. Most releases of the party music that I’ve seen release them this way, but I decided to make them separate in order to make the name of each track and the artists clear. To make the transitions between tracks seamless, I recommend playing them in a medium that does not have a break between tracks. This is why I decided to combine them in my YouTube playlist.

Also, the music will also become quieter if Max goes into the locker room and become louder when she goes back out into the pool area.

Because “Got Well Soon” is the only track released on a separate album, I include the original album version without the DJ transition. In most cases I put the Life Is Strange version first, followed by the original. In this case, I place the original first so that the in-game version can transition into "Bamalam."

Finally, a muffled snippet of "Make the Call" plays during the cutscene when Max and Chloe leave the party and get a text from “Nathan.” I include this as “Leaving the Party."
Credits


Max & Chloe (Credits)

The first half of the credits track is identical to the original Max & Chloe track in Episode 1, except for a slight hum at the beginning from "Golden Hour." It’s possible the game tries to load the menu before loading the credits at the end of each episode. While it might be an error, I decided to include it as it is what plays in the game. The second half is a loop that differs in length for each episode’s credits. The version I use is from Episode 5. I also use "artistic license" in the track’s conclusion, as the version in game merely fades out abruptly at the end. Because this is the final track, I wanted the ending to be a bit more substantial, so I used a volume drop in the last few seconds followed by a fade out. This was heavily inspired by the conclusion to the credits track in Człowiek Drzewo’s soundtrack, though my version has a slightly longer fade out.

Here is the length of each episode’s credits, at least in the PC version:
  1. Episode 1: 7:21
  2. Episode 2: 6:33
  3. Episode 3: 6:51
  4. Episode 4: 6:36
  5. Episode 5: 7:10
Rewinding


Music does not play during rewinds (with one exception). All the audio during a rewind is sound effects.

I did not test this exhaustively, but almost everywhere I tried handles music the same way when Max rewinds. The music simply mutes while Max is rewinding; the music does not rewind along with Max. This is true for both diegetic and non-diegetic music. For example, if “In My Mind” has played for exactly 30 seconds and Max rewinds for 5 seconds, the song will resume at 35 seconds, not 25 or 30 seconds. This may not make a whole lot of narrative sense for diegetic music, but it was presumably easier for Dontnod to program.

There are two exceptions that I know of. When Max saves Chloe from the train, the track “Timeless” plays, which is 1:30 long, the exact amount of time Max has to save Chloe without rewinding. (Side note: it is possible to do so if you do everything right, which I learned from frequent audio testing). Rewinding during this scene will also rewind the music, so if the track has played for 30 seconds and Max rewinds for five seconds, it will resume playing at 25 seconds.

The other exception is during the nightmare: “uoy fo lla oT.” Here, when Max rewinds the track becomes “To all of you” during the rewind, then reverses itself again when the rewind ends. “uoy fo lla oT.” begins at the end of “To all of you,” so Max rewinding at 30 seconds into “uoy fo lla oT.” plays “To all of you” at 3 minutes. If she rewinds for five seconds then, “uoy fo lla oT.” resumes at 25 seconds.
Episode 1

#
Track Name
Artist
Comments
Runtime
1
Jonathan Morali
This plays on loop on the main menu. Once the track reaches 2:32, it loops back to 0:47.
4:19
2
Jonathan Morali
Plays on loop from the beginning. The bullhorn at 1:30 plays when a boat flies up and hits the lighthouse.
1:45
3
Syd Matters
This plays on loop when Max goes in the hallway on the way to the bathroom.
From the 2005 album "Someday We Will Foresee Obstacles"
3:30
4
Syd Matters
This is the original version from the 2005 album "Someday We Will Foresee Obstacles." It includes an extra minute of guitar riffs at the end.
4:46
5
Jonathan Morali
This plays when the butterfly appears.
0:14
6
Jonathan Morali
This plays when Nathan enters the bathroom.
1:29
7
Jonathan Morali
This plays when Max ends up back in class after her first rewind.
0:43
8
Jonathan Morali
This plays as Max enters the bathroom for the second time.
0:25
9
Jonathan Morali
This first plays when Max picks up the hammer to break the glass of the fire alarm.
0:05
10
Jonathan Morali
This first plays when Max can correct her answer in class. The first action with consequences is deciding whether or not to report Nathan.
0:06
11
Jonathan Morali
This is the first version of what plays on the pause menu and Max's diary. The loop starts at 1:03 and lasts for 1:05 before looping again. The loop is identical for both versions.
3:14
12
Jonathan Morali
This is the second version of what plays on the pause menu and Max's diary. The loop starts at 0:50 and lasts for 1:05 before looping again. The loop is identical for both versions.
3:02
13
Jonathan Morali
This plays when Max first walks outside at Blackwell Academy. It will fade out earlier if Max immediately goes to sit on the fountain or under the tree.
1:45
14
Jonathan Morali
This plays on loop when Max sits on the fountain or under one of the trees on the main campus.
1:02
15
Jonathan Morali
One of the four tracks that plays on the main campus area. These also play outside the dorms in Episode 4.
1:32
16
Jonathan Morali
One of the four tracks that plays on the main campus area. These also play outside the dorms in Episode 4.
1:08
17
Jonathan Morali
One of the four tracks that plays on the main campus area. These also play outside the dorms in Episode 4.
1:15
18
Jonathan Morali
One of the four tracks that plays on the main campus area. These also play outside the dorms in Episode 4.
1:25
19
Jonathan Morali
This plays when Max enters the quad outside of the dorm for the first time.
1:36
20
Jonathan Morali
This plays when Max first walks inside the dorm.
0:38
21
José González
Max can first play this song in her room in Episode 1. In Episode 2 Max listens to this song on the bus to the Two Whales.
From the 2003 EP "Crosses"
2:40
22
Max Caulfield
This is what Max plays on the guitar the first time she goes to her room if "Crosses" isn't playing.
2:40
23
José González & Max Caulfield
Max will play this on the guitar if "Crosses" is playing.
2:40
24
Jonathan Morali
This plays during a brief cutscene of Max walking to the parking lot after seeing Kate and David.
0:19
Episode 1 part 2
25
Jonathan Morali
This plays when Max & Chloe are reunited in the truck. This has slight "artistic licence." The version in game loops back to 1:20 at the track's end and merely fades out when the scene ends. This track's slightly different fade is from the credits.
3:26
26
Jonathan Morali
This plays when Max and Chloe first walk into Chloe's room.
0:34
27
Jonathan Morali
This plays on loop when Max and Chloe discuss Rachel for the first time.
1:55
28
Angus & Julia Stone
This plays on Chloe's stereo when Max puts in the CD.
From the 2010 album "Down the Way"
5:25
29
Jonathan Morali
This plays when Max sits on the sofa or the swing in Chloe's house in Episode 1.
2:42
30
Jonathan Morali
This plays on loop when Max tinkers with her camera at Chloe's desk and talks to Chloe. The change at 2:05 plays when Chloe goes to get William's camera for Max.
2:36
31
Sparklehorse
Second song Chloe plays on her stereo; after she gives William's camera to Max
From the 2001 album "It's a Wonderful Life"
2:40
32
Jonathan Morali
This plays as Max and Chloe leave the Price household. Because it is a cutscene, only about 10 seconds of this actually play before fading out. This is the full track from the game files.
0:31
33
Jonathan Morali
This plays when Max & Chloe arrive at the lighthouse, then fades out after about a minute once you gain control of Max. It then plays again when Max sits on the bench with Chloe.
3:27
34
Jonathan Morali
This plays when Max starts having her second vision.
0:11
35
Jonathan Morali
This plays when Max reaches the lighthouse in her second vision. On the way up the trail there is no music.
1:02
36
Syd Matters
This plays at the end of Episode 1 and again in the "Sacrifice Arcadia Bay Ending."
From the 2005 album "Someday We Will Forsee Obstacles"
3:28
Episode 2

#
Track Name
Artist
Comments
Runtime
37
Alt-J
This opens with Episode 2. You can also play it on Max's stereo.
From the 2012 album "An Awesome Wave"
3:38
38
Max Caulfield
Max will play this on the guitar in Episode 2 if "Something Good" isn't playing.
3:38
39
Max Caulfield
Max will play this on the guitar if "Something Good" is playing
3:38
40
Barrie Gledden, Chris Bussey, Steve Dymond
First song that plays in Dana's room. Audio network demo track from 2014
3:18
41
William Davies, Edward Nutbrown, Charles Nutbrown, Tajh Abdulsamad
Second song that plays in Dana's room. Audio network demo track from 2014
3:11
42
Barrie Gledden, Chris Bussey, Steve Dymond
Third song that plays in Dana's room. Audio network demo track from 2014
2:55
43
Jonathan Morali
The first part of this track plays when Max first goes in the room and when she's not talking to Kate. The second part after 0:55 plays when Max talks to Kate and after they're done talking.
2:06
44
Jonathan Morali
This plays outside the dorm in Episode 2.
1:32
45
José González
Max can first play this song in her room in Episode 1. In Episode 2 Max listens to this song on the bus to the Two Whales.
From the 2003 EP "Crosses"
2:40
46
Jeremy Sherman
This is playing in the Two Whales Diner when Max first walks in. Audio network demo track from 2013
2:29
47
Lincoln Grounds, Thomm Jutz, Justin Moses
One of the songs playable on the jukebox. Labeled as "banjo tune." Audio network demo track from 2014
2:30
48
Jeremy Sherman
One of the tracks playable on the jukebox. Labeled as "guitar tune." This is also playing when Max goes to the diner in Episode 3. Audio network demo track from 2009
3:02
49
Lincoln Grounds, Thomm Jutz
This plays automatically on the jukebox while Max waits for Chloe after talking to Joyce. Audio network demo track from 2014
2:49
50
Adam Drake
This is what Chloe plays on the jukebox. Audio network demo track from 2010
2:29
51
Jonathan Morali
This plays when Max and Chloe arrive at the junkyard.
2:03
52
Jonathan Morali
This plays on loop when Max sits on the stump or chair in the junkyard.
1:27
53
Jonathan Morali
This plays when Max finds Chloe and Rachel's hideout.
1:09
54
Jonathan Morali
This plays before Chloe's foot gets stuck on the railroad tracks.
1:57
55
Jonathan Morali
This plays when Chloe is stuck on the railroad tracks.
1:30
56
Jonathan Morali
My powers might not last, Chloe.
That's okay—we will. Forever.
0:36
Episode 2 part 2
57
Jonathan Morali
This plays as Max leaves the truck when Chloe drops her off at Blackwell in the rain.
1:03
58
Jonathan Morali
This plays on loop when Max gets back to the dorms until she freezes time. It is an extended version of the first part of "Kate in her room." You can hear faint dialogue of Kate and Max talking as part of the track's sampling.
2:24
59
Jonathan Morali
This plays on loop when Max freezes time.
4:05
60
Jonathan Morali
This plays on loop when Max talks to Kate on the roof.
4:56
61
Jonathan Morali
This plays if Max fails to save Kate.
0:19
62
Jonathan Morali
This plays if Max saves Kate.
0:26
63
Local Natives
This plays at the end of Episode 2.
From the 2013 album "Hummingbird"
3:14
Episode 3

#
Track Name
Artist
Comments
Runtime
64
Jonathan Morali
This opens with Episode 3.
1:51
65
Jonathan Morali
This plays on loop when Max goes into the hallway of the dorm. It fades out temporarily if Max goes in Dana's room or the bathroom, but not if she goes in Victoria's room.
4:29
66
Jonathan Morali
This plays when Max sits on the bench outside the dorms. Kate is not physically present, but this is her "leitmotif," and Max will think about her during the moment.
3:24
67
Jonathan Morali
This plays on loop when Max and Chloe break into Blackwell. Though technically Chloe has the keys, so they're just entering.
2:23
68
Jonathan Morali
This plays on loop over the previous track when Max walks deeper into Blackwell, such as the Science Classroom or Mr. Jefferson's classroom. It will go back to just the previous track when you get close to Chloe back in the secretary's office.
2:35
69
Jonathan Morali
I added a slight fade out to the end of this track to make the end less jarring, as the version that plays in game will stop suddenly when Max rewinds. After about a minute the game will force you to rewind.
1:41
70
Jonathan Morali
Plays on loop when Max and Chloe visit the pool building.
4:46
71
Jonathan Morali
Plays on loop
2:44
72
Jonathan Morali
This plays as security officers start coming into the pool. The sudden music change at 1:40 happens once Max reaches the blocked front door. The background track starting at 2:54 plays when the security officer gets close.
4:32
73
Bright Eyes
This plays in the morning in Chloe's room after Max sleeps over. You can then play it on Chloe's Hi-fi.
From the 2004 album "I'm Wide Awake, It's Morning"
4:25
74
Jonathan Morali
This plays when Max sits on the swing in Episode 3.
1:27
75
Jonathan Morali
This plays on loop when Max and Joyce discuss Rachel.
1:40
76
Jonathan Morali
This plays when Joyce shows Max the photo album.
1:28
77
Jonathan Morali
Plays on loop
1:41
78
Jonathan Morali
This plays when Max first arrives in the past to the day William died.
0:58
79
Jonathan Morali
This plays during the first photo change sequence.
0:45
80
Mogwai
This plays at the end of Episode 3.
From the 2003 album "Happy Songs for Happy People"
3:10
81
Mogwai
This is the original version from the 2003 album "Happy Songs for Happy People." It has an extended beginning and ending.
5:30
Episode 4

#
Track Name
Artist
Comments
Runtime
82
Jonathan Morali
This opens with Episode 4. This is a combination of three music tracks. This first ends at 3:14 during Max and Chloe's conversation. The second plays when they discuss Rachel and ends at 3:55. The last plays as they leave the beach.
5:10
83
Jonathan Morali
This plays in Chloe's new room as soon as you have control of Max.
5:02
84
Jonathan Morali
Fades into this track when you give Chloe her water. If there's still time left, it then fades back into the previous track when Chloe asks Max to play "Blade Runner" and you regain control.
4:29
85
Jonathan Morali
This plays the morning after Max & Chloe watch "Blade Runner."
2:13
86
Jonathan Morali
This plays in Chloe's old room when Max isn't sitting.
6:48
87
Jonathan Morali
The guitar that fades in at 0:25 plays when Max sits down in Chloe's room. It fades out when Max stands up.
3:04
88
Jonathan Morali
This plays when Max returns to 2008.
1:57
89
Jonathan Morali
This plays during the second photo change sequence.
1:05
90
Amanda Palmer
This plays when Max returns to the original timeline in Chloe's room.
From the 2011 album "Amanda Palmer Goes Down Under"
4:14
91
Amanda Palmer
This is the regular version of the song without an extended fade in, which Max can play on the stereo in Chloe's room.
From the 2011 album "Amanda Palmer Goes Down Under"
4:14
92
Jonathan Morali
This plays when Max sits on the stool in the kitchen in Episode 4. Note that this is exactly the same as what plays when Max sits on the swing in Episode 3.
1:27
93
Dan Skinner, Adam Skinner, Randall Breneman
First song David plays in his garage if Max defends him in Episode 3. Audio network demo track from 2010. Note that this in-game version is slightly muffled from the original because it plays on David's little radio
3:54
94
William Davies, Raphael White
Second song David plays in his garage if Max defends him in Episode 3. Audio network demo track from 2012. Note that this in-game version is slightly muffled from the original because it plays on David's little radio
2:52
95
Christian Marsac
Third song David plays in his garage if Max defends him in Episode 3. Audio network demo track from 2005. Note that this in-game version is slightly muffled from the original because it plays on David's little radio
2:28
96
Jonathan Morali
This plays when Max sits with Kate in the hospital. Note that this is exactly the same as what plays when Max sits on the swing in Episode 1.
2:42
97
Jonathan Morali
This plays immediately as Max and Chloe arrive at Blackwell in Episode 4. Note that all the "Main Campus" tracks from Episode 1 also play outside the dorm.
2:32
98
Jonathan Morali
Plays on loop and fades out when Max finds the burner phone.
2:25
99
Jonathan Morali
This plays when Max and Chloe return to Chloe's room if Chloe doesn't kill Frank.
0:47
Episode 4 part 2
100
Jonathan Morali
This plays once Max opens the back entrance to the barn.
1:08
101
Jonathan Morali
This plays when Max and Chloe walk down the steps into the Dark Room. The clicking sound that starts at 48 seconds plays when Max is entering the digicode. The change in music at 1:53 plays when they open the vault door.
3:02
102
Message To Bears
This plays when Max and Chloe find Rachel.
From the 2012 album "Folding Leaves"
2:22
103
Message To Bears
This is the original version from the 2012 album "Folding Leaves."
3:54
104
Jonathan Morali
This plays during the cutscene when Max & Chloe walk into the Vortex Club Party. It plays again on loop in Episode 5 when Max warns Chloe against entering the party.
3:29
105
Jonathan Morali
This plays on loop in the lobby where Max talks to Stella. The fade out at the end plays when Max walks into the main pool area.
2:08
106
Breton
This is the first song to play at the Vortex Club Party. This is the original version from the 2014 album "War Room Stories." It does not have a DJ transition to "Bamalam."
4:54
107
Breton
This is the version of the first song that plays at the Vortex Club Party, with crossfade into "Bamalam" at the end.
4:50
108
Darren Leigh Purkiss
This is the second song to play at the Vortex Club Party. Audio network demo track from 2012
2:27
109
Jason Pedder
This is the third song to play at the Vortex Club Party. Audio network demo track from 2013
2:17
110
Jason Pedder
This is the fourth song to play at the Vortex Club Party. Audio network demo track from 2014
1:18
111
Darren Leigh Purkiss
This is the fifth song to play at the Vortex Club Party. Audio network demo track from 2011
2:29
112
William Davies, Edward Nutbrown, Charles Nutbrown
This is the sixth song to play at the Vortex Club Party. Max also briefly hears it coming out of Victoria's room at the beginning of Episode 2. Audio network demo track from 2014
2:37
113
Barrie Gledden, Jason Pedder, Jason Leggett
This is the seventh song to play at the Vortex Club Party. Audio network demo track from 2012
2:46
114
William Davies, Edward Nutbrown, Charles Nutbrown, Ian Tunstall
This is the eighth song to play at the Vortex Club Party. Audio network demo track from 2013
2:20
115
Jason Pedder, Ben Ziapour
This is the ninth song to play at the Vortex Club Party. Audio network demo track from 2013
3:24
116
Kes Loy
This is the tenth and final song to play at the Vortex Club Party. After this song "DJ Doom" plays "Got Well Soon" again and the loop restarts. Audio network demo track from 2014
2:04
117
Jason Pedder
This is a muffled snippet of "Make the Call" that plays when Max and Chloe walk outside the Vortex Club Party. Audio network demo track from 2013
0:29
118
Jonathan Morali
This plays as Max and Chloe return to the junkyard. It fades out as they walk to where Rachel is buried.
0:52
119
Jonathan Morali
This plays at the end of Episode 4.
1:13
Episode 5

#
Track Name
Artist
Comments
Runtime
120
Jonathan Morali
This opens with Episode 5. The fade out at the end is when you regain control of Max.
2:00
121
Jonathan Morali
This plays during Max's first photo focus in the Dark Room.
4:17
122
Jonathan Morali
This plays during the third photo change sequence after Max damages Jefferson's photos.
0:14
123
Jonathan Morali
This plays on loop when Max returns to the present in the Dark Room. If you warned Victoria in Episode 4, Max can talk to her while this is playing.
2:13
124
John and Jacqui Dankworth
This is the first song Jefferson plays in the Dark Room before Max goes back to the classroom on Monday. Composed by John Dankworth and sung by Jacqui Dankworth. Audio network demo track from 2006
2:23
125
John and Jacqui Dankworth
This is the second song Jefferson plays in the Dark Room before Max goes back to the classroom on Monday. Composed by John Dankworth and sung by Jacqui Dankworth. Audio network demo track from 2006
3:42
126
Jonathan Morali
This plays when Max arrives back in the art classroom on Monday.
0:55
127
Jonathan Morali
This plays during the fourth photo change scene; after Max warns David and enters her photo into the contest.
1:14
128
Jonathan Morali
This plays when Max wakes up on the plane to San Francisco.
0:45
129
Jonathan Morali
This plays during the fifth photo change scene; when Max goes from the plane to the gallery.
0:10
130
Jonathan Morali
This plays when Max arrives at the gallery. It fades out shortly after you gain control of her.
2:18
131
Jonathan Morali
This plays on loop when Max sits on the bench at the gallery.
5:06
Episode 5 part 2
132
Jonathan Morali
This plays when Max goes back to when she took her winning photograph. The segment staring at 1:00 will loop. Unless you take a really long time to rip the photo, chances are you won't hear most of this.
2:54
133
Jonathan Morali
This plays during the sixth photo change scene; after Max rips her winning photograph.
0:41
134
David Tobin, Jeff Meegan, Tim Garland
This is what Jefferson plays when Max asks him to play music as a last request. Audio network demo track from 2012
4:11
135
Mud Flow
This plays as Max is driving through the storm and hears Nathan's voicemail. From the 2004 album "A Life on Standby"
2:32
136
Jonathan Morali
This plays on loop when Max sits in the diner booth during the storm.
3:04
137
Jonathan Morali
This plays during the seventh photo change scene, after Max warns Chloe against finding Nathan.
0:26
138
Jonathan Morali
The high-pitched tone at 0:54 plays every time Max successfully enters a "new" hallway. The deep strumming at 1:15 plays when Max picks up at the keys.
5:46
139
srettaM dyS
.eramthgin reh gnirud niaga dna moorhtab eht ot yaw eht no yawllah eht ni seog xaM nehw pool no syalp sihT
"selcatsbO eesroF lliW eW yademoS" mubla 5002 eht morF
3:26
140
Jonathan Morali
This plays on loop during the stealth section of the nightmare. It fades out when Max sits on the bench next to the lighthouse.
4:48
141
Jonathan Morali
This plays when Max walks through her memories of Chloe from the week. The piano note that first plays at 0:24 plays every time a new memory lights up.
5:04
142
Jonathan Morali
This plays on loop during all major choices.
0:17
143
Foals
This plays when you cry.
From the 2010 album "Total Life Forever"
6:30
144
Syd Matters
This plays at the end of Episode 1 and again in the "Sacrifice Arcadia Bay Ending."
From the 2005 album "Someday We Will Forsee Obstacles"
3:28
145
Jonathan Morali
This track is the length of the credits from Episode 5. I also use "artistic license" in the track's conclusion, as the version in game merely fades out abruptly. I used a volume drop in the last few seconds followed by a fade out.
7:10
Special Thanks
Thanks to
  • Człowiek Drzewo – for making the initial soundtrack that inspired this project
  • /u/RenegadeWade – for the audio ripping tools that made this project possible
  • /u/10Thirty2 – help with transcribing lyrics to “Got Well Soon”
  • /u/upsidedowneturtle – help with a list for Człowiek Drzewo’s soundtrack
  • /u/alkanetexe – for feedback on the original album art, leading me to make a few adjustments
  • /u/JimmySullivan96 - for identifying the tracks Luke plays in Episode 2 that I did not include
  • Someone who used a throwaway on reddit - for identifying the track Evan plays in his room in Episode 4
  • Everyone else who provided feedback and support on /r/lifeisstrange
  • Dontnod Entertainment Wiki[dontnodentertainment.wikia.com] and Life Is Strange Wiki[life-is-strange.wikia.com] for help with many of the lyrics
  • Toby Palm, Life Is Strange Community Director - for sharing this blog[blog.audiokinetic.com] with me that gave a more technical explanation for how music works in the game
And of course
  • Jonathan Morali for composing the soundtrack, Sébastien Gaillard for serving as audio lead and for music supervision and score coordination, and Game Directors Raoul Barbet and Michel Koch also for music supervision and score coordination.
  • All musicians involved in producing music included in Life Is Strange
  • Everyone else at Dontnod and elsewhere involved in creating this spectacular game we love
I am in no way affiliated with Dontnod, Square Enix, or any of the musicians. This complete soundtrack is fan work only and has not received their blessing.

Please buy the Life Is Strange Limited Edition for the official soundtrack, which includes exclusive instrumental tracks by Jonathan Morali not included in this soundtrack or the game.
54 comentarios
Devilsrider 19 NOV a las 20:46 
Incredible guide. Thanks for this
Arya 9 AGO 2021 a las 17:46 
This is HELLA good one
LukenGelis 13 ABR 2021 a las 10:15 
This is thorough beyond my imagination. You must have given plenty of effort to that. Marvellous job, indeed! :LIS_butterfly::LIS_star:
Stalin ☭ 30 ABR 2020 a las 4:43 
А я не оценил
akiro525 17 NOV 2019 a las 10:56 
this is one of favourite games in the world, along with before the storm. Thanks so much for the detailed guide. Had a blast spending my weekend going through it and finding any songs i originally missed.
Hype 29 JUL 2018 a las 9:13 
WOW
Zasta 15 ABR 2018 a las 14:48 
Well made guide
frankieMART 14 ENE 2018 a las 9:54 
Amazing guide! Is there anywhere I can download these files from? Could you upload to somewhere? The only other place I found has a server error
Tythla 22 DIC 2017 a las 21:53 
Thanks for your contribution so much! LIfe is Strange is such a great game with awesome BGMs. I've been looking for this list and here it is!
MasterCake 31 OCT 2017 a las 4:23 
Hey, is there and possibility to download these songs as an mp3 archive?