Transport Fever

Transport Fever

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Capacity Increase +100%
   
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1.132 MB
20 okt, 2016 @ 17:31
18 jul, 2017 @ 3:00
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Capacity Increase +100%

Beskrivning
**DOES NOT WORK PROPERLY DUE TO CHANGES WITH SHIP CAPACITIES ***

Unfortunately, I do not have the time to fix / figure it out, sorry.

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A fully configurable capacity / loading speed adjustment mod can be found here, by SPQR
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1104465202


This simple mod increases the capacity for all vehicles / wagons, including mods, by an extra 100%
This will not alter the capacity of any existing vehicles, only when replaced / bought new with the mod active.

An alternative version is in my collection, which adds 50% instead.

Note:
If you activate on an existing save game, keep an eye on any lines that have 'full load' options set until you have upgraded the vehicles on that line to those with the new capacities.

I highly recommend combining this with the following mod, for balance purposes:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=804326961

** This mod does not currently alter ship capacities due to a change in a recent update of TpF.

77 kommentarer
[F-B] HOTWHEELS25372 16 dec, 2019 @ 6:35 
this mod has 2 other uses for train power and T/E, cargo are just has tricky to get it to work, just saying
𝓕𝔁  [skapare] 16 dec, 2019 @ 4:59 
It may seem to work, but there might be problems. If I remember correctly, its when there are multiple cargo slots in the vehicle, it didn't work correctly. i.e 100 total capacity made up of 2 x 50 slots.
[F-B] HOTWHEELS25372 15 dec, 2019 @ 23:24 
it really works as a power modifier too, for both games however it may conflict with multiple unit mods
𝓕𝔁  [skapare] 13 dec, 2019 @ 17:19 
I didn't even get a chance to fix this one properly :( Hopefully another script modder will make something ;)
HRTMT_PFL4UM3 13 dec, 2019 @ 11:36 
Hi is it possible to convert to TPF2?

thank you
𝓕𝔁  [skapare] 2 dec, 2018 @ 11:58 
@Uffty - it was never meant to be a cheat, as such, just allow shorter trains.
However, as you can see, it doesn't work properly and hasn't for ages, I left it here so as not to cause issues with peoples games, but am not maintaining it any longer.
The Quiet Cab 2 dec, 2018 @ 11:27 
This mod is good, but it also doubles price and maintenance costs which nullifies its use and purpose = useless. With or without mod is the same.
GodKingfaves 24 sep, 2018 @ 18:40 
is there a way to make it so when you increase the capacity it doesnt increase the cost of the vehicle? i changed mine to do *40 and the starter horse cart costs 600k
𝓕𝔁  [skapare] 22 apr, 2018 @ 15:26 
Ahh ok, yeah its based off current (vanilla) values not real world which as you say, is 4x.
So yeah, its 1/2 real life capacities.
alphaprior 22 apr, 2018 @ 14:42 
@RWB FxUK The game uses 25% of real world capacities so when I read 100% I thought it would be 4x. But as I said it's a good mod. I use real world capacities (4x) now and it's very crowded love it!