XCOM 2
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Pod Activation Preview
   
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18. okt. 2016 kl. 12:50
19. okt. 2016 kl. 11:49
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Pod Activation Preview

Beskrivelse
Shows you whether your current movement would activate a pod.

Only calculates enemies you (as the player) have vision on before starting the move.

If so, it marks the "bad" tiles and shows your true movement path, as opposed to the displayed, smoothed one.

This hopefully prevents cases where you think you'd checked all the tiles you're moving on, but one tile was off.

Known Issues: apparently doesn't quite work due to XCOM 2' LOS not being deterministic

Overrides: None

Can be disabled and enabled at any time.
33 kommentarer
StormReavan 23. aug. kl. 12:24 
I would love to see this patched into something like LW, where if you over infiltrate, this becomes a perk. Would really sell the 'we know where the enemy is' aspect of infiltrations
amazon.ng120 12. juli 2020 kl. 17:53 
Mod doesn't work perfectly. Even when I avoid the red tiles completely, the enemy spots me.
rkraiem100 4. sep. 2017 kl. 16:04 
wotc support?
Mahogany 3. sep. 2017 kl. 4:13 
This is absolutely the most wonderful mod ever made

Thank you :csdsmile:
Lux Manifestus 14. juli 2017 kl. 9:14 
Yes, as indicated by an orange triangle.
pintocat 14. juli 2017 kl. 9:05 
Sorry if this is stupid, but is this functionality included in Gotcha Again?
76561198049919792 5. jan. 2017 kl. 2:10 
What is it doing I don't see the effect:steamhappy:
PizzaSHARK 10. dec. 2016 kl. 21:05 
If you have vision of the units, the aim indicator seems to be pretty reliable to telling whether or not they'll activate - if you're hovering over a tile and it shows you'd have a shot, that generally means they'll also be able to see you.
Knut 24. nov. 2016 kl. 2:46 
This mod doesn't work as intended. In my campaigns (L/I), the pods activate always 1-2 fields earlier than indicated
Game kNight Plays 14. nov. 2016 kl. 3:40 
While this is very awesome and makes it easier to know if I'm about to be revealed it doesn't show all the tiles where you can get spotted. It seems that it is usually behind cover that the mod fails to show you a warning at the edge of their range?