Kingdom Wars

Kingdom Wars

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KW1 NPC Towns and Region Lore
By battle2525
This shows all the Kingdom Wars 1 NPC towns, mercenaries, trading, and region lore.
   
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Introduction
Ever walk to a city and realize they don't have what you are looking for or you can't remember which region/town let you hire specific units? This guide gives info about each towns and region (include services, specific mercenaries, and trade routes).

Region lore is hidden in spoiler tag to reduce clutter from long wall of text. To view just hover the mouse over it. Prices should be similar for all races. Goods market price is a bit different depending on race. Prices fluctuate per transaction so it's best to buy/sell in one bulk (before pressing ok), if possible.

Every city has 'Diplomacy' icon. Click that to talk to the leader of the town where you negotiate deals or declare war. You can bribe gift 2500 gold to raise 1 diplomacy relation point; -4 to -1 is at war, 0 is neutral, +2 is trade agreement (to use the various market and services), +4 (up to +10) is alliance with the town. If you don't want to pay, you can siege and vassal and it will have fixed +4 diplomacy points.

City needs to be a vassal to access 'Manage Economy' icon where player can adjust resource productions, choose trade routes, and player can send resource back to their home city with a 20% tax. (Often better to take the tax penalty especially if player carry a lot of gold because player might lose more gold while walking back to their home city and it saves a lot of time.) For other cities to show up on the trade list, it need to be in a trade agreement, alliance, or vassal. Max 3 towns to trade with per city along with 3 levels of trade. Pick and choose whichever one you want to produce. You can supplement any negative resources with worker/livestock to make it positive so you don't have to deal with it constantly.

Also vassaled city has access to 'Recruit Units' icon. This icon is to recruit your own race units using resource from the town. (It is different from mercenaries market where player can hire other units with gold depending on what the town has available.)

This guide excludes selling price of livestock and siege units (however one guideline is that if the initial buying price is high then the selling price is higher than usual as well and another factor is health affects sell price).

Basis for info can be found in-game.
Also let me know what I should add to make it more useful.
Random Info Section
  • There are a total of 28 NPC towns on the world map.

  • NPC towns can be sieged and loot for small amount of crowns per day or sieged and vassal for resources, tribute of one crown per vassal per day, and able to garrison another 60 units. (Crown reward is doubled if player has premium active.)

  • The NPC army and town strength gauge the difficulty, however, one can be victorious for much less. Co-op siege whenever possible for a much easier time.

  • Conditions to Co-op: Both armies are in same region if name is given. Army strength is within 50% to 200% of inviter's army (Recommended within 10%). Invitee must have battle protection off. Take turns relog, one at a time, if army is still not suitable.

  • Other player towns are not shown in the world map. To see other player towns, attack a player city through the search matchmaking pvp option in the world map.

  • Player can also engage in siege warfare against player-controlled vassal through the pvp siege option in NPC towns. (Must declare war to have siege town option appear.)

  • Conditions to PvP (Player versus Player) or PvPC (Player versus Player City): Both players must have battle protection off. Regardless if name is given or not, the attacker select whether they want to attack a player army or a player city. Army strength is within 10% or the defender army strength can be up to 50% higher than the attacker if 'Be Brave' option is checked.

  • Make a camp in the world map to help regen hp, boost defense, gather resource, and recruit certain units.
    If playing as Orcs, Palisade Camp allows construction of Siege Ram 90w and Siege Ladder 10w, Fortified Camp allows additional construction of Siege Catapult 160w 180g and Siege Tower 120w.
    If playing as Men, Palisade Camp allows construction of Battering Ram 30w 50g and Escalade 10w, Fortified Camp allows additional construction of Trebuchet 170w 170g and Belfry 110w.
    If playing as Elves, Palisade and Fortified Camp allow the construction of Treant 90w and Bolt Thrower 50f 250g.
    In addition, Orcs and Men have a siege building when entering (view icon) the region.

  • Some worker/livestock can gather resource in the world map (Pitch any camp ➞ Manage Economy) or when placed in NPC vassal town. Per group:
    Chicken can increase +0.10
    Marauder and Cow can increase +0.15
    Forest Spirit can increase +0.10
    Female and Male Wardens can increase +0.15, +0.15, +0.15, or +0.10
    Laborer and Peasant can increase +0.15, +0.15, or +0.10
    Sheep can increase +0.05
    Dwarven Miner can increase +0.25

  • Orcs use food as payment for Healing Services while Men and Elves pay with gold.

  • Ships and boats are just props. (aww.. :p)

  • Following units cannot be hire if playing as other race:
    Orcs - Tosser, Grinder
    Men - Manlet, Dragon's Breath, Oil Cart
    (Tosser, Grinder, or Manlet has a chance to be obtain through daily reward. Elves siege like Rootant can be obtain from hiring Enchanter.)
Icon Legends:
=Vassal City Strength rating, f=Food, w=Wood, =Stone, g=Gold, =Resource capacity
Trading Reference Chart
NPC Towns
0
1
( ± | ± | ± | ± )
2
( ± | ± | ± | ± )
3
( ± | ± | ± | ± )
Bilt'rana
0
+0.05 | -0.03 | -0.03 | +0.16
+0.10 | -0.08 | -0.08 | +0.32
+0.14 | -0.14 | -0.14 | +0.48
Gel Rans'ta
0
+0.16 | -0.03 | -0.03 | +0.05
+0.32 | -0.08 | -0.08 | +0.10
+0.48 | -0.14 | -0.14 | +0.14
Gelmeerim
0
-0.16 | -0.16 | +0.26 | +0.26
-0.32 | -0.32 | +0.51 | +0.51
-0.48 | -0.48 | +0.77 | +0.77
Uttal At'ros
0
-0.11 | +0.16 | -0.16 | +0.32
-0.22 | +0.32 | -0.32 | +0.64
-0.32 | +0.48 | -0.48 | +0.96
Dagbor
0
-0.11 | -0.11 | +0.26 | +0.26
-0.22 | -0.22 | +0.51 | +0.51
-0.32 | -0.32 | +0.77 | +0.77
Felsing
0
+0.05 | +0.02 | -0.03 | -0.03
+0.10 | +0.03 | -0.08 | -0.08
+0.14 | +0.05 | -0.14 | -0.14
Illas Tiltos
0
-0.16 | +0.32 | -0.11 | +0.16
-0.32 | +0.64 | -0.22 | +0.32
-0.48 | +0.96 | -0.32 | +0.48
Westerdale
0
+0.05 | -0.03 | -0.03 | +0.16
+0.10 | -0.08 | -0.08 | +0.32
+0.14 | -0.14 | -0.14 | +0.48
Freelan'Tal
0
-0.03 | +0.16 | +0.05 | -0.03
-0.08 | +0.32 | +0.10 | -0.08
-0.14 | +0.48 | +0.14 | -0.14
Illas Tort'ra
0
+0.16 | +0.32 | -0.11 | -0.11
+0.32 | +0.64 | -0.24 | -0.24
+0.48 | +0.96 | -0.38 | -0.38
Mistra
0
+0.16 | -0.03 | -0.03 | +0.05
+0.32 | -0.08 | -0.08 | +0.10
+0.48 | -0.14 | -0.14 | +0.14
Darssen
0
-0.16 | +0.26 | -0.16 | +0.26
-0.32 | +0.51 | -0.32 | +0.51
-0.48 | +0.77 | -0.48 | +0.77
Denwall
0
+2.56 | -0.11 | -0.11 | +2.08
+5.12 | -0.22 | -0.22 | +4.16
+7.68 | -0.38 | -0.38 | +6.24
Nokkrasol
0
+0.26 | -0.11 | -0.11 | +0.16
+0.51 | -0.22 | -0.22 | +0.32
+0.77 | -0.32 | -0.32 | +0.48
Bastra
0
-0.03 | +0.16 | -0.03 | -0.03
-0.08 | +0.32 | -0.08 | -0.08
-0.14 | +0.48 | -0.14 | -0.14
Galehock
0
+0.16 | -0.03 | +0.05 | -0.03
+0.32 | -0.08 | +0.10 | -0.08
+0.48 | -0.14 | +0.14 | -0.14
Makkada
0
+0.21 | +0.21 | -0.11 | -0.11
+0.42 | +0.42 | -0.22 | -0.22
+0.62 | +0.62 | -0.32 | -0.32
Ral Nistro
0
+0.11 | +0.32 | -0.08 | -0.11
+0.22 | +0.64 | -0.16 | -0.24
+0.34 | +0.96 | -0.24 | -0.38
Thorndale
0
+0.21 | +0.21 | -0.11 | -0.11
+0.42 | +0.42 | -0.22 | -0.22
+0.62 | +0.62 | -0.32 | -0.32
Valen'Tal
0
-0.03 | +0.05 | +0.16 | -0.03
-0.08 | +0.10 | +0.32 | -0.08
-0.14 | +0.14 | +0.48 | -0.14
Dintalla
0
+0.05 | +0.16 | -0.03 | -0.03
+0.10 | +0.32 | -0.08 | -0.08
+0.14 | +0.48 | -0.14 | -0.14
Pultak
0
-0.11 | -0.11 | +0.21 | +0.21
-0.22 | -0.22 | +0.42 | +0.42
-0.32 | -0.32 | +0.62 | +0.62
Bringen
0
-0.03 | -0.03 | +0.16 | +0.05
-0.08 | -0.08 | +0.32 | +0.10
-0.14 | -0.14 | +0.48 | +0.14
Durian Foss
0
+0.05 | -0.03 | +0.16 | -0.03
+0.10 | -0.08 | +0.32 | -0.08
+0.14 | -0.14 | +0.48 | -0.14
Ma Tinro
0
+0.05 | -0.03 | +0.16 | -0.03
+0.10 | -0.08 | +0.32 | -0.08
+0.14 | -0.14 | +0.48 | -0.14
Serepha Moota
0
+0.16 | -0.03 | +0.05 | -0.03
+0.32 | -0.08 | +0.10 | -0.08
+0.48 | -0.14 | +0.14 | -0.14
Doredale
0
-0.03 | +0.05 | -0.03 | +0.16
-0.08 | +0.10 | -0.08 | +0.32
-0.14 | +0.14 | -0.14 | +0.48
Welgeth
0
-0.03 | -0.03 | +0.05 | +0.16
-0.08 | -0.08 | +0.10 | +0.32
-0.14 | -0.14 | +0.14 | +0.48
NPC Towns
0
( ± | ± | ± | ± )
1
( ± | ± | ± | ± )
2
( ± | ± | ± | ± )
3
Market and Service Reference Chart
NPC Towns
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds
Makkada
Bastra
Nokkrasol
Mistra
Ral Nistro
Dintalla
Pultak
Bringen
Ma Tinro
Dagbor
Durian Foss
Doredale
Thorndale
Welgeth
Felsing
Galehock
Denwall
Darssen
Westerdale
Illas Tiltos
Uttal At'ros
Bilt'rana
Freelan'Tal
Gelmeerim
Valen'Tal
Serepha Moota
Illas Tort'ra
Gel Rans'ta
NPC Towns
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds
-Flattan Rol Region-
Lore taken from in-game:
"According to Orc lore, the first Orcs were created every time lightning struck the ground. This is how, in the Older Time, the first Orc ancestors arrived in the region Flattan Rol, and from them were descended the entire Orc race. To this day, they live by the ethos of warriors born from original Orc homeland, and the great fortress here is named Makkada, which means 'Mother Womb.' The sight of this fortress has terrified many. As the human say in Teria: If thy nightmares had nightmares..."
"The swamp Orcs of Flattan Rol are massive in size, nearly a head taller than most others, with imposing bodies to match. Food has never been short in this region, and its inhabitants pride themselves on their gluttony. Eating competitions are commonplace, and Orcs are capable of consuming their own body-weight in minutes. Sausage climbing is a regional competition that has to be seen to be believed. Sausage strings are suspended from battlements, and the competitors must race upwards, not with their hands but with their munching mouths. Special tough sausages are used, and taste disgusting even to Orcs."

Hire Mercenaries (any camp within Flattan Rol region):
Unit:

Goblin Raider

Goblin Prowler

Laborer
504g
504g
560g
Makkada
Flattan Rol Region
Lore taken from in-game:
"Makkada means 'Mother Womb', and it is the pride of the Orc race. This place makes all Orcs strong, for here Orcs were first created. The capital city of the Orc kingdom, Makkada is one of the largest cities in the land of Mythador and quite uncharacteristic of typical Orc city-building - yet there it is, located on a mountain-side, surrounded by deadly swamps. This town is protected by numerous layers of walls, not to mention the royal keep on the mountain top. It can only be taken by a truly massive army."
Race:
Orcs
NPC Army Strength:
Town Strength:
1600
675
Difficulty - Epic

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
375
Default Production:
+0.60, +0.36, +0.36, +0.60
Resource Capacity:
50000
Recruit Units:
As Orcs
As Men
As Elves
Goblin Raider: 120f, 120g
Berzerker: 350w, 350g
Slayer: 180f, 350g
Marauder: 180f, 180w
Beastriding Slayer: 300f, 250g
Laborer: 80f
Siege Ladder: 10w
Siege Catapult: 160w, 180g
Siege Ram: 90w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 82g, Wood 75g, Stone 121g
Sell
Food 57g, Wood 50g, Stone 96g
Livestock Market:

Wargs
308g
Mercaneries Market:
Unit:

Goblin Raider

Slayer

Goblin Prowler

Siege Catapult

Siege Ladder

Siege Tower

Laborer
lvl 1:
360g
600g
360g
340g
50g
200g
400g
lvl 2:
540g
900g
540g
lvl 3:
1200g
720g
lvl 4:
900g
Bastra
Flattan Rol Region
Lore taken from in-game:
"Bastra is Makkada's main port, originally built by the legendary king Akkanar, famed for his obsession with a pillaged elven book. The strange concepts contained within spurred the king to many unusual acts. His final deed was the undertaking of a great monument. To this end, he claimed the cliffs of Bastra, and the giant waterfall now known as Akkanar's Grief. For two decades he attempted to reshape rocks and redirect water, but was killed in a coup before his monument could be completed. Today, Bastra's reputation is for naval power, and it lies between the twin gulfs that feed Makkada."
Race:
Orcs
NPC Army Strength:
Town Strength:
800
275
Difficulty - Medium

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
125
Default Production:
+0.48, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Slayer: 180f, 350w
Marauder: 180f, 180w
Beastriding Impaler: 300f, 150w
Laborer: 80f

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 83g, Stone 75g
Sell
Food 50g, Wood 58g, Stone 50g
Livestock Market:

Wargs
286g
Mercaneries Market:
Unit:

Goblin Raider

Slayer

Berzerker

Ogre

Siege Catapult

Siege Ladder
lvl 1:
360g
600g
800g
300g
340g
50g
lvl 2:
540g
900g
1200g
450g
lvl 3:
1600g
Nokkrasol
Flattan Rol Region
Lore taken from in-game:
"Nokkrasol sits on a promontory that thrusts deep into elven lands and thus is seen by Orcs to represent the ambition, daring and courage of the entire Orc nation. Those who live here are mighty, and will not give respect without good reason. Located on the orcish and elven border, this stronghold may be insignificant in size and protected only by a single layer of walls, but it is still a hard nut to crack, since it is located on top of the mountain pass and protected by fast moving mountain rivers."
Race:
Orcs
NPC Army Strength:
Town Strength:
1000
375
Difficulty - Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
200
Default Production:
+0.36, +0.24, +0.24, +0.12
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Goblin Raider: 120f, 120g
Impaler: 180f, 350w
Goblin Prowler: 120f, 120w
Marauder: 180f, 180w
Laborer: 80f
Ogre: 600f, 600g
Siege Ram: 90w
Siege Ladder: 10w
Siege Tower: 120w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 108g
Sell
Food 50g, Wood 50g, Stone 83g
Livestock Market:

Wargs
242g
Mercaneries Market:
Unit:

Goblin Raider

Goblin Prowler

Marauder

Ogre

Siege Catapult

Siege Ram

Siege Ladder

Laborer
lvl 1:
360g
360g
500g
1200g
340g
150g
50g
400g
lvl 2:
540g
540g
750g
1800g
lvl 3:
720g
1000g
2400g
lvl 4:
900g
Mistra
Flattan Rol Region
Lore taken from in-game:
"Mistra, located deep within the orcish swamp, is the last of the goblin towns. This enslaved race shines brightly only here, where goblin artistry still thrives, and where the great swamps have many times thwarted the might of Orc armies. Goblin cunning has also played its part, for Mistra was built as a near-impervious fortress with only two narrow entrances, which funnel attackers into choke points beneath a hail of eager arrows. Such failed attacks have given birth to the insult 'I wish you death while goblins laugh!'"
Race:
Orcs
NPC Army Strength:
Town Strength:
500
125
Difficulty - Easy

Available:
Goods Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
125
Default Production:
+0.48, +0.48, +0.24, +0.48
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Goblin Raider: 120f, 120g
Goblin Prowler: 120f, 120w
Ogre: 600f, 600g

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 98g
Sell
Food 50g, Wood 50g, Stone 73g
Mercaneries Market:
Unit:

Goblin Raider

Goblin Prowler

Ogre

Siege Catapult

Siege Ladder
lvl 1:
360g
360g
960g
340g
50g
lvl 2:
540g
540g
1440g
lvl 3:
720g
720g
1920g
lvl 4:
900g
lvl 5:
1080g
-Thikken Dal Region-
Lore taken from in-game:
"Eons ago, in the Older Time, a small band of Orcs pushed as far west from Makkada as they dared, ever wary of the wrath of dragons. There, in the west, they found an uninhabited forest - or at least, if it was inhabited, they soon corrected the situation. They dubbed the region Thikken Dal, and they became the first of the forest Orcs. Some say their skin has changed color as they have become rooted in their arboreal surroundings, though it is more likely that Thikken Dal Orcs are simply dirtier than others."
"The Orcs of Thikken Dal have become different in their ways. Some might say they have gone soft, but never out loud. Their skill as archers is unparalleled in the Orc world. While they may not be able to match the elves in accuracy, no elf could draw back the string of a Thikken Dal bow, which, when hung aloft, will support the weight of three goblins before it begins to bend. Consequently rather than aiming between the trees of their forest home, Thikken Dal archers practice shooting through them, making the enemy cries of 'take cover!' rather pointless."

Hire Mercenaries (any camp within Thikken Dal region):
Unit:

Berzerker

Impaler

Laborer
1120g
840g
560g
Ral Nistro
Thikken Dal Region
Lore taken from in-game:
"Ral Nistro was built by bold Orcs in the distant past, Orcs who dared to settle right on the border of the human realm. Part of Thikken Dal - 'the land beneath the trees' - it is famous for its Orc archers. Located on a mountain and surrounded by impassible forest, Ral Nistro is the second most impenetrable Orc stronghold. Its only weakness is its vulnerability to fire - but defenders can also take advantage of this deadly weapon. Protected with two layers of walls, and three keep structures, Ral Nistro makes for a hard target."
Race:
Orcs
NPC Army Strength:
Town Strength:
1200
475
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.24, +0.48, +0.12, +0.24
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Impaler: 180f, 350w
Marauder: 180f, 180w
Beastriding Impaler: 300f, 150w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w
Siege Tower: 120w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 121g
Sell
Food 50g, Wood 50g, Stone 96g
Livestock Market:

Wargs
176g
Mercaneries Market:
Unit:

Impaler

Berzerker

Marauder

Beastriding Impaler

Ogre

Siege Catapult

Siege Ram

Siege Ladder

Siege Tower
lvl 1:
600g
800g
500g
800g
1200g
340g
150g
50g
200g
lvl 2:
900g
1200g
750g
lvl 3:
1200g
1600g
1000g
lvl 4:
1250g
Dintalla
Thikken Dal Region
Lore taken from in-game:
"It is said that if one were to destroy Dintalla, one would cripple the entire Orc navy for a generation. From Dintalla come the planks of almost every Orc ship, and it is Gokkholm's primary lumber source. As such, it is heavily guarded by its chief clients - Makkada, Ral Nistro, and Bastra. Far away, elves lament the thousands of trees destroyed at the hands of Orcs, little understanding the pride Orcs take in their achievements."
Race:
Orcs
NPC Army Strength:
Town Strength:
600
175
Difficulty - Easy

Available:
Goods Market
Mercenaries Market
Training Grounds

Vassal:
City Strength:
125
Default Production:
+0.36, +0.48
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Impaler: 180f, 350w
Marauder: 180f, 180w
Beastriding Impaler: 300f, 150w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w
Siege Tower: 120w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 101g
Sell
Food 50g, Wood 50g, Stone 76g
Mercaneries Market:
Unit:

Impaler

Marauder

Siege Catapult

Siege Ram

Siege Ladder

Siege Tower
lvl 1:
600g
500g
340g
150g
50g
200g
lvl 2:
900g
750g
lvl 3:
1000g
-Brakental Region-
Lore taken from in-game:
"According to legend, a disgraced Orc warrior in the Older Time was exiled from Flattan Rol, but allowed to choose the inhabited land in which he would spend the rest of his life. In pride and defiance, he chose the most brutal wasteland known to his people: Brakental, the desert of the south. The Gods approved of his decision, for upon his arrival there was a flash of lightning. Where it struck the earth, his mate emerged from the smoking sand. It is from these two ferocious souls that the Orcs of Brakental trace their lineage."
"The desert Orcs of the Brakental region are a humorless lot, and there is a joke amongst Orcs of other regions: 'Why did the desert Orcs cross the road?' Answer: 'To finish the joke.' Laughter is beaten out of desert Orcs from an early age, but temper tantrums are encouraged, especially those of a destructive nature. According to desert Orcs, there is nothing that can't be fixed by breaking it. This motto bears fruit on the battlefield, where desert Orcs make notoriously tough opponents."

Hire Mercenaries (any camp within Brakental region):
Unit:

Slayer

Beastriding Impaler

Ogre
840g
1120g
1680g
Pultak
Brakental Region
Lore taken from in-game:
"In the far south of the orcish realm is a barren desert region, and it is here that across many centuries of hardship and struggle, the fortress town of Pultak has grown. It is considered home to the hardiest and most ferocious Orc warriors alive. Standing in the middle of the desert, impervious to fire, Pultak stronghold is medium sized, but protected with two layers of walls and natural desert mountain. For the unlucky attacker, there is no cover or protection."
Race:
Orcs
NPC Army Strength:
Town Strength:
1100
425
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.12, +0.36, +0.48, +0.48
Resource Capacity:
40000
Recruit Units:
As Orcs
As Men
As Elves
Slayer: 180f, 350g
Marauder: 180f, 180w
Beastriding Slayer: 350f, 250g
Laborer: 80f
Siege Ladder: 10w
Ogre: 600f, 600g
Siege Ram: 90w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 76g, Stone 75g
Sell
Food 50g, Wood 51g, Stone 50g
Livestock Market:

Wargs
308g
Mercaneries Market:
Unit:

Marauder

Beastriding Impaler

Beastriding Slayer

Ogre

Siege Ladder

Siege Tower

Siege Ram
lvl 1:
500g
800g
800g
1200g
50g
200g
150g
lvl 2:
1200g
1200g
1800g
lvl 3:
1600g
1600g
2400g
Bringen
Brakental Region
Lore taken from in-game:
"Little knowledge of Bringen circulates the outside world. Rumor suggests it may harbor a notorious gang of pirates, the Kat Anad, who swear no allegiance to any Orc king. Though they are despised by many, Bringen is the only port in the region, and thus it is protected by the city of Pultak. It seems that the lawless streets of Bringen will remain so long into the future, and its many undesirable inhabitants will continue their despicable ways."
Race:
Orcs
NPC Army Strength:
Town Strength:
900
325
Difficulty - Hard

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
200
Default Production:
+0.48, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Slayer: 180f, 350g
Marauder: 180f, 180w
Laborer: 80f
Ogre: 600f, 600g

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 75g
Sell
Food 50g, Wood 50g, Stone 50g
Livestock Market:

Wargs
264g
Mercaneries Market:
Unit:

Berzerker

Slayer

Beastriding Impaler

Beastriding Slayer

Ogre

Siege Catapult

Siege Ram
lvl 1:
800g
600g
800g
800g
1200g
238g
150g
lvl 2:
1200g
900g
1200g
1200g
1800g
lvl 3:
1200g
1600g
1600g
2400g
lvl 4:
1500g
Ma Tinro
Brakental Region
Lore taken from in-game:
"Isolated by the Brakental desert, Ma Tinro has changed little in a thousand years. Life is slow, and death is fast. Survival is the main concern. The citizens have learned to live from the desert's meager offerings, and are completely self sufficient. Positioned in a valley, the town is protected from the worst of the sand storms, but it is by no means a pleasant place. Perhaps because of this, it has been allowed to grow, and now boasts some wealth, along with the necessary Defenses."
Race:
Orcs
NPC Army Strength:
Town Strength:
700
225
Difficulty - Medium

Available:
Goods Market
Training Grounds

Vassal:
City Strength:
125
Default Production:
+0.24, +0.24, +0.60, +0.48
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Slayer: 180f, 350g
Goblin Raider: 120f, 120g
Marauder: 180f, 180w
Beastriding Slayer: 300f, 250g
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w
Ogre: 600f, 600g

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 79g, Stone 76g
Sell
Food 50g, Wood 54g, Stone 51g
-Southmont Region-
Lore taken from in-game:
"The land of Southmont could not be more different to the tree carpets and grasslands of the Wold. Mountains peak and spike from border to border, with thin air and dramatic weather systems. SUmmer heat is magnified by gleaming cliffs, whilst winter snow makes travel between some villages impossible. Here, amidst the gullies and crags, human architecture is at its most proficient, with strongholds poised incredibly atop dizzying drops. Their setting has rendered these strongholds nearly impregnable, and it is this good fortune which has given the capital city of Dagbor such great advantage in repelling Menthorns throughout the ages."
"Southmontians are mountain people, known for their fiery disposition - in Teria the oft used phase is tempers big as boars. Lord Allposs of Raebor is famed for chopping off his hand in anger, following poor performance in a game of darts. In later fits of rage, when jibed 'wilst thou remove that hand also?' he replied gladly, but pray show me how to wield an axe with mine teeth. It is well known that Southmontians rarely apologize, believing it is a crime of great weakness. This goes some way to explaining their undying feud with the Wold."

Hire Mercenaries (any camp within Southmont region):
Unit:

Knight

Swordsman

Crossbowman
2240g
1400g
1260g
Dagbor
Southmont Region
Lore taken from in-game:
"The name of Dagbor has echoed through the ages with strength and victory. This is humankind's largest and proudest city. Its Defenses are legendary: two layers of walls protect the lower entrance, while the keep itself is circled by a roaring river and treacherous cliffs. The ancient bones of those foolhardy enough to tackle water and rock sometimes resurface briefly, before the lethal undercurrents suck them once more back to their watery prison."
Race:
Men
NPC Army Strength:
Town Strength:
1600
675
Difficulty - Epic

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
420
Default Production:
+0.24, +0.36, +0.60, +0.60
Resource Capacity:
50000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 75g
Sell
Food 50g, Wood 50g, Stone 50g
Livestock Market:

Cow

Sheep

Pig

Chicken
625g
480g
375g
230g
Mercaneries Market:
Unit:

Knight

Swordsman

Crossbowman

Mounted Knight

Battering Ram

Trebuchet

Escalade

Horse Cart
lvl 1:
1600g
1000g
900g
1760g
150g
340g
50g
400g
lvl 2:
2400g
1500g
1350g
2640g
lvl 3:
3200g
2000g
1800g
3520g
Durian Foss
Southmont Region
Lore taken from in-game:
"Durian Foss may be the most serene land in all Teria. It is known for its dramatic waterfall, which cascades into the town from the melting alpine snow. In winter, Durian Foss is quiet and snow-bound, but during the rest of the year, it bustles with livestock and trade. Its single layer of stone wall was added during the War Without Kings, after the townspeople faced their first and only onslaught by an Orc army. With their own water source and a surplus food supply, they were able to hold off the enemy until the royal army of Dagbor arrived."
Race:
Men
NPC Army Strength:
Town Strength:
900
325
Difficulty - Hard

Available:
Goods Market
Livestock Market

Vassal:
City Strength:
250
Default Production:
+0.24, +0.24, +0.60, +0.48
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 114g, Stone 83g
Sell
Food 50g, Wood 89g, Stone 58g
Livestock Market:

Chicken
240g
Doredale
Southmont Region
Lore taken from in-game:
"The harbor town of Doredale is hidden in the mountainous northern region of Southmont. Its citizens are well known for their generosity and fair prices. Doredale has a port and a small village extending from the water to the tree line. Strategically positioned on the mountainside is a stone keep which offers protection in case of an attack. This location is highly regarded by its countrymen as the wood supplier of the human realm. Players looking to increase their naval fleet would be wise to choose Doredale as a location to start."
Race:
Men
NPC Army Strength:
Town Strength:
800
275
Difficulty - Medium

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
250
Default Production:
+0.36, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 115g
Sell
Food 50g, Wood 50g, Stone 90g
Livestock Market:

Cow

Sheep

Pig

Chicken
600g
720g
390g
240g
Mercaneries Market:
Unit:

Swordsman

Maceman

Crossbowman

Horse Cart
lvl 1:
1000g
600g
900g
400g
lvl 2:
1500g
1350g
lvl 3:
2000g
1800g
lvl 4:
2500g
lvl 5:
3000g
-The Wold Region-
Lore taken from in-game:
"To understand the people of the Wold, one must first appreciate their tumultuous history. In the Older Time, Menthorn was the first great stronghold of the human civilization, and the pride of the Wold. The city of Dagbor arose in Southmont shortly after, and a great rivlary began. An era of double-dealing and back stabbing ensued, during which power, gold and land were snatched back and forth between the lords of Dagbor and Menthorn. Feuds began, enemies were made, and ultimately Dagbor laid claim to the crown. This situation has never sat well with Menthorns."
"In times of unrest, there are always those in Menthorn who attempt to rally support for 'the true rulers of Teria'. On occasion, their campaigns have led to bloodshed, but thus far have been unsuccessful. Still, many in the Wold whisper the legend of The Thorn, a famous dagger that is prophesied to one day kill the false king. Rumor has it that this dagger is passed from person to person throughout the Wold, under great secrecy, and one fortuitous day its bearer will have the opportunity to fulfill the dagger's destiny."

Hire Mercenaries (any camp within The Wold region):
Unit:

Halberdier

Archer

Peasant
1260g
840g
420g
Thorndale
The Wold Region
Lore taken from in-game:
"Set idyllically in the back-lands of the Wold region, Thorndale maintains a quiet existence. Farming is in the blood of most Wold folk, and their intelligence is often mocked by neighboring Southmontians. However, Thorndale has in times past suffered many Orc raids, and proof that these people are not fools is evident in the construction of the wide moat and variety of wall-mounted Defenses. Some do whisper that the walls themselves have weaknesses, but it would surely take a committed siege to discover them."
Race:
Men
NPC Army Strength:
Town Strength:
1100
425
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
525
Default Production:
+0.36, +0.36, +0.12, +0.24
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 137g
Sell
Food 50g, Wood 50g, Stone 112g
Livestock Market:

Pig

Sheep

Chicken
480g
780g
220g
Mercaneries Market:
Unit:

Halberdier

Archer

Cavalier

Belfry

Battering Ram

Escalade

Peasant

Horse Cart
lvl 1:
900g
600g
1100g
200g
150g
50g
300g
400g
lvl 2:
1350g
900g
1650g
lvl 3:
1800g
1200g
lvl 4:
1500g
Welgeth
The Wold Region
Lore taken from in-game:
"Nestled on the coast of the Middle Sea, Welgeth breeds the hardiest sailors this side of the Silician Corsairs. Men of Welgeth proudly boast that their town is the western-most city in Mythador, and from this port, hardy lads regularly set sail, bowsprit fixed due west, in the hope of finding new lands. Thus far all have failed, but maritime passion spurs the famous shipbuilding industry of Welgeth. Alongside ships, there is business in wood - the lumber of the great Wold forest is a prime export. The harbor keep was built specifically to protect this prolific industry."
Race:
Men
NPC Army Strength:
Town Strength:
400
75
Difficulty - Very Easy

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
75
Default Production:
+0.36, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 98g
Sell
Food 50g, Wood 50g, Stone 73g
Livestock Market:

Cow

Sheep

Pig

Chicken
525g
660g
330g
220g
Mercaneries Market:
Unit:

Halberdier

Archer

Crossbowman

Horse Cart
lvl 1:
900g
600g
900g
400g
lvl 2:
1350g
900g
1350g
lvl 3:
1800g
1800g
Felsing
The Wold Region
Lore taken from in-game:
"Felsing is one of the human empire's more peaceful towns. It is also one of the largest suppliers of lumber in all Teria. This town's primary source of income - wood - is also its main source of protection, for though Felsing is surrounded by a layer of stout palisade walls, the vast profits generated by wood exports give it extra security. All the Lords of The Wold have pledged to protect this small town from any who may dare lay siege. Players should seek out Felsing if their buildings need a sturdier frame!"
Race:
Men
NPC Army Strength:
Town Strength:
500
125
Difficulty - Easy

Available:
Goods Market
Livestock Market
Mercenaries Market

Vassal:
City Strength:
75
Default Production:
+0.24, +0.48, +0.24
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 80g, Stone 100g
Sell
Food 50g, Wood 55g, Stone 75g
Livestock Market:

Pig

Chicken
300g
220g
Mercaneries Market:
Unit:

Battering Ram

Trebuchet

Escalade

Belfry

Peasant

Horse Cart
lvl 1:
150g
340g
50g
200g
300g
400g
-Rollingplain Region-
Lore taken from in-game:
"Rollingplain is one of the older provinces of Teria. Thorndale stronghold dominated this flat, meadow-rich, wide open landscape. Throughout the ages its people have been unshakably allied to the King of Dagbor, and often this has placed them at odds with the rebellious Menthorns. This ancient enmity is the source of one of their oldest traditions - Menthorn Soap Day, a yearly event which symbolizes the ongoing struggle against the slippery Menthorns."
"On Menthorns Soap day, the young men of Rollingplain gather at Halting Falls. The trumpet sounds, and a brick sized lump of soap - the Menthorn - is cast into the rapids. The assembled youths dive into the water and attempt to catch the slippery Menthorn as it shoots downstream. They are rarely successful, and injuries are frequent, with occasional fatalities. Despite the hazards, this game is supremely popular - indeed, those who suffer cuts and breaks in the course of the activity are held in high esteem by their peers, and also by the young women of the region."

Hire Mercenaries (any camp within Rollingplain region):
Unit:

Maceman

Cavalier

Mounted Knight
840g
1540g
2640g
Galehock
Rollingplain Region
Lore taken from in-game:
"Located in Rollingplain, Galehock was one of the first cities in Teria. It was a force that rivaled Dagbor and Menthorn. Surrounded by the best stone in all of Mythador, Galehock became an economic powerhouse. But Galehock was built on a fault line. The miners dug too deep, and disaster came. Galehock was reduced to ash and rubble. So it remained for generations, until after the War Without Kings, when displaced peasants from all over Rollingplain saw the value of Galehock's geography and built upon the ancient keep. They mined the stone once more, and a new era was begun."
Race:
Men
NPC Army Strength:
Town Strength:
600
175
Difficulty - Easy

Available:
Goods Market
Mercenaries Market
Training Grounds

Vassal:
City Strength:
75
Default Production:
+0.36, +0.24, +0.24, +0.24
Resource Capacity:
50000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 89g
Sell
Food 50g, Wood 50g, Stone 64g
Mercaneries Market:
Unit:

Maceman

Swordsman

Crossbowman

Cavalier

Battering Ram

Trebuchet

Horse Cart
lvl 1:
600g
1000g
900g
1100g
150g
238g
400g
lvl 2:
900g
1350g
1650g
lvl 3:
1200g
1800g
Denwall
Rollingplain Region
Lore taken from in-game:
"The people of Denwall have gained a reputation as tough and unyielding folk. Their castle is the source of this stubborn nature, for while it is much smaller than the mighty Dagbor, its mountaintop location and double walls have over the years repelled many a fearsome foe. The citizens even have a well-loved siege song. Many of the verses involve rather rude metaphors, but the refrain is uncomplicated. Come on with your swords and your spears/Whenever you want, we'll be here!"
Race:
Men
NPC Army Strength:
Town Strength:
1200
475
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
525
Default Production:
+0.48, +0.12, +0.24, +0.48
Resource Capacity:
40000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 76g, Wood 75g, Stone 104g
Sell
Food 51g, Wood 50g, Stone 79g
Livestock Market:

Pig

Cow

Chicken
330g
600g
240g
Mercaneries Market:
Unit:

Maceman

Swordsman

Archer

Cavalier

Mounted Knight

Trebuchet

Belfry

Escalade

Horse Cart
lvl 1:
600g
1000g
600g
1100g
1760g
340g
200g
50g
400g
lvl 2:
1500g
900g
2640g
lvl 3:
2000g
1200g
Darssen
Rollingplain Region
Lore taken from in-game:
"Darssen is a town of romance and fairytale. Situated on the human-elven border, stories abound of forbidden liaisons between elf and human. Consequently, it is the haven and breeding ground of bards and minstrels, as well as adventure seekers and ne'er-do-wells. But gold does not run thick, and the wooden walls of this small stronghold reflect its poverty. Though its hilltop stance is adequate against small assaults, a sieging army would meet scant resistance."
Race:
Men
NPC Army Strength:
Town Strength:
1000
375
Difficulty - Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
325
Default Production:
+0.36, +0.12, +0.12, +0.24
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 102g, Stone 115g
Sell
Food 50g, Wood 77g, Stone 90g
Livestock Market:

Cow

Pig

Chicken
400g
360g
260g
Mercaneries Market:
Unit:

Maceman

Cavalier

Mounted Knight

Battering Ram

Escalade

Peasant

Horse Cart
lvl 1:
600g
1100g
1760g
150g
50g
300g
400g
lvl 2:
1650g
2640g
lvl 3:
2200g
3520g
lvl 4:
2750g
Westerdale
Rollingplain Region
Lore taken from in-game:
"Located in Rollingplain, Westerdale was settled long ago by nomads who found their promised land. It is a fertile and bounteous peace, with a natural harbor and steep cliff to protect it from the ocean winds. Due to its excellent location, and the flourishing ship-building industry, it has become one of the wealthiest towns in Teria. However, the Silician Corsairs, located just north, have not enjoyed Westerdale's competition. They remain a constant threat, ready to strike whenever Westerdale shipwrights infringe too boldly on their speciality. Consequently, Westerdale maintains a constant state of military readiness, ever ready for the frequent raids."
Race:
Men
NPC Army Strength:
Town Strength:
700
225
Difficulty - Medium

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
175
Default Production:
+0.48, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 75g
Sell
Food 50g, Wood 50g, Stone 50g
Livestock Market:

Pig

Cow

Chicken
360g
550g
240g
Mercaneries Market:
Unit:

Maceman

Swordsman

Archer

Cavalier

Mounted Knight

Horse Cart
lvl 1:
600g
1000g
600g
1100g
1760g
400g
lvl 2:
900g
900g
1650g
lvl 3:
1200g
lvl 4:
1500g
lvl 5:
1800g
-Bolfores'l Region-
Lore taken from in-game:
"The elven race originated in Bolfores'l. Blossoming from here, they developed both the high arts of civilization and the deep skills of nature lore. In time, elves of each type formed separate communities. So it was that they developed into two distinct groups: the wood elves, who are most gifted in nature lore and earth magic, and the high elves, who are masters of alchemy, city building, and traditional warfare. Both groups still live together in the capital city of Illas Tiltos, where elf culture is at its richest, and their air hums with the dancing energies of nature and intellect."
"It is said that Illas Tiltos, capital of the region Bolfores'l, was not built but grown. Elf philosophers have long mused upon the question of whether the forest or the elves existed first, so symbiotic is the relationship between the two. Many believe that elves are the forest's mind, and the forest is the elves' heart. The music of the forest, boleta's song, is at the center of every elf's being. This is encapsulated by the elf rendition of a human saying: 'If a tree falls in the forest, how can anyone not know?'"

Hire Mercenaries (any camp within Bolfores'l region):
Unit:

Ranger

Bolt Thrower

Treant
840g
448g
126g
Illas Tiltos
Bolfores'l Region
Lore taken from in-game:
"The great capital city of the elven realm embodies all the awesome power of this immortal race. Its beauty is unearthly and unwelcoming. Boleta hums in every space, and the trees are giants here. Few that are not elves have witnessed the glory of Illas Tiltos and lived to tell the tale. Twin walls built with elven craft stand tall about the inner keep, and it is said that to siege Illas Tiltos would be to blow against a hurricane."
Race:
Elves
NPC Army Strength:
Town Strength:
1600
675
Difficulty - Epic

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
500
Default Production:
+0.60, +0.48, +0.36, +0.36
Resource Capacity:
50000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 105g
Sell
Food 50g, Wood 50g, Stone 80g
Livestock Market:

Unicorn
159g
Mercaneries Market:
Unit:

Bladestorm

Ranger

Mounted Grand Master

Treant

Bolt Thrower

Female Warden
lvl 1:
900g
600g
1200g
90g
416g
300g
lvl 2:
1350g
900g
1800g
450g
lvl 3:
2400g
lvl 4:
3000g
Uttal At'ros
Bolfores'l Region
Lore taken from in-game:
"Uttal Atros is the second most important city in Bolfores'l, and has always struggled in the shadow of Illas Tiltos. The leaders of Uttal Atros seek to honor the special place of Bolfores'l as the land in which elves originated, so great emphasis is placed on preserving and advancing the high arts of elven civilization here. Uttal Atros is a miracle of elven masonry with five keeps connected by sky bridges located in the impassable low land that is filled with lakes and swamps."
Race:
Elves
NPC Army Strength:
Town Strength:
1100
425
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.24, +0.24, +0.24, +0.36
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 140g
Sell
Food 50g, Wood 50g, Stone 115g
Livestock Market:

Unicorn
583g
Mercaneries Market:
Unit:

Sentry

Ranger

Mounted Ranger

Treant

Bolt Thrower

Female Warden
lvl 1:
600g
600g
1100g
90g
320g
300g
lvl 2:
900g
900g
1650g
lvl 3:
1200g
1200g
lvl 4:
1500g
Bilt'rana
Bolfores'l Region
Lore taken from in-game:
"Bilt'Rana is a port town built upon practicality. Though within each elf there simmers a great urge to avoid all lesser beings, the elves of Bilt'Rana do good business with Silician traders and traveling human merchants. The permanent population is small, with many elves living here only in the summer trading months, and returning to their favored forests over winter. These elves hear music not only in the wind and trees, but also in the waves, and it is said that local Bilt'Rana children can swim before they can crawl."
Race:
Elves
NPC Army Strength:
Town Strength:
800
275
Difficulty - Medium

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services

Vassal:
City Strength:
250
Default Production:
+0.48, +0.36, +0.36, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 101g, Stone 91g
Sell
Food 50g, Wood 76g, Stone 66g
Livestock Market:

Unicorn

Forest Spirit
530g
473g
Mercaneries Market:
Unit:

Enchanter

Sentry

Bladestorm

Grand Master

Treant

Male Warden
lvl 1:
800g
600g
900g
1150g
90g
300g
lvl 2:
900g
lvl 3:
1200g
lvl 4:
1500g
Freelan'Tal
Bolfores'l Region
Lore taken from in-game:
"Centuries ago, a wayward group of high elves were so attracted by the farming practices of the then fledgling human race, that they sought a fertile location in which to copy this mode of agriculture. They built a wall around Freelan'Tal and forced the wood elves within to farm the land like humans. The high elves prospered for nearly a century, until one day a nhoblio army liberated Freelan'Tal, killing each and every high elf traitor. Since that day, the elves of Freelan'Tal have made good use of the old wall to defend their town."
Race:
Elves
NPC Army Strength:
Town Strength:
500
125
Difficulty - Easy

Available:
Goods Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.36, +0.48, +0.24, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 78g
Sell
Food 50g, Wood 50g, Stone 53g
-Taltos Region-
Lore taken from in-game:
"Taltos, is a rugged mountainous region in southeast Nhob'ru, overlooking the orcish frontier. The rigorous life in these alpine lands has been very suitable to the high elves who dwell here. Perhaps there is a correlation between the heights of the mountain peaks and the intellectual levels which the elves have reached. It is widely believed that the high elves of Taltos look down on all other beings in more ways than one. Here in Taltos is the high elf city of Gelmeerim, home to the largest library in the world. Sadly, access to this library is very exclusive."
"Gelmeerim, captial of Taltos, is the location used to convene the High Council of Archons, the governing body of Nhob'ru. From this city, law is disseminated. It is also the headquarters of all martial activity, and it is here that elf tacticians have honed their art. There has been good reason to do so, for the close proximity to the Orc realm of Gokkholm has been a great temptation to many Orc generals, who on clear days can see the alluring glitter of elf cities from their own homes."

Hire Mercenaries (any camp within Taltos region):
Unit:

Grand Master

Enchanter

Bladestorm
1610g
1120g
1260g
Gelmeerim
Taltos Region
Lore taken from in-game:
"Known also as The City of the Sky, Gelmeerim rises from a mountain lake in a symbolic reflection of the creation myths, in which the Gods made all beings from the images they perceived in the Great Lake. These splendid walls demonstrate elven architecture at its finest and fiercest. This is not a place allowed to mortal feet, unless that mortal can somehow cross either of the two heavily defended bridges that constitute the only routes into Gelmeerim."
Race:
Elves
NPC Army Strength:
Town Strength:
1000
375
Difficulty - Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.24, +0.12, +0.36, +0.36
Resource Capacity:
35000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 89g
Sell
Food 50g, Wood 50g, Stone 64g
Livestock Market:

Forest Spirit
301g
Mercaneries Market:
Unit:

Enchanter

Bladestorm

Grand Master

Treant
lvl 1:
800g
900g
1150g
72g
lvl 2:
1200g
1350g
1725g
lvl 3:
1800g
2300g
Valen'Tal
Taltos Region
Lore taken from in-game:
"This high elf river city exudes a fluidity of life that its inhabitants have a special name for, they call it Valenlos. When the river is high, its energy is echoed by the rhythms of the city. When the river slows in the hotter months, so too does Valen'Tal. This is a place connected to its surroundings, but it is of course connected in the grander style of high elves, whose elaborate structures express the complex mystical relationship between high elves and the land, rather than the more sensual bond facilitated by wood elf tree buildings."
Race:
Elves
NPC Army Strength:
Town Strength:
900
325
Difficulty - Hard

Available:
Goods Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.24, +0.24, +0.48, +0.48
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 83g, Stone 75g
Sell
Food 50g, Wood 58g, Stone 50g
Mercaneries Market:
Unit:

Enchanter

Bladestorm
lvl 1:
800g
900g
lvl 2:
1200g
1350g
lvl 3:
1800g
-Erthee L'Bala Region-
Lore taken from in-game:
"As wood elves and high elves evolved and became separate peoples, wood elves began to realize a need for a different way of life, uncluttered by high elf thoughts and doings. In the great migration of the Older Time, the vase majority of wood elves journeyed south from Bolfores'l to the swamps of Erthee L'Bala, which presented an ideal haven. Here in this unwanted land, they were free to pursue the deepening of nature lore and nature magic. Here they were content, and so they built the major city of Serepha Moota."
"In their quest for greater affinity with nature, wood elves have become expert in the arts of meditation. It is said that when a wood elf meditates, the boundary between him and his surroundings becomes unclear. Legend tells that in the Older Time, shortly after the wood elf capital Serapha Moota was built, an Orc army approached, intent on conquest. Vastly outnumbered, the wood elves realized they could not fight. Instead, the entire population mediated, and so great was the blurring of reality that despite looking in the right direction, the Orc army was unable to see the city."

Hire Mercenaries (any camp within Erthee L'Bala region):
Unit:

Mounted Ranger

Mounted Grand Master

Male Warden
1540g
1680g
420g
Serepha Moota
Erthee L'Bala Region
Lore taken from in-game:
"Serapha Moota has persevered because of its unwelcoming location. The main gates rarely open, and it is whispered that the locals use swamp tunnels to sneak beneath the lake and access the outside world. Mercenaries from Serepha Moota are known to be stubborn warriors, and will never flee. They are also known to have a handshake that feels likes the death grip of the swamp, and for this reason they are not well liked by other soldiers."
Race:
Elves
NPC Army Strength:
Town Strength:
300
25
Difficulty - Very Easy

Available:
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
75
Default Production:
+0.60, +0.36, +0.24, +0.36
Resource Capacity:
50000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 75g
Sell
Food 50g, Wood 50g, Stone 50g
Livestock Market:

Forest Spirit
451g
Mercaneries Market:
Unit:

Mounted Grand Master

Mounted Ranger
lvl 1:
1200g
1100g
lvl 2:
1800g
1650g
lvl 3:
2400g
2200g
lvl 4:
3000g
2750g
Illas Tort'ra
Erthee L'Bala Region
Lore taken from in-game:
"Located in the heartland of the wood elves, secrecy and independence have always been the hallmarks of Illas Tortra. Though remote from human and orcish realms, Illas Tortra still experienced some upheaval from the wars between these races. It is a city that values the mystical secrets of the forest life and has fiercely fought to maintain its independence from the high elf culture. It is located at the point where land meets the sea and so it is a thriving port city, protected by a double wall, surrounded by a swamp."
Race:
Elves
NPC Army Strength:
Town Strength:
1200
475
Difficulty - Very Hard

Available:
Enter City
Goods Market
Livestock Market
Mercenaries Market
Healing Services
Training Grounds

Vassal:
City Strength:
500
Default Production:
+0.48, +0.24, +0.12, +0.36
Resource Capacity:
40000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 138g
Sell
Food 50g, Wood 50g, Stone 113g
Livestock Market:

Forest Spirit
473g
Mercaneries Market:
Unit:

Sentry

Ranger

Mounted Grand Master

Mounted Ranger

Bolt Thrower

Female Warden

Male Warden
lvl 1:
600g
600g
1200g
1100g
320g
300g
300g
lvl 2:
900g
1800g
1650g
lvl 3:
2400g
2200g
lvl 4:
3000g
Gel Rans'ta
Erthee L'Bala Region
Lore taken from in-game:
"The elves of Gel Rans'Ta have developed a reputation as Poletos, elves who walk apart. The remote location of Gel Rans'Ta does much to create this sort of character, for it is a small place upon the edge of the great Erthee L'Bala swamp. But unlike those in most other small towns, the elves here do not feel inferior. Here, alongside their comparatively mundane methods of subsistence agriculture, elves have developed powerful medicinal herbs and an eloquent magic. These skills are in high demand, for they can be used to heal even the most mortal of battle injuries."
Race:
Elves
NPC Army Strength:
Town Strength:
700
225
Difficulty - Medium

Available:
Goods Market
Livestock Market
Healing Services
Training Grounds

Vassal:
City Strength:
250
Default Production:
+0.48, +0.36, +0.24, +0.36
Resource Capacity:
25000
Recruit Units:
As Orcs
As Men
As Elves
Marauder: 180f, 180w
Laborer: 80f
Siege Catapult: 160w, 180g
Siege Ram: 90w
Siege Ladder: 10w

Goods Market:
As Orcs
As Men
As Elves
Buy
Food 75g, Wood 75g, Stone 75g
Sell
Food 50g, Wood 50g, Stone 50g
Livestock Market:

Unicorn

Forest Spirit
530g
516g
-Sssilistra Region-
Lore taken from in-game:
"Sssilistra is dragon territory. Its landscape is the stuff of childhood fantasies, though few ever set foot in that wild and powerful place. Amidst the blackened trees, fires spew from the volcanoes, which rumble ever angrily. Once every few decades, an elf is drawn to this violent land, hearing a music so raw and intense it cannot be ignored. Not many return, but one who did is the elf named Allios, a nhoblio older than most trees. It is from his ramblings accounts that most knowledge of Sssilistra has been gleaned."
"According to the elf Allios, hidden deep in the dragon land of Sssilistra, beyond a ring of fire (some believe this may be a circle of volcanoes) lies the greatest wonder he has ever seen. This spectacle is none other than a dragon city. Allios will talk at length about this sight - its architecture is magnificent and frightening; its walls are emblazoned with incredible patterns, all worked in gold; its citizens swoop and soar, their huge wings tearing through the sky with a noise like sails in the wind."

General Tips/Comments:
Cannot set up any camps in this region.
-Desolate Hills Region-
[BUG region - No crowns given when clear the region of all enemies.]
Lore taken from in-game:
"It is unknown why the Desolate Hills are quite so desolate. In the Older Times, humans attempted to settle in the region, but their crops failed and their animals died. Some believe magic corrupts the earth, for the Order of the Deep is said to work their spells here, far from prying eyes. Perhaps the wizards have always worked to keep humans away, and perhaps it is partly due to their influence that goblins also populate these hills, a menace to any who traveled through."
"It is said that some magic has escaped the wizards' control, and now the Desolate Hills pay host to a myriad of weird beings, half mortal and half magical. There is rumor of an eldritch tree which bears growing fruit, and all who dine upon the fruit gain the ability to dine upon anything - sticks, stones, and poison included. However, the tree is surrounded and nourished by a carnivorous swamp, which feeds hungrily on passers by. This tree has been blamed for the disappearance of an entire elf army, though a more mundane explanation points to a freak hurricane."

General Tips/Comments:
No hire mercenaries in this region. Although you can set up palisade or fortified camp to make siege units. Good place to train units to max levels, though repetitive.
-Dwarven Marches Region-
Lore taken from in-game:
"Human treasure hunters sometimes explore the Dwarven Marches' speleological features, though it is a hazardous pursuit. Alongside the usual dangers of underground adventure, there are also several hostile denizens of these dark tunnels. Ogres frequent the larger spaces and goblins lurk in the nooks and crannies, ever ready with a dagger in the dark. Rumors also abound of more fearsome creatures - aweful things with glowing eyes, fangs as big as arms, and an appetite for anything that walks on two legs. Elves, Orcs, and humans are generally united in opinion - there is no desperate need to seek proof."
"The origins of the Dwarven Marches' name are lost to time. The Dwarven Marches are marked by an abundance of deep, damp caves, none of which show evidence of dwarf habitation, past or present. When questioned on the name, the well known half-dwarf Sir Morin suggested that dwarfs had 'marched straight past that great manky hole', but while it is an appealing theory, SIr Morin's etymological expertise is not highly regarded by scholars."

General Tips/Comments:
Cannot set up any camps in this region.
-Dunn Ergast Region-
Lore taken from in-game:
"Dunn Erghast, so humans say, is a place where you either lose your hearing or your sanity, so loud and incessant are the bangings and clanings of dwarf mining operations. Dunn Erghast is the center of the dwarf realm. Above ground, the landscape is bleak, desolate and unforgiving. Below grounds, it is worse. In the unstable tunnels, dwarfs work, ceaselessly, hacking and burrowing. Their labyrinthine abode contains many riches, but only dwarfs possess the skills to navigate that treacherous subterranean dimension. Thus, dwarfs have maintained a contented existence in this unfriendly domain."
"For centuries, dwarfs have eked out a living from the most inhospitable regions of Teria. This is not through necessity or even accident, but because of a universal urge towards hardship, which dwarfs name dreech-min, and which other races view as an inbuilt perversion. Dwarfs take pride in their indomitable dreech-min - the greater the adversity, the happier the dwarf. Consequently their homes are hewed from the bowels of fearsome mountains, their weapons forged from the most unworkable materials, and they are at their most dangerous and awe-inspiring when vastly out numbered on the battle field."

General Tips/Comments:
Cannot set up any camps in this region.
-Bal Rattha Region-
Lore taken from in-game:
"Beyond the realm of Gokkholm lies the barren land of Bal Rattha, where desert stretches into every direction, glittering with a million salt lakes from which no creature can drink. This is the home of ogres, who live here in such numbers that their morning bellows shake the desert sand with a sound like the world ending. Orcs have never sent their armies here, perhaps because there is neither a civilization to destroy nor riches to plunder. Thus Bal Rattha is left to ogres and exiles, and the latter rarely survive for long."
"Some Orcs venture beyond Gokkholm to Bal Rattha - indeed, amongst those who lived nearby there is a tradition named haral-amakk which requires Orcs of a certain age to enter Bal Rattha and return only when their dagger has been colored with the blood of an ogre. Of course, scratching an ogre with a dagger does little to lighten the mood of the victim, but since ogres are rather slow beings, the task is rarely fatal. This tradition is something of a rite of passage, and marks an orc's arrival into adulthood."

General Tips/Comments:
No hire mercenaries in this region. Although you can set up palisade or fortified camp to make siege units. Good place to tame wild ogres.
Additional Notes
Game version: KW V1.3 (August 2016)

Message me if you like to provide the missing info or find errors in the guide. (Future patch will adjust and balance the values but I'll update the guide when it's release)

To do:
-Recruit units playing as men and elves.
-Maybe also add minimaps and worldmap.

Changelog:
21 October 2016: Initial release.
07 January 2017: Formatting. Removed custom text colors.

Credits:
+Reverie World Studios for a great game ;)

Check out the other guides:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=754064717 http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770949798