Destinations

Destinations

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Firewatch
   
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964.892 MB
11 okt 2016 om 16:34
17 okt 2016 om 9:52
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Firewatch

Omschrijving
Explore Henry's lookout tower from the video game Firewatch. Based on official National Forest Service blueprints, the tower from the game is a faithful representation of those used by actual forest lookouts today. Built in Source by Jane Ng of Campo Santo, the developer of Firewatch.



Populaire discussies Alles weergeven (1)
7
1 okt 2023 om 12:02
Is it lost forever?
byteframe
23 opmerkingen
elliotttate 26 mei 2021 om 10:07 
@kip join the flatscreen to VR modding Discord to get a VR version of the whole game {LINK VERWIJDERD}
Kip 30 sep 2020 om 13:21 
I´ve subscribed , where is the original content stored so that I can copy and use as a home environment?

Also who do we need to pay to get a VR version of the game with motion controlls :(
elliotttate 21 jan 2020 om 13:11 
Here's a download link for SteamVR: https://mega.nz/#!MBcFBYgI!ukPK4lPGK3e4iAL-UyrG4BeUESkohVO7YQh7ATFQ7gk Just copy it to C:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_environments\content\steamtours_addons
elliotttate 21 jan 2020 om 12:39 
@Chinese Spy You can copy it over yourself. I have it as my default SteamVR environment
Weird Chap 7 jul 2017 om 21:31 
Could you copy this over to SteamVR now that SteamVR Home has replaced destinations?
Mr. Snazzypants 1 feb 2017 om 21:25 
Check out The Foo Show which lets you explore inside the tower while listening to the devs being interviewed actively.
RED-FROG 9 jan 2017 om 22:12 
I just thought it was kinda funny reading ThatJaneNg's post again. If the textures for the tower were that large, the entire game could end up in more than just I think it is 3-4GB?
I mean, the game is more than just 1 textured tower without environment.
No offense :steamhappy: :steamhappy:
mrorange 24 okt 2016 om 12:13 
cool
ThatJaneNg  [auteur] 23 okt 2016 om 13:30 
@Red-Frog, that might be a Destinations bug, we don't have control over that in creating Workshop content
ThatJaneNg  [auteur] 23 okt 2016 om 13:26 
@Boosem it probably is due to the very high resolution textures. I will look into reducing some that you can't put right up to your eyes and see if that will help a bit.