Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now there are various anti-ship missiles that can be installed into active slots.
FEB is awesome early in small ships, less so in the current midgame, bumps back up to a nice size by Anubis. Through it on and laugh at the Racers and CutterGs, save armor boost and shield recharge for the deadly RhinoT.
Gravity Drive Trigger - gravity drive depends on cruise speed (its cruise speed * 25). Right now there's a "1.5 secs" upgrade across the board, but chances are I'll boost this for larger ships since their cruise speed is lower. Not a huge amount - but something like 2 secs for corvettes, 2.5 secs for frigates, etc.
Great note about it cancelling acceleration - its both a pro and a con - if going rapidly and wanting to stop, or if going rapidly and not wanting to stop.
"Right Energy Barrier" ...wait, what? Since when did the Apollo get this piece of tech and why does a light corvette have it instead of a broadsiding ship?