Call of Duty: Black Ops III – Mod Tools

Call of Duty: Black Ops III – Mod Tools

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How to add Widow's Wine to your custom maps.
By saber
This guide will teach you how to add the perk Widow's Wine into your custom zombies maps.
   
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Adding Widow's Wine into your maps.
Originally posted by Dust @ UGX-Mods.com - edited by me:

So, as most of you guys are aware, Treyarch did not give us the prefabs for Widows Wine, but they did give us the scripts, and the assets for Widows Wine. Its just a matter of calling them and changing the models to Widows Wine in radiant.

So first lets call the scripts.

1. Open up your mapname.gsc, found in usermaps/your map/scripts/zm. Open up the .gsc. and where you see the different script calls for the perks, look for the final one which is:

#using scripts\zm\_zm_perk_staminup;

Paste this under that:

#using scripts\zm\_zm_perk_widows_wine;


Save your mapname.gsc and exit.

2. Now in that same folder, you should see mapname.csc, open that up, and do the same thing you did in mapname.gsc, copy the following line of code again and paste it under the Stamin-Up code.

#using scripts\zm\_zm_perk_widows_wine;

Save your mapname.csc and exit.

Thats it for the scripting part.

3. Now open up radiant, get a random perk machine prefab, I used quick revive for this, but it doesn't matter. If you dont know how to get to your prefabs, press 'B' to bring up the entity browser, find misc_prefab. Drag it into your map. The perk machine prefabs are found in zm/zm_core. They start with vending_.


4. Now stamp the prefab by first selecting it, right click either in the 2D view, or the 3D View, doesn't matter. Go to prefab, stamp prefab. Now you should be able to click on each piece individually.


5. Click on the green box which is the actual machine for the perks.


6. Press 'N' to bring up the entity info. Find model, which is the name of the perk machine model. Change the value to

p7_zm_vending_widows_wine

7. Now find script_noteworthy, change it to

specialty_widowswine


8. Save your map. Be sure to compile, and link.

And your done, you now have widows wine 100% working in your maps. The triggers are controlled by scripts for the perk machines, so you dont need to worry about that. The lights are currently not working, if you want lights; you will have to add them manually.

Note, it is recommended that you save a prefab of /Widow's wine so you don't have to do this every time you want to add it in.

Check out the original guide here. [ugx-mods.com]
16 Comments
saber  [author] 11 Dec, 2021 @ 3:57pm 
** This guide is from 2016 and may be obsolete, it is not my responsibility if something messes up. **
EAGLE Parts B 28 Mar, 2021 @ 11:07am 
nvm got it
EAGLE Parts B 28 Mar, 2021 @ 10:56am 
im in entity info, but i dont see anything about "find model"?
Luenrd558 30 May, 2020 @ 11:58am 
thanks so much for the guide now i have widows wine in my map
Cuck Norris 31 May, 2018 @ 12:25pm 
I have a question, i have lost the axis controls from each of my lights so i cant adjust the radius or length with them, how do i get it back?
faina1972 10 Mar, 2017 @ 10:47am 
Good evening everyone, my problem is that I made mistakes in the Asset Property Editor, to my amazement, I found the same mistakes even after you format your computer, and how can? Can you tell me how to completely replace the Mood Tools as it was originally. Thank you all
☢ZARZ☢ 12 Oct, 2016 @ 9:17pm 
how do i git mod tool
Dog Catcher 7 Oct, 2016 @ 8:25am 
it didnt work
for me with widows wine
Dog Catcher 7 Oct, 2016 @ 8:17am 
will this work for E cherry
saber  [author] 7 Oct, 2016 @ 2:28am 
Sorry, I'm tired and linked the wrong post :x http://ugx-mods.com/forum/index.php/topic,12925.0.html