Arma 3
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Atlas' Hitmarkers
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Data Type: Mod
Mod Type: Equipment, Weapon
檔案大小
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更新時間
667.790 KB
2016 年 10 月 1 日 上午 2:25
2021 年 10 月 3 日 下午 5:52
57 項更新註記 (檢視)

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Atlas' Hitmarkers

在 Atlas1205 的 1 個收藏中
HERE'S JOHNNY
43 個項目
描述
The sound effects can be turned off or switched to other types. Check your addon settings. (CBA)
Colorblind mode is supported.

This mod adds a hitmarker (white), a killmarker (red) and a headshot marker (orange) to arma 3, which make shooting people more fun. Works well with the various death scream mods on the workshop.
It's client-side, the servers don't need it other than the key if this mod was to be allowed.

Feel free to leave any suggestion and comment if the hitmarkers feel a bit unsatisfying.

It's recommended that you use this mod along with No Sway mod so the hitmarkers always stay aligned with your crosshair and weapon optic.
No Sway:
https://gtm.steamproxy.vip/workshop/filedetails/?id=570118882

Partial change log (see Change Notes for full history)


10/3/2021
-Per player's request, added Dark Souls death sound effect.

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.
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2023 年 7 月 27 日 下午 11:31
🇨🇳中文翻译如下:
Veeja
245 則留言
mOrbidlyObese 2024 年 12 月 10 日 下午 11:35 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [作者] 2024 年 9 月 23 日 下午 5:59 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki 2024 年 9 月 23 日 下午 5:42 
Does this work when in aircraft?
Atlas1205  [作者] 2024 年 5 月 30 日 下午 9:58 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky 2024 年 5 月 20 日 下午 10:07 
umm what the hot key for pulling up the menu
Condasoft 2024 年 3 月 31 日 上午 9:29 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 2024 年 3 月 11 日 下午 8:03 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [作者] 2024 年 1 月 26 日 上午 7:07 
Glad you like it.
REX_[rus] 2024 年 1 月 26 日 上午 4:31 
Such an easy yet so useful mod! ty
Atlas1205  [作者] 2023 年 12 月 1 日 下午 6:59 
The sound effect settings are client-side, since they are mostly a preference thing.