State of Decay: Year-One

State of Decay: Year-One

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Potential Bugs - Game Improvements by Elite IV
Von XtG | TzuyuHook und 1 Helfern
More of a thread for discussing things that could be improved or bugs.
   
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Bugs
Heres a list of Bugs i found in the game:

1,
Voice overs with character interactions can be in-accurate or do not sound correct.
Like gender reference speech or setting up an outpost etc.

2.
AI likes to get trapped at the gate @ the church even when one side of the gate is already open, they do eventually open the gate themselves after running into it for about 4-5 seconds, but i have OCD so just seeing that makes me feel like beta again :P Maybe add a check or local variable to see if AI can read a gate side being open or not. I know that requires a whole list of methods and may seem like so much just for gate function but its something i would do if i was a developer of this game.

3.
ALT-Tabbing sometimes disables the fullscreen mode and makes the game windowed, not sure if its just me but i'm using Windows 7 Ultimate 64bit NVIDIA Card and yeah... I check the graphics settings and its marked option says "Fullscreen" a simple fix by common sense is to just unmark and then mark that option again but idk, another small bug/improvment i have come across.

DISCLAIMER: I have no yet played the DLC's to completion so-sofar i have only stated what i see could be improved as well as bugs in the State of Decay: YOSE (non-dlc) version.
Potential Game Improvements
Here are some game improvements i've come up with, these are all my opinon. I'm open for comments to edit/update this thread for developers of SOD to view :)

1. Disable AI from using Grenade or Incendiary Ammo weapons.
I got blown up with UTE full of materials after slaying my ass off getting them home, i've come across a fat one and ran him over 4 times to kill him damaging my vehicle pretty bad, upon coming home there were zeds out front and GOOD OLD SAM with a GL decides YEAH lets blow these zeds up and blow me up too LOLOL. Quite funny when it happened then quite annoying. ♥♥♥♥♥♥ AI then complains about needing to build and upgrade stuff.... YEAH well blame SAM for that lmao.

2. Sprites/Images for ruck sacks for when loading them in vehicles.
I've noticed that when loading ruck sacks in vehicles especially Utes, that they do not show in the tray of the car or boot, it would be cool if they did, and if a AI was to jump in the boot for a ride he would move the rucksack aside to make space for him.

3. Weapon weilding handling need to be abit re-arranged. (More like bug than improvement)
When a player holds certain guns its somewhat abit out of his/her hand making it feel crappy (meta-gaming)

4. Nerf guns being found.
I come across major arsenals of weapons that made it fairly easy, not that i'm complaining or anything i think most people like it but i remember when playing the old version of State of Decay that most weapons wern't so good until you reached looting the Army area of Trumbull Valley. I don't know, i think the feeling of waiting until later on in the game to be able to get OP (Overpowered) weapons so easily should be later on in the story making it much more fun-like-achivement.

5. Disabling auto rucksack deposit by vehicle.
Okay i know most of you probably thinking what drugs i'm on, this is the best feature. But really it makes it so easy to be honest, like i remember playing the original state of decay and having to grind rucksack by rucksack and running them into the storage box, i think a nice compensation for this improvement would be to make it so they can store many rucksacks in the vehicle but have to unload them one by one so it just gives that efforty feeling.

6. Make AI smarter
Crappy AI always getting themselves in a jam is quite annoying, but hey maybe thats just my opinon. Its a good feature i guess to keep players occupied rather than looting homes etc most of the the time in the game.


DISCLAIMER: I have no yet played the DLC's to completion so-sofar i have only stated what i see could be improved as well as bugs in the State of Decay: YOSE (non-dlc) version.
5 Kommentare
james_green 17. Okt. 2022 um 13:41 
1: Objective overload is massively annoying. Maybe have a mode where you can seek out objectives and play your own way.

2: Zombies constantly surrounding you/ spawning right next to you. Gimmie a break! how many damn dead people were there in this area.

3: The big fat zombies. Seriously how is a decaying, obese human apparently as solid as a main battle tank and can take as much punishment?

4: Running zomboids. Say what you like, the undead shuffle not run.

Otherwise a good game that I can forgive for anything else. Just wish I didn't have to resort to mods to iron out some of the wrinkles.
WurlyBurger 12. Dez. 2018 um 8:33 
Game wont even start. cant even leave a review.
Spencer 19. Apr. 2018 um 15:37 
i only have 3 hours on the game because all of it is just me sitting at the home screen not doing anything cause i cant, ive had this game for more than 14 days is because i thought i could fix it myself, this game resolution is messed up because i can only see part of the game, its stuck in the top right corner and i cant fix it
RSIBoi 15. Jan. 2017 um 19:54 
How about the bug where if you change home site your vehicles parked at the ORIGINAL don't get moved >.>
Alienwarewolf 8. Jan. 2017 um 3:42 
How about being able to open dumpsters for loot. For gods sake it is a survival game. And being able to use a bunk at your encampment to rejuvinate quickly. Never ending amounts of zombies is f_cking dumb. Pistols do not do enough damage. Giving to manny objectives at once is annoying to say the least. If you do not want your main character to die, just quit while he/she is being torn apart. You end up at your closest safehouse with limmited health, but you are still alive