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Segnala un problema nella traduzione
"Hiding goals from your description does not make your puzzles more difficult. It just makes them more tedious, frustrating, and less fun to solve." Like say someone says "get the ball off screen", but they want you to specifically have it go "off-top", "launch the rocket", but hide "off-top", or just flat out omit mentioning parts that need to be activated as part of the sequence.
In theory, if Kevin Ryan enabled the goal flag icon above the goal part in puzzle mode that is normally visible in Maker Lab mode, but make the clicked part's yellow button pull up the window in read only mode, this would put an end to that kind of bad level design because it would then lay bare what the designer intentionally omitted in the description.
https://gtm.steamproxy.vip/sharedfiles/filedetails?id=2495780610
this is for "Advanced Ideas"