Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Chevrons on units: they do not change core stats of said unit so what they do? Are xp fighters worth the upkeep in time of peace?
I have played the game for about 15 hours so far and have noticed that its required to have a standing army at the ready at all times or your farms get sacked by hostile units not at war with you that are strolling around in your lands.Bandit units and any other hostile/enemy units that are defeated will retreat to another farm tile and sack it the next turn.And i also had my very first large scale battle and it sure was a cluster fuck, the enemy could not even guard their own city as my guys just strolled in there as they where unable to move.Would like more in depth guide from some one who know how to play the game.My questions, do you really have to build farms every where the whole game?Is the only way to claim land to build farms on it?Does resource tiles still count when you build a farm on it?Or is there another build option that are meant for it?Any way to deal with high unrest?
BowmanMKIV theres no difference in trading between your cities and trading with other nations cities.