Insurgency

Insurgency

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CallOfDutyMW3 Hybrid Sight for Insurgency 2x Red Dot Scope
   
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Modifications: Weapon Skins
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Päivitetty
1.891 MB
15.9.2016 klo 7.21
16.9.2016 klo 2.03
2 muutosilmoitusta ( näytä )

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CallOfDutyMW3 Hybrid Sight for Insurgency 2x Red Dot Scope

1 kokoelmassa, tekijä PP
CallOfDutyWeaponPorts/Mods
99 luomusta
Kuvaus
Call Of Duty Modern Warfare 3 Hybrid sight for Insurgency 2x Red Dot Optic

Credits :
Models and textures - Activision , Infinity Ward

Warning :
- There is a reported major graphic bug that occurs where game graphics become pixelated when this mod is used. If this bug occurs please unsubscribe this mod and inform the author.
11 kommenttia
VN_Lokas 19.10.2021 klo 10.55 
Incorrect impact position and reticle. The phenomenon of deflection to the top of the reticle. hope you can fix it. And thanks for the great design
Watermelon Farmer 30.9.2020 klo 8.31 
point of aim and point of impact does NOT align! cool import of viewmodel, however! :D
Hodor 28.7.2018 klo 18.40 
After more investigation, indeed the comment 7 posts below this is true. The lens has both warp distortion and a down shifted shader causing terrible inaccuracy. Here is the functional 2x reticle as proof and vertical symmetry check.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1457322050

It is a tragedy as I like this scope as well.
Hodor 26.7.2018 klo 3.18 
Like the comment below, I can also confirm this is not accurate. Probably the scope model itself is miss-aligned, not necessarily the reticle. The bullets fall way above the dot :(
N7Trooper 17.7.2017 klo 15.49 
at least someone make a red dot with the magnifier flipped down
PP  [tekijä] 13.12.2016 klo 19.14 
Nope.. the original game doesnt have that function so its just fixed at being 2x all the time. No toggle option
Luximus 13.12.2016 klo 10.57 
@Venom
I have a question, is it possible to switch/toggle between the Eotech Holographic scope and the Red Dot zoom enhancer? If so what key.
Regardless fine work on the scope, it looks and functions quite well.
PP  [tekijä] 30.9.2016 klo 7.17 
One thing doesnt make sense to me is that that scope is just a retexture of the original scope reticule. And the materials in the scope model do not contain the reticle layer. It is rendered in game and i used the original models scope layers without shifting its positions.. so it should`nt be shooting off center
PP  [tekijä] 30.9.2016 klo 6.57 
Reticle distortion?? Funny thing is this mod does not contain reticles and also i already tested the accuracy before i released it.. Ill check the files and if there are errors ill update this item.