Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Does anyone out there have anecdotal experience where they've been overall "lucky" rather than overall "unlucky" with the RNG. Every IRL friend I know has had only bad luck with their rolls (of course most have had some lucky results but EVERYONE's been OVERALL unlucky with rolls).
Legendary Shockers 4.91%
Legendary Spiked Shield 3.75%
Legendary Magic Riders 2.88%
Legendary Widow Maker 2.46%
(if my spreadsheet is correct)
But when you are just doing a small sample of Great items into Flawless items, such as 22 great items, I experienced a failure rate that was more 25%. After 11 fuses, I only got 3 flawless items successfully. Granted some of the failed attempts returned an item, so it was really more than 11 fuses as I could re-use the returned item again with another Great item.
On the other hand, if I had fused 21 items, 3 at a time, for 7 distinct fuses that used up all resources, I would have gotten 7 flawless items.
However, this game has also shown that it seems to muck around with percentages, so I wouldn't disagree that they probably did something with a 75% success rate being actually less than 75%.