BioShock Infinite

BioShock Infinite

Ei tarpeeksi arvosteluja
More Saves for BioShock Infinite: A Walkthrough Guide (No Longer Works)
Tekijältä Solarmech
A short guide on how to get "extra" autosaves for BioShock Infinite.
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Intro
NOTE: As far as I can determine this method no longer works. My apologies.

One of the biggest complaint about BioShock Infinite is the save system. The game autosaves and you can get one autosave. If you want to go back, you have to go and restart the chapter. Well, I can’t do anything about the game only autosaving at certain points, but I have figured out a way to get more autosaves. Now this is a work around and requires opening files and either copying them or changing files names. It’s not overly hard to do though. Of course this only works for the PC.
Finding the Files
First thing you need to do is turn off Steam Cloud. Having it running will probably mess things up in some way. Next open up the following directory.

“Steam\userdata\(Steam ID Number\8870\remote\savedata”

This is the location where BioShock Infinite stores its save game files. It would be a very good idea to create a shortcut to this directory. Once there, you will find a bunch of files that look similar to those below.

TC_CabRide-0_9_7_2016_8_55_56_10.sav
TC_CabRide-0_9_7_2016_8_55_56_10.bkm

Most files will end with “bkm” and at least two of them will end with “sav”. All of these different types of saved games. Those files ending with “bkm” are chapter starts. BSI allows you load the game from chapter starts so we can mostly ignore these files for the moment.

The files we want are those that end with “sav”.

As you can see above these files start with letters and end with numbers. The first 2 letters are the map. In this case “TC” stands for “Town Center”. The rest of the letters indicate a specific location on the map where the autosave as triggered. “CabRide” is the entrance to the “Montgomery Residence”. The numbers are the date and time stamp for the autosave. But the last number, in this case “10” is the sequential number of the autosave. This number is important, so remember it.

Now I said earlier that there could be more than two sav files in this directory. If you have any of the DLC they will have their own sav files. Now why are there so few autosave files? Shouldn’t there be an autosave file for every autosave? Well, there isn’t. BSI deletes old autosaves as it creates new ones BUT there is hope.
Saving The Autosaves
Remember: Safety First! Before doing anything, make a copy of the “savedata” directory until you are comfortable with what you are doing. That way if you make a mistake you have a backup.

Even with if you don’t have any DLC, there are two sav files. When the game deletes the old autosaves it deletes the older one from before the previous autosave. So if BSI autosaves sequence number “10”, the games deletes autosave number “8”. This means that autosave “9” is still there, safe and sound. Now there are a number of different ways to keep the older autosaves around. A simple way to make a copy of the sav and put it in another directory. A good way to help keep the files in order is to set the "View" to "Sorting By Date".

Now you don’t have to exit the game to save your “extra” autosaves. You can just minimize BioShock Infinite and copy files at will. The game will go to a menu and you won’t miss a moment of the action. I would not advise deleting *any* files while the game is running as I don’t know what would happen. Maybe nothing would happen, maybe not.


So now you have old autosave files, how do you use them? This is a little trickier and BSI should not be running when you try this. In order to use an old autosave file you have to either rename, delete or move the files with a sequential number higher than the one you want to use. For example, I want to use autosave “5” and your current autosave sequence number is “67”, you need to move/rename/delete sequence numbers “66” AND “67”. Just to be on the safe side I would add autosaves “4” and “5” in the directory, not just “5". I don’t know what BSI would do if it went to delete an old autosave (number “4”) and it couldn’t find it. Nothing may happen, or you could crash the game. I would rather not find out.

Now as I am playing through BSI again I am “collecting” autosave files. Not just a few, but everyone that I can. That way if I need to go back to a specific area but don’t want to play through a large portion of a chapter I can easily go back.

A little on the bak files. These files are actually the same file as a sav file, but have a different name to signify that they are the start of a new game chapter. You can actually copy a “bak file and change the file type to “sav” and it will work. There is no reason to do this though.

I hope this has been useful for folks out there! sm
12 kommenttia
Solarmech  [tekijä] 27.7.2020 klo 7.29 
Sadly no. It appeared this tactic no longer works like it used to. One of the updates must have done something. Going to need to put it at the top. sm
Baba.Yaga 27.7.2020 klo 2.17 
I am having a problem with BSI. I see the game autosaving at certain locations but when I exit the game and go to the main menu the 'continue' option is there and I can continue from the last checkpoint (autosave) but when I exit the game entirely and restart the game the 'continue' option becomes grey and I need to load the chapter from the start entirely. Any solutions?
Zarce 14.1.2020 klo 12.15 
Ok Thanks.
Solarmech  [tekijä] 10.1.2020 klo 5.33 
I think it should work for getting achievements so long as it's an achievement that can be compleated over more than a single game. I am not totally sure though. sm
Zarce 10.1.2020 klo 4.20 
Does this work for getting Achievements? For example, if I go back to a chapter to collect voxophones, and then return to my actual savefile, Would it count?
< blank > 29.11.2017 klo 4.33 
Thank you man.it helps for my following works.The BSI save system really sucks
Solarmech  [tekijä] 9.9.2016 klo 5.18 
Reason the whole save system would need to be redone is current saves only keep track of a few things and enemies are not one of them. Notice that BSI autosaves only when not in combat? It's deliberate. Given that you could save at anytime in BS1 the autosave system looks like something they *had* to do for some reason. sm
Solarmech  [tekijä] 9.9.2016 klo 5.10 
Just guessing. But BSI's save files are VERY small compared to other games (BSI is less than 1000 KB. BS1's go over 10,000. I know there were other major changes made. We were supposed to face 12 or more enemies at a time. Now we get a max of 6 because of Consoles. :cgpout:
Mandelbrot 8.9.2016 klo 19.39 
I don't see why the save system had to be changed to work on the last generation of consoles. Can you give me the possible reason?
Solarmech  [tekijä] 8.9.2016 klo 19.34 
The Save system is likely a result of BSI having to work on he last generation of consols. I doubt that the save system will ever be changed since it would require some heavy reprograming even if you could get into it. And I doubt that changing things would worth the money 2K would have to dump into as I suspect it would require a total rebuild of the save system. sm