Wargame: Red Dragon

Wargame: Red Dragon

363 ratings
Fundamental Wargame tactics
By Fadeway
Shilling my guide. It's better than the 200-page guide. Shorter too!
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README
Read this guide at:
https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame/

Why am I not just hosting/porting it here? The guide contains many short GIFs, all of which are over Steam's 2MB image limit. Also, Steam's guide format isn't flexible and makes the whole thing flow worse, but it's really the GIFs. They're too critical for understanding the concepts being taught. So follow the link.

Below is the "introduction" to the guide:
WRD tactics in as few words as possible
Infantry is undefeatable in forests and towns. Entering those forests requires securing the forest edge, which is best done by fire support – transports and tanks, the cheaper the better.

The VDV 90 in the image above have been able to walk into the enemy town because of the ZPTU-2 providing fire support, forcing enemy infantry to abandon the town edge.

Forests are usually surrounded by large amounts of open space. Of the ground units, heavy tanks are best at winning battles in the open. ATGM units also work well if you can protect the launch vehicle with distance, screening units or good timing. Autocannons, light tanks and mediums are cheaper options for securing open space – not as good as heavy tanks, but appropriate if you do not want to spend 300 points on a particular front. They all lose heavily to expensive tanks, even when massed.

Recon units sidestep the firepower race of tanks entirely. Due to their stealth, they can prevent enemy infantry from walking into your forest even if the enemy has fire support advantage. To kill a recon lav-25 shooting your advancing infantry while itself remaining invisible, you need to spot it, with recon of your own.

ATGM helos also sidestep the firepower race of tanks. They are poor offensively, but an enemy helo hovering over a forest you intend to attack will prevent your tanks from moving up and securing the forest edge. To drive it off, expensive long-range antihelo AA is needed.

Rocket helos and gunships serve as a unique type of fire support – just like transports they can cover your advancing infantry and fire back on anything that threatens it, but they are not vulnerable to enemy tanks.

Rocket helos delete defending Jäger, providing cover fire for red's infantry push.

Planes are often expensive for the firepower they bring. A 120pt air superiority fighter has a slightly smaller kill chance than 120 points of anti-plane AA. Their main draw is their ability to strike anywhere on the map and their high alpha damage. A bomber can provide instant support to any weak flank that is hit by a surprise attack. Antitank planes help defend your open spaces in a similar way to ATGM helos, but they kill much faster and are countered by heavy SAMs and ASF, not antihelo AA. It may seem like the hardest counter to planes is ground AA, but it is actually fighters, as they can drive off enemy bombers before the payload drops.

Although heavy tanks dominate light tanks in longrange battles over open terrain, they are also most heavily countered by AT planes – a player with three cheap leopards is far more likely to have at least one tank survive a Mig-27 run than a player with a single Leclerc.

That’s it. Infantry is the king of wargame once they get into position in a forest. Tanks secure open space, allowing your infantry entry into the forests and towns that are key to victory. However recon, helos, planes and to an extent ATGM carriers each sidestep the open space dominance of tanks in some way, necessitating additional counters – spotters, AA, ASF, smoke. Hence, combined arms – all focused into allowing or preventing the flow of infantry into key strongpoints.
Why are you still here
Was that introduction too fast for you? It's a good overview of what the guide teaches - if everything there was old news to you, chances are I have little to teach you. If not, the rest of it goes over each unit interaction mentioned above (much slower and in more detail, I promise).

https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame/
35 Comments
Vuyek 22 Feb, 2023 @ 8:01pm 
best guide for WRD
Liberation 26 Oct, 2022 @ 7:08pm 
"I knew you wouldn't leave us idle for long"
MMMMMMMMNNNNNNNNNNHGNNNB 14 Sep, 2022 @ 12:31pm 
cool shit bro keep it up habibi
1985 BMW 635CSi (E24) 17 Jun, 2022 @ 12:53pm 
Thank you for this. If I didn't stumble across this I probably would've never learned how to play properly. Granted I am decent but I don't have any structure in my attacks. Thank you for taking the time and effort to give the (what I would describe myself as at least) newbies a grip for the game.
Greyhound 5 Jun, 2022 @ 5:25am 
"It's David against goliath, all over again."
DIRT GON KLIK SARN'T 5 Jun, 2022 @ 3:50am 
"It always comes down to the infantryman and his rifle"
ChefCookie 10 Oct, 2021 @ 12:51pm 
This is great and all.... but will it blend?
amYGDala 7 Apr, 2021 @ 7:22am 
Read the entire guide, some parts several times, on the linked website. It may not have immediate impact on my gameplay, but it gives structure and logic to the strategies of playing the game. Thank you for what is obviously an enormous effort. Well done.
WuchuanKnight 23 Jan, 2021 @ 10:22pm 
Good but what about napalms? Aren't they more effective against infantry?
Clanka 16 Apr, 2020 @ 6:11pm 
Great Guide