The Pirate: Caribbean Hunt

The Pirate: Caribbean Hunt

28 ratings
What unit is the best to trade?
By cowboy bunger
I figure out which good is the best and tell you
   
Award
Favorite
Favorited
Unfavorite
Which one is the best?
First off, if you just want to know which is the best, go with gun powder, with a profit of 13 and a weight of only 30 it's the best, period.
Profit Numbers
First, I went and got the value of each product at cheapest and most expensive. This way you I would know the profit.

Profit of all items at best conditions
  1. Cotton or Gun Powder at 13
  2. Rum, Tobbaco, and Spice tied at 5
  3. Oil at 4
  4. Sugar at 3
(this doesn't account for porting cost, and tests were done at tycoon level)

So now obviously sugar is out, and through further inspection, oil is as well. This is because it barely ever becomes a red item (maximum profit).
Weight
While doing the above experiment I wrote down the weight of 1 unit of each item, here's a list of that as well, in order.

Weight of One Unit from Least to Most
  1. Oil, Rum, and Gunpowder at 30
  2. Tobacco at 40
  3. Sugar, Spice (and everything nice *wink wink devs*) at 50
  4. Cotton, as the most heavy/unit at 60
Finally Figuring it Out
Now I divided each weight by the profit and got a ratio. The closer to 1 the better.

What you've been waiting for of course from best to worst
  1. Gunpowder at a ratio of 2.3 and a rank of 1
  2. Cotton at a ratio of 4.61 and a rank of 2
  3. Rum at a ratio of 6 even and a rank of 3
  4. Oil at a ratio of 7.5 and a rank of 4 (although i would place this one last due to demand being low almost always)
  5. Tobacco at a ratio of 8 even and a rank of 5
  6. Spice at a ratio of 10 even and a rank of 6
  7. Sugar in last place due to the massive weight but low profit, at a ratio of 16 and a rank of 7
Closing
While conducting this test I noticed it doesn't really matter how far you go for something as it doesn't change once you embark (through quicktravel of course). I also noticed this trading gets really repetetive really fast. (@devs) Maybe there could be hidden trade routes for people to find, or randomly generated ones (as long as they worked well). Just not have the items be random, maybe change weekly so then travel times matters. Or have it be sugar at some ports on even weeks and cotton on odd weeks.

And thanks everyone for reading this guide, please rate up if you liked it or learned something!

And if this is well recieved I may do another guide getting more in-depth with port pricing/port buildings
16 Comments
Krikkit54 20 May, 2022 @ 1:14pm 
Noice:steamthumbsup:
𝕯𝕺𝕲𝕰𝟟𝟟𝟘𝟘 24 Jun, 2021 @ 10:01am 
CHANGE IT SOME PLS DOESN'T WORK
majormonkeydude 24 Feb, 2018 @ 6:59pm 
If you are going from a port where something is cheap to one where it's expensive and then restart because of an attack event, either pirates or patrols, upon restart the port you were trying to leave will now be buying the 'low' priced good at the 'high' price. Like you buy powder for 11g, attempt to sail to a new port, get attacked, restart, and now that powder will be at 21 or so.
Aldeveron 6 Jan, 2018 @ 3:02am 
Great guide! Thank you. Why did you omit cannons?
cowboy bunger  [author] 5 Jul, 2017 @ 4:47pm 
I have not played this in almost a year so I have no clue what has changed. When I put this guide together I was at the end of the game, the whole getting attacked thing seems to be new. I don't know how you could avoid that really, best of luck though.
Jaqui Harvanti 30 Jun, 2017 @ 12:02am 
I have a comment to add to this, that is a bit more *achem* game changing... I am not sure how far advanced through the game you are/have gotten but I am about a quarter through the confederacy, and every time i try to go from port to port further then a day away, I get attacked by the confederacy (somtimes even shorter distances), and after said attack, all the port demands change around, meaning the cargo I was hauling, is no longer in demand at my destination and I have to find a new one, if there is one demanding my cargo. Which really messes with just being a straight up trader.
ADM. Knuclehead 30 Apr, 2017 @ 9:10pm 
Dude! Your awesome. Respectfully, Admiral Wonz
cowboy bunger  [author] 7 Sep, 2016 @ 5:04pm 
@scandic

The reason cotton is second is because it weighs a lot, and since the profit is the same on gunpowder and cotton it just makes more sense to do gunpowder
Cat girls are great 6 Sep, 2016 @ 6:14am 
Would cotton not be the logical choice?

After all your pirate bases can have a farm which give you the resource for free thus removing the cost of the resource, obviously it's only going to be really viable if you have the space on your ships, also just a tip smuggling missions always beat the price of missions and base sale prices of goods in places that need the resource, for example I have 1 bar into smuggling and tabaco often sells for 50 gold per unit to a smuggler but can be sold to a port that needs it for about 24 gold, smuggling is by far the best way especially if like me you run ships with a combined crew of over 800,
Zoll 5 Sep, 2016 @ 11:37am 
you put alot into this thanks for the info.