FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

318 ratings
Cloister of Trials - Guide to All Temples and Destruction Sphere (including Anima)
By Way of the Voice
May this guide "serve" in accomplishing the Cloister of Trials throughtout the wonderful FFX game. I myself achieved the Steam Achievement "100% FFX Completion" and wanted to encourage others who enjoy the game; and aid them in their playthrough(s). I've also included within the guide the "hidden aeon Anima" on how to acquire him. Simply watch the videos (there's no commentary) it's straight forward and simple.

Enjoy!
2
2
   
Award
Favorite
Favorited
Unfavorite
Besaid Temple


1. Examine the symbol towards the back to make the glyph on the right to appear on the wall, afterwards touch the glyph and the wall will open.

2.Remove the Glyph Sphere from the recess, then enter the corridor. Walk down the stairs and examine the symbol on the wall. Take the glyph sphere you hold in your hand and continue down the corridor path and use it on the door to open.

3. After the door Is opened, take the glyph sphere (from the door recess) and continue along the path until you see on your left a second hidden wall with a recess shaped sphere. Insert the “glyph” sphere you hold into the recess. The wall will open but don’t enter it…yet

4. Instead continue along the path and turn the corner where you’ll see a glowing symbol. Touch it and the wall opens. Descend down the path and grab the Besaid Sphere

5. Now that you have the Besaid sphere in your hand, adventure up the path and insert the Besaid sphere into the pedestal (across from the hidden wall) you were just in.

6. Leave the pedestal (will come back to it shortly) go back to the hidden corridor from Step 3. The one we skipped earlier. Go and grab the Destruction Sphere from it.

Destruction Sphere

7. Then adventure down the hidden corridor you found the Besaid Sphere and insert the Destruction Sphere into the Recess.

8. Now this will open up another hidden corridor where you MUST GRAB the hidden treasure to obtain the Hidden Aeon – Anima. After you grabbed the treasure, go back and push the pedestal forward into its rightful place; completing the Trail.
Kilika Temple

- As you start out, go left and grab the sphere

- Then, go to the door on and on the right side you'll see a "recess" to place the sphere (causing the door to become lit-on-fire. Remove the sphere and proceed through the door

- Now, proceed all the way back and insert the sphere into the recess. This will make a glyph appear

- After the glyph appears, remove the sphere and proceed the right side of the wall and you'll notice another recess to insert the sphere.

- After you've inserted the sphere on the right side of the wall, go back (north) and touch the glyph (opening another chamber)

- From the back, there's a pedestal that holds a glyph sphere, take it and insert it into the left wall

- Proceed north through the next chamber and to the northeast is a shining button on the floor. Step on it

- After you've stepped onto the shining button making the pedestal teleport; go to the right where you'll see another sphere grab it (just right of the teleported-pedestal was)

- Place the sphere into the slot of the pedestal

- Now, head back south in the previous chamber where on the left side of the wall was the glyph sphere. Grab it and head back north into the chamber where the pedestal is

- Insert the glyph sphere into the recess on the right side of the wall

- Now, push the pedestal to where that shining floor-button is (northright) this will make the pedestal descend below

- Take the sphere from the pedestal head up the steps and insert the sphere into the right side-of the door's recess *Don't Go Through the Door...yet*

Destruction Sphere

- Head back down the steps and go up the steps and head to the right side of the hidden chamber (the one next to the shining floor button) grab the destruction sphere

- Take the destruction and head down the steps to the right ( next to the pedestal is) where you can place the sphere into the recess revealing the hidden treasure - the red armlet and of course treasure #2 - Anima

- Now, just head up the steps remove the sphere from the flaming door and exit
Djose Temple

1. From the start head to the right and grab the "Djose Sphere" from the recess

2. Then insert the "Djose Sphere" into the door

3. Next grab the Second-Djose Sphere from the recess (the one on the left) and insert it into the door which in-turn opens the door

4. As you proceed through the door - grab the sphere on the right and insert the sphere into the pedestal

5. Next grab the Djose sphere (on the left) that's on the wall and head right down the path. You'll see an empty recess to which you'll be able to insert the sphere (there's a shining glyph on the upper-left-wall) above the recess

6. From there, run to the pedestal (where you inserted the Djose Sphere) and remove it. Head back to where you inserted the other Djose sphere (and to the right) is another empy-recess to insert the sphere.

7. In-turn this will activate an upside-down-hanging-pedestal. Now, run back to the room where the other pedestal is and push it underneath the Upside-Down-Hanging-Pedestal

8. This will charge the pedestal with the glyph sphere in it

9. Now remove the Charged-Glyph sphere from the pedestal, and run back to the room where there's a Glyph on the Wall (in the back). Insert the charged glyph sphere (on the right recess) to open up a secret chamber.

10. Before you enter through the secret chamber, run back to the pedestal. There's two Djose sphere on the wall you want to remove and insert it into the pedestal and push the pedestal through the secret chamber and into the "lightning-floor" beneath. The Pedestal will levitate (providing you the necessary-platform)

11. Afterwards, jump across the lightning floor and push the pedestal so it'll activate the side wall.

12. Now jump back and run back to the left - there's a shining floor switch you'll need to activate so you can teleport the pedestal back.

13. After doing so; take both the Djose Sphere's and insert each on the wall back to the beginning of the Temple. There's a recess on the left and right of the walls. Doing so you'll activate both the "wings" of the symbol on the ground.

14. Afterwards, run back to the room where the floor glyph is; and just to the right is the Charged-Glyph sphere. Remove it and insert it into the recess on the right wall.

15. This in-turn transform the pedestal into a Rising-Platform. Get on the platform and go up the next level

16. Ride the platform to the next level and push all the statues in it place. This will activate all of them.

17. The Exit-Chamber Door will then open but do not exit. Instead let's go and get the Destruction Sphere.

Destruction Sphere

18. Ride the Platform down and next to the shining floor switch is a "dim glyph" on the wall. Touch it to activate an hidden chamber which has the destruction sphere in it.

19. Grab the destruction sphere and ride the platform up and insert the destruction sphere into the pedestal which will reveal a hidden treasure chest.

20. Open the chest and now you can exit through the door.
Macalania Temple

The Goal is to Rebuild the Ice Bridge

  • Descend down the ramp and push the pedestal into the ice formation to the right, this causes it to stay in position.
  • Now go to the wall at the end, collect the Macalania Sphere from the recess and insert it into the pedestal.
  • Now, push the pedestal into the remaining ice formation, allowing it to slide down a ramp.
  • Remove the Glyph Sphere from the central pillar and follow the pedestal down the ramp, pushing the pedestal to the right after doing so, causing one segment of the bridge to be rebuilt.
  • (Lower Level) Insert the Glyph Sphere into the recess to the far left, allowing another Macalania Sphere to be accessed above.
  • Ascend the ramp and take the new sphere from its recess, and go back down the ramp.
  • Insert the sphere into the remaining pillar, causing a second segment to be rebuilt.
  • Go back up the ramp and take the Macalania Sphere out of the remaining recess, causing the ramp leading to the lower level disappears.
  • Insert the sphere into the final pillar on the top level, where the Glyph Sphere was, fully building the bridge and completing the trials.

Destruction Sphere

  • Remove the Macalania Sphere from the central pillar and insert it into the first recess mentioned, forming the ice formation initial.
  • Go up the first ramp to the shining tile which has appeared and step onto it, bringing the pedestal to the top level.
  • Remove the Macalania Sphere from the pedestal and then push it down to the lower level, lodging it into a large pillar.
  • Walk down the ramp and insert the Macalania Sphere into remaining recess to recreate the ramp leading to the lower level.
  • Step onto the shining tile near to it (not on the very top level) to find a Destruction Sphere inside, which the player should take out.
  • Push the pedestal into the ice formation and down the ramp as before, and follow it down once again.
  • Insert the Destruction Sphere into the recess close to the ramp on the left to destroy a segment of ice which was encasing the Luck Sphere treasure.
  • Ascend the bridge once more, taking the Macalania Sphere from the recess to the right and inserting it into the pedestal below.
  • Push the pedestal to the right and walk up the ramp a final time.
  • Take the Macalania Sphere from the recess forming the ramp and insert it into the central pillar, restoring the bridge.
  • Ascend the large ramp, being careful not to step on the shining tile, and exit, completing the trials.
Bevelle Temple

Interesting Side Note: This is the only temple that it's necessary to use a Destruction Sphere to complete.

  • Go forward and pass the first turning. At the second, Go left when the prompt.
  • Remove the Bevelle Sphere from its recess and push the pedestal back onto the path.
  • At the end of the pathway, turn around, and go to the left section.
  • Insert the Bevelle Sphere into the recess to generate a path on another floor and push the pedestal back.
  • At the next turning, choose to turn into the lower level to descend onto another turning.
  • Choose to go left to stay on the middle level and turn right at the second turning.
  • Take the Glyph Sphere, insert it into the pedestal, and push the pedestal back onto the path.
  • At the next turning, go right and remove the Bevelle Sphere from inside the pedestal (the pedestal will not transport the player without this).
  • Insert the sphere into the recess on the left to generate a path which can be walked along. Remove the Glyph Sphere and walk across it.
  • Insert the sphere into the symbol at the end of the corridor to have the barrier dissipate and allow access to the Destruction Sphere.
  • Take the sphere and insert it into the pedestal, along with the Bevelle Sphere from the recess, and push the pedestal back onto the path.
  • Travel to the point where the Glyph Sphere was found (the second turning) and insert the Destruction Sphere inside the recess to allow a path to be traversed from which the trials can be completed.
  • Before taking the path to complete the trials, go back to the first turning of the level (which allows movement between levels) and go to the bottom level.
  • Remove the Bevelle Sphere and return to the middle level, taking the Destruction Sphere path (first turning).
  • On the platform, push the pedestal away from the main path (the way the player is facing) to enter the final room.
  • With the second Bevelle Sphere in hand, climb the stairs and insert it into the recess to allow a path to move.
  • Take the HP Sphere Destruction Treasure from its chest on the right and step onto the shining tile in its place.
  • Once the pedestal is generated, push it onto the moving path to attain the Knight Lance (this treasure is impossible to open without the second Bevelle Sphere from the bottom level.
  • When back to the platform, walk right past the shining tile to complete the trials.
Zanarkand Dome & Anima

The Zanarkand Dome (Temple) is best going to be explained through a video. There's really no easy way of explanation (at least in text format) also, included in the video is:

How to Acquire the Aeon: Anima

Enjoy!
39 Comments
Xavier Destalis 20 Mar, 2022 @ 9:29am 
I own about every Nintendo platform ever produced, and several of the games for them. I've played everything on Nintendo from Super Mario and The Legend of Zelda to Eternal Darkness: Sanity's Requiem and Killer7. Recently been playing Pokemon BDSP so I can max out the pokedex, but that's a slower process I expect will take me some time to complete. I don't know if Nintendo and Square will return to SMRPG, but only because I feel as though Nintendo is beginning to tire of the Flagship. I hope they do one day, SMRPG was epic, but I worry they would also go with the Hack'n'slash for a remaster/sequel if they did revisit. (Steam doesn't like long comments, apparently.)
Xavier Destalis 20 Mar, 2022 @ 9:28am 
Agreed about FFVII remake. I wish they had stayed true to the original a little better, I prefer ATB/TBC over hack'n'slash, and how they managed to extend chapter 1 into a 20+ hour full release speaks volumes about how massive the rest of the game will be. I'm very nervous about the rest of it.

Haven't played KotOR but only due to an objection to some of the business practices of DIS. I have a few friends who adore the game.

I have no dog in the fight between the Empire and the Stormcloaks. Ulfric is the more charismatic leader and has a legitimate concern, but his willingness to turn on his allies is concerning. On the other side, the Empire has grown very weak since the Hero of Kvatch guarded Martin to his final conflict with Mehrunes. Their willingness to abandon their allies in critical situations and turn a blind eye to Aldmeri aggression because they know they'd lose is intruiging. Hail Sithis.
Way of the Voice  [author] 20 Mar, 2022 @ 5:23am 
@Xavier Destalis
Thank you, kind sir. Always great to see another veteran gamer. You have impressive accolades. 3-perfect games & I see there’s a common interest:
- FFVII
- ME series
I 100% Steam Achievement those games myself. FFVII is a Masterpiece. I can’t say the same with the so called “remake” with all the extra nonsense they added. I notice there’s no KOTOR? I guess you’re not a Star Wars fan? Or just haven’t gotten around to the game? At least there’s Skyrim (Stormcloak or Empire?)

BTW – I always loved Nintendo, they have always been #1. I’m glad to see they’re staying to their roots at least from what I can tell. I hope they can raise more veteran talents that are on par to Shigeru & Koji Kondo for they made what Nintendo is today. I did enjoy Breath of the Wild but we need Nintendo & Square to give us a Sequel to SMRPG.

:Garrus: :Miranda1: :Thane: :HelmetS:
Xavier Destalis 20 Mar, 2022 @ 12:35am 
Ah, a fellow veteran gamer. Thanks for the guide, it reminded me about Beville. Yeah, I remember thinking I was gonna finally get Anima when I was spelunking in The Cave of the Forgotten Fayth, and was so disappointed when I got a merc Aeon. Anyway, Thanks man, and I hope you're well.
Way of the Voice  [author] 25 Sep, 2021 @ 8:34pm 
@Ahlo3 You're welcome. I remember those days as well. Bevelle Temple was so annoying. And the "vanilla" copy of the FFX on the ps2 you can actually do all the Cloister of Trails and still not get anima summon. Because one of the Temples prevents you getting the "destruction sphere"
I think they fixed that in the Remaster version.

But I remember having all but one Destruction Sphere...was so upset.
Ahlor3 25 Sep, 2021 @ 5:47pm 
Technically that's true, although the writing for FFXII was mostly done before the merger. The timing coincided well enough, but I don't think the merger is what killed the Final Fantasy franchise. Square was already on a slippery slope when they made The Spirits Within (what an awful movie).

Either way, thanks for writing this. I remember spending hours on trials back when I didn't have access to the internet, lol. The Bevelle temple was especially aggravating.
Way of the Voice  [author] 29 Jul, 2021 @ 6:13pm 
@cheekybstard12 Thanks for the comment. You're welcome and glad you enjoyed it. This game was very tough on the PS2. There was no turbo-mode where you can speed things up (like battles or running around exploring). Or having the "no enemies encounter" which is so needed. The amount of battle encounters is ridiculously high.

One of the best games ever. The Last of the SquareSOFT days........
Cheekyleo91 29 Jul, 2021 @ 2:40pm 
Amazing job on guide. I have wanted to make some but never had the time to. I have 100% this game but back in the ps2 days
Way of the Voice  [author] 20 Apr, 2021 @ 3:33am 
@SirCrashtonII Thank you for the kind comment and offer. It's great to see others still playing the last SquareSOFT game before becoming SE...
SirCrashtonII 19 Apr, 2021 @ 9:29pm 
I cannot imagine playing this game without this guide. Would monetarily support if I could.