Don't Starve Together

Don't Starve Together

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Preservables
   
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3. sep. 2016 kl. 4:58
12. aug. 2017 kl. 8:25
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Abonner for at downloade
Preservables

Beskrivelse
Add preservative to your food!

- Adds a recipe to create preservatives from nitre to the food tab (requires a science machine to prototype)
- Preservatives can be used on any type of food to "repair" it
- You may want to use preservatives to craft other items

Check the change notes for details

* Please note that it has only been tested on a self hosted game yet, let me know if there are any issues
31 kommentarer
girlbot jade 14. jan. 2021 kl. 14:45 
would be nice to have more options for how many preservatives/nitre you get. 1:1 seems too expensive but 10:1 is too cheap. options for 2:1 or 4:1 would be better imo.
Demonology 2. jan. 2018 kl. 4:21 
@nag_surgeon

I know this. And I still use Your mod - it is a great idea for mod.

I am from Poland. In my country this world souds almost like the other one with (s) at the end and the world for keeping things refreshed sounds completelly different.
Simply I personally cant get used to this word. :D But it is all good ;)
nag_surgeon  [ophavsmand] 2. jan. 2018 kl. 2:53 
@Demonology i hate to tell you but this is the widely used word for it ;)
Also there is a "s" at the end "preservatives".
Where are you from? Preservative(s) is an english word which may has nothing to do with what it is associated in your language.
Demonology 1. jan. 2018 kl. 14:42 
Well, I like this mod, but do you need to call this item a preservative?

Maybe simply preserve or "salt grains" (as someone below mentioned) would sound better?
I just cant get used to this word that you choose for your item...
SodaCrow 12. aug. 2017 kl. 12:41 
Just tested in game and it works great, you do good work, thanks for the fix.
nag_surgeon  [ophavsmand] 12. aug. 2017 kl. 8:33 
The mod has been updated to version 0.4.1.1 which should fix the compatiblity issue with other mods that change the default stack sizes.
nag_surgeon  [ophavsmand] 12. aug. 2017 kl. 6:27 
@MasterRareCandy not sure why but as soon as the max stack size is altered (by 63 Stacks), setting max stack size on a stackable component keeps throwing this error.
SodaCrow 11. aug. 2017 kl. 0:18 
Sorry for the late reply, and thanks for the info, if you were curious about the mod yours conflicts with it is 63 stacks size.
nag_surgeon  [ophavsmand] 27. juli 2017 kl. 13:18 
@MasterRareCandy Since i have no idea what mods you are using I make a wild guess and say that some other mod replaces the stack size/tuning fields/table instead of editing the existing one. Since i just extend the base fields/tables there is not much "I" can do about this.
SodaCrow 22. juni 2017 kl. 4:19 
I found your mod has a compatability issue when using any other mods which change stack size.

Here is the error.

[00:56:52]: [string "scripts/components/stackable_replica.lua"]:21: attempt to perform arithmetic on field '?' (a nil value)
LUA ERROR stack traceback:
scripts/components/stackable_replica.lua:21 in (method) SetMaxSize (Lua) <20-22>
scripts/components/stackable.lua:11 in (field) ? (Lua) <10-12>
scripts/class.lua:30 in () ? (Lua) <23-32>
../mods/workshop-757201646/scripts/prefabs/mw_preservative.lua:44 in (field) fn (Lua) <15-63>