Don't Starve Together

Don't Starve Together

99 hodnocení
Preservables
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
19.844 KB
3. zář. 2016 v 4.58
12. srp. 2017 v 8.25
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Preservables

Popis
Add preservative to your food!

- Adds a recipe to create preservatives from nitre to the food tab (requires a science machine to prototype)
- Preservatives can be used on any type of food to "repair" it
- You may want to use preservatives to craft other items

Check the change notes for details

* Please note that it has only been tested on a self hosted game yet, let me know if there are any issues
Počet komentářů: 31
girlbot jade 14. led. 2021 v 14.45 
would be nice to have more options for how many preservatives/nitre you get. 1:1 seems too expensive but 10:1 is too cheap. options for 2:1 or 4:1 would be better imo.
Demonology 2. led. 2018 v 4.21 
@nag_surgeon

I know this. And I still use Your mod - it is a great idea for mod.

I am from Poland. In my country this world souds almost like the other one with (s) at the end and the world for keeping things refreshed sounds completelly different.
Simply I personally cant get used to this word. :D But it is all good ;)
nag_surgeon  [autor] 2. led. 2018 v 2.53 
@Demonology i hate to tell you but this is the widely used word for it ;)
Also there is a "s" at the end "preservatives".
Where are you from? Preservative(s) is an english word which may has nothing to do with what it is associated in your language.
Demonology 1. led. 2018 v 14.42 
Well, I like this mod, but do you need to call this item a preservative?

Maybe simply preserve or "salt grains" (as someone below mentioned) would sound better?
I just cant get used to this word that you choose for your item...
SodaCrow 12. srp. 2017 v 12.41 
Just tested in game and it works great, you do good work, thanks for the fix.
nag_surgeon  [autor] 12. srp. 2017 v 8.33 
The mod has been updated to version 0.4.1.1 which should fix the compatiblity issue with other mods that change the default stack sizes.
nag_surgeon  [autor] 12. srp. 2017 v 6.27 
@MasterRareCandy not sure why but as soon as the max stack size is altered (by 63 Stacks), setting max stack size on a stackable component keeps throwing this error.
SodaCrow 11. srp. 2017 v 0.18 
Sorry for the late reply, and thanks for the info, if you were curious about the mod yours conflicts with it is 63 stacks size.
nag_surgeon  [autor] 27. čvc. 2017 v 13.18 
@MasterRareCandy Since i have no idea what mods you are using I make a wild guess and say that some other mod replaces the stack size/tuning fields/table instead of editing the existing one. Since i just extend the base fields/tables there is not much "I" can do about this.
SodaCrow 22. čvn. 2017 v 4.19 
I found your mod has a compatability issue when using any other mods which change stack size.

Here is the error.

[00:56:52]: [string "scripts/components/stackable_replica.lua"]:21: attempt to perform arithmetic on field '?' (a nil value)
LUA ERROR stack traceback:
scripts/components/stackable_replica.lua:21 in (method) SetMaxSize (Lua) <20-22>
scripts/components/stackable.lua:11 in (field) ? (Lua) <10-12>
scripts/class.lua:30 in () ? (Lua) <23-32>
../mods/workshop-757201646/scripts/prefabs/mw_preservative.lua:44 in (field) fn (Lua) <15-63>